Hello all,
I love CoH2! and probably will always play it. Wehr FTW!! But... the British are a pain in my ass all the time, the only problem I have with them is that all the other factions start off with engineers but they start off with riflemen... that are way to strong early game... and that are also very difficult to counter, there are counters but they rely very much on luck and timing and positioning.(Which when all 3 are combined are not the easiest thing to get right, also when counting in other factors like other units that you have to manage.)
I would just like to know why they get them early game and not engineers?????
British forces
8 Aug 2016, 12:03 PM
#1
Posts: 2
8 Aug 2016, 12:18 PM
#2
Posts: 17914 | Subs: 8
HA now that is new one!
You can easily outnumber brits in early game, outflank and outcap.
Brits are weakest faction in game in the first 5 mins of the game.
If you believe they are strong in early game, then you must be playing 4v4.
You can easily outnumber brits in early game, outflank and outcap.
Brits are weakest faction in game in the first 5 mins of the game.
If you believe they are strong in early game, then you must be playing 4v4.
8 Aug 2016, 12:19 PM
#3
Posts: 673
They have tommierifles because of... faction design. Same it was in vCoH.
Wouldn't say, that it's so hard to counter them. MG-42, mortars, different OKW infantry... Of course, they are powerful, but not immortal.
And... I wouldn't say, that tommierifles are most powerful starting unit in game. OKW Sturmpios are powerful too. Effective at almost all ranges, shot at move without penalty...
Wouldn't say, that it's so hard to counter them. MG-42, mortars, different OKW infantry... Of course, they are powerful, but not immortal.
And... I wouldn't say, that tommierifles are most powerful starting unit in game. OKW Sturmpios are powerful too. Effective at almost all ranges, shot at move without penalty...
8 Aug 2016, 12:35 PM
#4
Posts: 276
ass ymetrical design.
8 Aug 2016, 12:46 PM
#5
Posts: 1063
Yeah 1v1 playing as UKF is not for the faint of heart.
8 Aug 2016, 13:38 PM
#6
Posts: 1273
I think this thread should be in the strategy section and discuss tactics on how to encounter tommies. This unit is certainly most balanced.
8 Aug 2016, 13:47 PM
#7
Posts: 773
Build a sniper, GG brits.
8 Aug 2016, 14:24 PM
#8
Posts: 1355
8 Aug 2016, 15:33 PM
#9
Posts: 708 | Subs: 1
Well, okw starts with something better than just engeneers.
8 Aug 2016, 20:01 PM
#10
Posts: 3145 | Subs: 2
A Wehr player having problems early game against Brits? Now I've seen everything.
On a more serious note, ever heard of Ostruppen, Sniper, Half-track combo? Even an MG42 in a good position (preferably in a house) and a sniper would alone bleed out the Brits and screw em up pretty good because of the lack of smoke and good early game anti-garrison abilities.
On a more serious note, ever heard of Ostruppen, Sniper, Half-track combo? Even an MG42 in a good position (preferably in a house) and a sniper would alone bleed out the Brits and screw em up pretty good because of the lack of smoke and good early game anti-garrison abilities.
8 Aug 2016, 22:00 PM
#11
1
Posts: 2885
I would say that tommies are the least useful unit in brit arsenal. If you can't counter this unit, don't even try against others. I hate vetting up units that become worse with highest vet level...
Also, brits would love to have cheap to reinforce engineer as their first unit. They would be able to repair their UC, too.
Also, brits would love to have cheap to reinforce engineer as their first unit. They would be able to repair their UC, too.
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