I'm just here to gather opinions, if you have better ideas that are not mentioned in options, pls share with us
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Do what CE mod does, less range, less damage (can't even kill a full health model with a direct hit) but with high accuracy and high rof, this allows a mortar that has to play aggressive for an aggressive faction, perfect choice.
Why a higher rof, more accuracy and less range?
Simple just like the CE mod it makes it different from the pack howie, while in it's current state why choose the pack howie? It's more expensive and performance wise it doesn't match the mortar. Personally I feel the 60mm mortar was better against MGs and paks due to it's high rof and accuracy, causing a reposition more often, allowing those rifle pushes, yes the pack howie may or may not kill the crew outright, the high rof on the mortar (especially with vet) just forces a player to mirco more, and depending on the skill gap you play, can be very taxing on them.
I say keep it since it changes the "rifle rifle rifle into LT/Captain" meta a little and helps deal with heavy garrison maps easier for USF without a commander pick (rifle company RE flamers) Plus we've seen the multi rifle meta for a while, plus this can be argued but this somewhat causes blobbing in some cases, (have your opening, tech and get a free effective combat unit)
My issue with the USF mortar is.....The mortar halftrackwhy is it so useless (Well in my playtime with it)
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You know what Relic can do? They can replace it with mortar that has been ACTUALLY TESTED IN PREVIEW MOD.
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Just give it the stats it was supposed to have in the first place!
You know what Relic can do? They can replace it with mortar that has been ACTUALLY TESTED IN PREVIEW MOD.
No fixes.
Just use 60mm mortar profile instead of 81mm.
Done.
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Just give it the stats it was supposed to have in the first place!
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Just give it the stats it was supposed to have in the first place!
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