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Let's Talk: ISG Performance

20 Jul 2016, 02:02 AM
#81
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post20 Jul 2016, 01:43 AMGrumpy


Here was Relic's last nerf to the damage profile:

The LeIG and pack howie were toxic to the game back then. They would be again. The LeIG still looks like the scatter is bugged so the accuracy is the same at 100 as at the minimum range. The only thing that you suggested that would be okay is the smoke option. Using smoke to help infantry get close would be okay and add something that OKW lacks.

I dunno there's still a lot there which contributed at the time that are now gone...namely the FUCKING SUPPRESSION, JUST REMEMBERING IT RRAARRRRGGGGGGHHHHH

So yeah, an AoE buff like that should still be pretty far from the old cancer. Like miragefla said, the one-shot radius shouldn't really change from his suggestions, it'll just improve the weapon's effectiveness on non-direct hits.
20 Jul 2016, 02:08 AM
#82
avatar of Grumpy

Posts: 1954

Just watch the first 20 mins of this this and tell me what barton (top notch player) could have done with those isgs on a larger map with more, or more durable garrisons like semosky or arnheim checkpoint or Angoville or whatever without smoke against an experienced maxim spammer. This map is already pretty tiny, hence isg favoring. And still with excellently microing 2 isgs he's more or less locked from resources for 20 minutes.

https://www.youtube.com/watch?v=soSx3yoDckE


I watched most of the video. Barton is floating 260 fuel by the 15 minute mark. Is that what you consider locked from resources? Also, Barton has bought 2 isg's. Do top notch players normally buy multiple under-performing units? His first LeIG was averaging about 2 kills/minute. That's a shitload of bleed for the other player. Even without watching the rest of the video, I'm pretty sure that I know how it will turn out.

As for your what-if scenario, you can watch Barton play VonIvan on Angoville. The LeIG's were even better there and that was against VonIvan, who is also rumored to be a top notch player.
20 Jul 2016, 02:17 AM
#83
avatar of Grumpy

Posts: 1954

jump backJump back to quoted post20 Jul 2016, 02:02 AMVuther

I dunno there's still a lot there which contributed at the time that are now gone...namely the FUCKING SUPPRESSION, JUST REMEMBERING IT RRAARRRRGGGGGGHHHHH

So yeah, an AoE buff like that should still be pretty far from the old cancer. Like miragefla said, the one-shot radius shouldn't really change from his suggestions, it'll just improve the weapon's effectiveness on non-direct hits.


I do agree that the suppression was the worst part, but the last thing that this game needs is better indirect.

If you really think that the LeIG is underperforming, please explain why Barton buys two of them.
20 Jul 2016, 03:28 AM
#84
avatar of Brassatko

Posts: 175

jump backJump back to quoted post20 Jul 2016, 02:08 AMGrumpy


I watched most of the video. Barton is floating 260 fuel by the 15 minute mark. Is that what you consider locked from resources? Also, Barton has bought 2 isg's. Do top notch players normally buy multiple under-performing units? His first LeIG was averaging about 2 kills/minute. That's a shitload of bleed for the other player. Even without watching the rest of the video, I'm pretty sure that I know how it will turn out.

As for your what-if scenario, you can watch Barton play VonIvan on Angoville. The LeIG's were even better there and that was against VonIvan, who is also rumored to be a top notch player.


230 fuel and nothing else invested than healing, no MP available to, try to be honest. By the time he manages to set up schwer he's facing T70, SU76 and T34/85 with just raketens to fend off. And Zartok still at 500 VPs.

A good player will still buy isgs against this playstyle because there are no other viable options for OKW. That doesn't mean it's good. 2 kills per minute (while another lie) non stop firing at close range and microed all the time to pick targets? Any other idf unit in the game performs better in the same situation.

Ohh, another alleged game with isgs against maxim spam? Just because a better player still has a slight chance at winning doesn't mean anything. Did you read and understand the original post?
20 Jul 2016, 04:12 AM
#85
avatar of Firesparks

Posts: 1930

I would actually nerf the Leig's autofire range in exchange for a smoke ability and a stronger barrage ability.
20 Jul 2016, 04:53 AM
#86
avatar of Brassatko

Posts: 175

jump backJump back to quoted post20 Jul 2016, 02:17 AMGrumpy


I do agree that the suppression was the worst part, but the last thing that this game needs is better indirect.

If you really think that the LeIG is underperforming, please explain why Barton buys two of them.


He buys 2 of them because it is the only option for OKW to counter that play style, but its still pretty bad. miragefla already explained that initially.
20 Jul 2016, 05:04 AM
#87
avatar of Grumpy

Posts: 1954



230 fuel and nothing else invested than healing, no MP available to, try to be honest. By the time he manages to set up schwer he's facing T70, SU76 and T34/85 with just raketens to fend off. And Zartok still at 500 VPs.

A good player will still buy isgs against this playstyle because there are no other viable options for OKW. That doesn't mean it's good. 2 kills per minute (while another lie) non stop firing at close range and microed all the time to pick targets? Any other idf unit in the game performs better in the same situation.

Ohh, another alleged game with isgs against maxim spam? Just because a better player still has a slight chance at winning doesn't mean anything. Did you read and understand the original post?


Yes, I did read and understand the original post, I just don't agree with it. As for lying, I watched the first 16 or so minutes of the video. The first leig came out around the 6-7 minute mark and had 17 kills when I stopped watching, so yes, it is about 2 kills per minute you tard.
20 Jul 2016, 05:37 AM
#88
avatar of Gustybreeze
Patrion 39

Posts: 64

@miragefla love the discussion and format of your OP. Would be nice to have accuracy/shell damage cpmparisons outlined in there as well.

ON TOPIC isnt the smoke alone a massive overall utility buff? Being able to smoke cover the advance of your volks to flamenade bofors/Building MGs from a distance, along with other smoke applications, i think is pretty powerful in itself.
23 Jul 2016, 05:51 AM
#89
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13



the ISG fire in a semi-low arc. Assaulting the gun piece can be dangerous because it travel in an almost direct arc.


Given its 40 minimum range, and the fact the ISG always needs to fire at a 35 degree angle, minimum, assaulting an ISG isn't that difficult unless you're in a cover-to-cover shoot out, but at that point, all indirect-fire is generally deadly, especially if you're not in heavy cover. It's hardly like the old days where they had a near flat trajectory. The round will always be lobbed in an arc and have a noticeable delay barring any weird stuff like ISGs firing in a near 90 degree angle on some occasions and then missing horribly. Furthermore with a auto-attack range nerf

@Gustybreeze Yes smoke would be very useful alone, but if there is one other change that would need to be added, its the damage vs structures themselves so an ISG would be able to whittle down garrisons sooner if you want them destroyed.

23 Jul 2016, 09:16 AM
#90
avatar of Firesparks

Posts: 1930



Given its 40 minimum range, and the fact the ISG always needs to fire at a 35 degree angle, minimum, assaulting an ISG isn't that difficult unless you're in a cover-to-cover shoot out, but at that point, all indirect-fire is generally deadly, especially if you're not in heavy cover. It's hardly like the old days where they had a near flat trajectory. The round will always be lobbed in an arc and have a noticeable delay barring any weird stuff like ISGs firing in a near 90 degree angle on some occasions and then missing horribly. Furthermore with a auto-attack range nerf



having been on the end of both the pack howizter and ISG, I say that 40 meter minimal range with a 35degree limit is a lot more deadly than it sounds.

Keep in mind that the okw now have access to mg of their own. I can agree in buffing the barrage weapon and/or giving them a smoke, but not buffing their autofire weapon.

23 Jul 2016, 20:48 PM
#91
avatar of Longshot_Cobra

Posts: 143

Whaaat? are you kidding?
The ISG acts just as a lesser pack howie but is easily the second best team weapon arty in the game.


If you want to see a bad one, look at the soviet 82mm.
24 Jul 2016, 02:08 AM
#92
avatar of Firesparks

Posts: 1930



Pretty nice replay, also goes to support the original point made here:

https://www.youtube.com/watch?v=soSx3yoDckE


here's an another replay

https://www.youtube.com/watch?v=ANkrWd8uzhQ

barton(OKW) vs vonivan(SU)


24 Jul 2016, 12:20 PM
#93
avatar of NEVEC

Posts: 708 | Subs: 1

Leig fine as it is. Kill stuff with autofire, but almost never wipes squads because of low aoe. Unlike american pack howitzer that need a lot of micro but wipes infantry often enough.
6 Aug 2016, 03:05 AM
#94
avatar of Grumpy

Posts: 1954

Today I'm going to talk about the ISG for OKW.

....

Anyways feel free to leave your opinions and comments so we can discuss this. And please note discuss, not random tantrums please, simply because a unit got buffed/changed.




Earlier I posted that I didn't think it needed a buff, based largely on watching a couple of Barton's replays. I played a lot with ISG's last weekend and couldn't duplicate Barton's success with them. Sometimes they were okay but a lot of times they were a waste. They're completely worthless against Brit emplacements, and not very good against moving infantry.

The pack howie is in somewhat the same shape. At least it occasionally get wipes. The auto-attack range and attack ground range are inane. It should at least be able to attack ground out to its barrage range.
6 Aug 2016, 17:31 PM
#95
avatar of Brassatko

Posts: 175

jump backJump back to quoted post6 Aug 2016, 03:05 AMGrumpy


Earlier I posted that I didn't think it needed a buff, based largely on watching a couple of Barton's replays. I played a lot with ISG's last weekend and couldn't duplicate Barton's success with them. Sometimes they were okay but a lot of times they were a waste. They're completely worthless against Brit emplacements, and not very good against moving infantry.

The pack howie is in somewhat the same shape. At least it occasionally get wipes. The auto-attack range and attack ground range are inane. It should at least be able to attack ground out to its barrage range.


The problem are not just brit emplacements or moving infantry (idf is not supposed to be a counter to mobile units in the first place). OKW has no tool to dismantle entrenched positions due to lack of smoke and aoe weapons like mortars. The isg just snipes models here and there but they don't really pose a threat to team weapons, especially soviet MGs in garrisons, due to the squad size they'll take ages to deal real damage to them and they don't harm the building itself.
7 Aug 2016, 18:24 PM
#97
avatar of Domine

Posts: 500

It just has an extremely bad AOE. Costs as much as Pack Howie why being much worse
8 Aug 2016, 00:17 AM
#98
avatar of DaciaJC

Posts: 73

jump backJump back to quoted post7 Aug 2016, 18:24 PMDomine
It just has an extremely bad AOE. Costs as much as Pack Howie why being much worse


The ISG costs a solid 50 MP less than the Pack Howitzer (330 vs 380).
8 Aug 2016, 07:02 AM
#99
avatar of Katitof

Posts: 17914 | Subs: 8



The ISG costs a solid 50 MP less than the Pack Howitzer (330 vs 380).

Its also in lower tier(T1 equivalent vs T2 equivalent).
8 Aug 2016, 08:28 AM
#100
avatar of Domine

Posts: 500



The ISG costs a solid 50 MP less than the Pack Howitzer (330 vs 380).


Oh right, I remember now, mea culpa and thanks for pointing it out in a polite way.


Its also in lower tier(T1 equivalent vs T2 equivalent).


WFA teching does not work that way.
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