Schwerer Flak Truck Balance ideas
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The gun isnt 120 fuel the whole truck is and the price is too low for both a tech and a powerful weapon
if you add up the fuel costs from a bofors and another tech structure, you will end up with way less than 120 fuel
maybe one should lower its AT capabilities by a bit, but other than that, totally fine
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I don't even mind it shooting at ground targets, but it should not nullify half of some doctrines only because OKW teched.
Make the anti air shooting work the same way as UKF counter barrage and it'll be fine.
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i think Bofos is far more trouble than OKW flak base truck .....
Bofors doesn't come 100% free, with no pop cap and no additional commitments.
Schwerer also doesn't block you from building luchs or puma.
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free area lock for the whole game if placed properly. Axis has too much free or cheap stuff
Hmm, why are you saying that? Then how about someone suggests that USF shouldn't get a free squad for each tech-up? How about they remove the vehicle crews and make the faction repair their stuff like everybody else has to? How about USF loose access to major tech in case the major dies and rebuilding it wouldn't only cost MP but the fuel as well? Too much free stuff, please....
Both western front armies have flaws and benefits compared to the other factions. If Flak HQ is set up in a dominant position where it actually provides significant area denial to infantry then it is also easy enough to destroy it. Replacing it costs 300 MP and 135 fuel and it is not that durable.
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I vote leave it as it is. Its fine.
Yeah but there is small issue, especially in team games. Imagine 2 or more okw players which schawerers flak trucks, i've seen hundred times planes being shot down in a sec, no need of getting any AA units what so ever.
I would be glad to see at least a button to choose Schwerer to focus as AA units or ground units (something like USF AA HT had few patches ago).
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This won't do much for a lot of maps, but it would help restrict its use as an army unit.
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2. It destroys planes (benefit exponentially stronger with more OKW players)
3. It doesn't cost anymore then the cost of tech
4. Any risk associated with losing it is undermined by the KT and other doctrinal call-ins
5. It WILL exist in every game
The biggest annoyance to me is the free AA. It directly makes specific commanders less effective just because OKW is on the field. A cost should really be added, maybe while reducing some of the side techs on the medic HQ. And maybe a toggle for AA to actually add some micro to it, instead of it being so automatic.
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Hmm, why are you saying that? Then how about someone suggests that USF shouldn't get a free squad for each tech-up? How about they remove the vehicle crews and make the faction repair their stuff like everybody else has to? How about USF loose access to major tech in case the major dies and rebuilding it wouldn't only cost MP but the fuel as well? Too much free stuff, please....
Both western front armies have flaws and benefits compared to the other factions. If Flak HQ is set up in a dominant position where it actually provides significant area denial to infantry then it is also easy enough to destroy it. Replacing it costs 300 MP and 135 fuel and it is not that durable.
The difference is that the free USF squads don't completely shut down elements of the game. Shore USF might get an extra boon when they tech, but no playstyles are specifically prevented against them. Even the captain lost it's free zooks so that they don't get a automatic vehicle counter.
On top of that they do end up paying pop costs over time, so they aren't exactly as free as they seem.
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The difference is that the free USF squads don't completely shut down elements of the game. Shore USF might get an extra boon when they tech, but no playstyles are specifically prevented against them. Even the captain lost it's free zooks so that they don't get a automatic vehicle counter.
On top of that they do end up paying pop costs over time, so they aren't exactly as free as they seem.
+1 very well said and dont forget that the free USF squads need to be periodically reinforced whenever you use them.
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like the major
+1 very well said and dont forget that the free USF squads need to be periodically reinforced whenever you use them.
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