Correct. The point is not that they are better than grenadiers that frustrates me, the point that frustrates me is why I can't do the same with Ostheer. Grenadiers's design dictates that they stand still and in cover to be effective, yet allied counterparts are running up to grenadiers in cover with double lmg upgrades firing on the move and negating this design completely. (not even adding the terminator USF mortar to this equation)
I don't mind allied double lmg upgrades as long as I could double upgrade grenadiers too. But if we mention this, grenadiers would be OP, even when they need to stand still to use these double lmgs. Meanwhile USF riflemen and UKF infantry sections are fine running around with their double lmg upgrades firing on the move and destroying support weapons in their wake by simply a-moving up to them, simply because they cost 120 munitions to get these weapons.
This isn't balanced if it negates another faction's design whilst also not giving this other faction the same effectiveness in upgrades. The cost to get this functionality isn't a valid argument since every Ostheer player would be happy to pay 120 munitions for double upgraded lmg42 grenadiers, but they can't.
This issue is unacceptable.
Uhhhhhhh, no. Except Obersoldaten, maybe Commandos and Paratroopers, no units can fire LMGs on the move. BARs are different story, because they are not LMGs, they are assault rifles by damage profile. You might want to try playing the so much hated other side before complaining on the forums. Having said that, I also think that buffing the LMGs a little and limiting them to 1 per squad would be healthy for the game. Except DP-28s, one LMG per squad should be enough. The 2 x DP-28 upgrade for Cons with tier 4 also seems like a brilliant idea, making the Conscripts actually somewhat useful in combat, other than throwing AT nades.