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russian armor

Some ideas to improve Wehrmacht

9 Jul 2016, 19:38 PM
#21
avatar of JohnnyShaun

Posts: 144

Mod hat On: Before this get's derailed, you should realize what Miss Commisar is saying is on the same level of what OP is proposing. An exaggerated response to an exaggerated claim.

Since my browser crashed, i'm gonna summarize your whole propositions OP into a nope.

What i DO think it could be done to OH (IB4 someone asked for simil changes to SU; i've already done this in the past) is the following:

Pio
-Reduce popcap to 5

Pio/Gren
-After BP3 is researched, unlocks on HQ an upgrade for a 5th man equal to UKF one. Fixes repair speed, AoE late game lethality, recrewing weapons without messing with the early-mid game.

Vet 1 Field med kit
-Removed from PG/AG/Arty Off/ST
-Option 1: replace with a single medkit stash equal to OKW one. Reduce cost to 15.
-Option 2: increase heal speed and heal amount to 80. Reduce cost to 15

Mortar
-Vet1 Counter barrage range from 80 to 90 (from 106 to 120 on vet3)

Sniper
-Vet1 IR accuracy from 10.0 to 2.0

PG
-Vet1: -10% received accuracy
-Vet2: from -29% RA to -23% RA
Overall it goes from 0.8/08/0.568 to 0.8/0.72/0.5544
Alternative Mirage option: "Field Medical Kit" changed to "Mark Target". This ability is used on hostile infantry causing them to take 15% additional received accuracy. During this time, the Panzer Grenadiers also receive this de-buff.

-PG G43 upgrade: gives them the same JLI snipe abilities
Alternative: just improve mid/long range damage

251 HT
-Vet1 Infantry awareness becomes a toggle option which reduces HT speed by 0.5
-Passively gains XP of nearby units (simil to officers). Losses this if upgraded.

222
-Fix coaxial MG
-Increase cost by 10f (+5 would be a fix, +10f should had been it's cost after it's HP got increased and the AC was made passive)
-Same change as HT Infantry awareness

Ostwind
-Improved vet0 AA capabilities
-MAYBE improve AI from base MG. Make it passive the upgrade coming from the suppression bulletin? (1 was barely noticeable although when stacked it did have effect)

PIV
-Reduce -5f cost

PV
-Improved base accuracy on the move.

Assault Gren
-Vet1 replaced with -10% RA and faster recharge on Sprint
-Remove the 1.5 armor (if it's still there) from the squad leader.
-Either slightly reducing reinforce cost or see how they could get improved with vet. Ex: vet3 unlocking an upgrade for a couple of Stg44 ?

Artillery Field Officer
-Popcap to 6
-Vet1 replaced with a light artillery barrage. Equal to vet0 major arty.

Stormtroopers
-Vet1: faster decap speed (this is thinking on their role on the Encirclement Doc).
Since they have been added to Elite Doc alternative: -10% RA or Mark target (although it could get cheesy with Focus fire STG upgrade)

-G43: gave them JLI snipe capabilities
Alternative: give them 4 G43

250 HT
-Reduce fuel cost from 30f to 20f

Stug-E
-Fix TWP. Right now it's using Stug-G TWP.
-Reduce penetration from 280 to 100 (double base pen) and damage from 160 to 80.

Then there's changes to Commander abilities (Stuka dive bomb or Defensive Commander for ex.) and overall performance of Howitzers which deserve a separate thread. I think i have gone through all/most of units and issues.

PD: not sure if TWP on Puma retaining stun is an issue or not.



Nope.

9 Jul 2016, 20:10 PM
#22
avatar of Mirdarion

Posts: 283

How to fix Ostheer ----> combined arms.

Although i think p4 needs more penetration. Perhaps with vet or something.


That would require the game to actually make combined arms worth it and not a massive investment with no pay-off. Oh, you went for the 251 for some additional mobility and vehicle/infantry-play? WELL FUCK YOU, you made the wrong choice! You got a mortar to put behind your MG to support your Grens? Nah, we will just have the enemy have more mobile troops than yours so that your mortar will do jackshit against them. We will also make the smoke barrage basically useless (less area covered than a smoke grenade, also bugged so that MGs sometimes still shoot through it) so that your combined arms strategy doesn't work.

This game shits on combined arms, specialist units are always better. Why bother going for a combined arms strategy, if your enemy can just laugh at you and throw a smoke? The only time combined arms somewhat works is when you manage to get the first shot off with your StuG and then have some Grens at the ready to use their Panzerfaust - assuming they don't get one-shotted from the vehicle they were supposed to fight...
9 Jul 2016, 21:10 PM
#23
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Without any joke, i play rarely Axis my post is not about bias or fanboyism

1) Come at Vet 3, so it's a late game buff nothing OP
2) Hilarious how Fanboys want buff but don't want to pay it with micro, don't cry after that P4 is UP
3) Could fit approximatively the same role as Kar98 but vs rifleman on semi auto mode
4) Needed.


1- 20% base increased DPS which can translate to 35% more or less as the LMG42 is the main source of DPS. The only squad which gets another model is RE and they are crap without weapons and lacks all the utilities from the Grenadiers (snare and nades).

2- PIV is not UP. What's the point of the Ostwind if you give the PIV pseudo Sherman capabilities.

3- G43 are a plain upgrade to Kar98 in the case of Grens, even on long range. As other said, you already have an LMG42, there's no point to add another stock upgrade.

4- What the Tiger gives up on been a sponge, it get its on AI capabilities. Improve armor? Rollback the increase range buff it received. It may not be a unit i want on 3v3+ but it's fine on the 1v1/2v2. Simil to JT/Ele/ISU performance.
9 Jul 2016, 21:54 PM
#24
avatar of PanzerGeneralForever

Posts: 1072



That would require the game to actually make combined arms worth it and not a massive investment with no pay-off. Oh, you went for the 251 for some additional mobility and vehicle/infantry-play? WELL FUCK YOU, you made the wrong choice! You got a mortar to put behind your MG to support your Grens? Nah, we will just have the enemy have more mobile troops than yours so that your mortar will do jackshit against them. We will also make the smoke barrage basically useless (less area covered than a smoke grenade, also bugged so that MGs sometimes still shoot through it) so that your combined arms strategy doesn't work.

This game shits on combined arms, specialist units are always better. Why bother going for a combined arms strategy, if your enemy can just laugh at you and throw a smoke? The only time combined arms somewhat works is when you manage to get the first shot off with your StuG and then have some Grens at the ready to use their Panzerfaust - assuming they don't get one-shotted from the vehicle they were supposed to fight...


l2p broo
10 Jul 2016, 04:34 AM
#25
avatar of United

Posts: 253



l2p broo


I agree with him.

Fuck combined arms, real Ostheer players spam grens with g43s
10 Jul 2016, 05:06 AM
#26
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post10 Jul 2016, 04:34 AMUnited


I agree with him.

Fuck combined arms, real Ostheer players spam grens with g43s


So im not a real ostheer player because i use combined arms??
10 Jul 2016, 07:44 AM
#27
avatar of RealName

Posts: 276

Do not underestimate the g43 blob. Used it once to good effect vs USF mortar spammers.
10 Jul 2016, 07:51 AM
#28
avatar of strafniki

Posts: 558 | Subs: 1

jesus christ. all the WH buff threads. what the hell is your issue? i seriously smell l2p
the only single stupid problem are the random wipes all time because of UKF/USF OP mortars.. wiping my tiny squads

the only thing i wanna see is a buff to the mechanized squad call ins (with 250 HT). it is by far the worst clowncar but still costs so damn much
10 Jul 2016, 07:59 AM
#29
avatar of Firesparks

Posts: 1930

stop trying give grenadier a fifth man

first of all this is getting dangerously close to homogenizing the different factions. four men squad is part of the wehr's identity

USF is overpowered atm, but the solution isn't to buff the wehr. This is how powercreep happens.

and frankly, a USF dual m1919a6 vet3 blob is still going to roll over a five men grenadier.
10 Jul 2016, 17:16 PM
#30
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

USF is overpowered atm, but the solution isn't to buff the wehr. This is how powercreep happens.


Powercreep is not a problem as long as you balance accordingly. Either you nerf all the new things or you just buff the ol things to the new standard.

What's easier: nerfing and adjusting 3 factions (USF-OKW-UKF) or just buffing/adjusting 1.5 factions (OH mostly as SU receive it's proper QOL on this patch)

A 5th man should not be priority but i don't see it bad on trying it.
10 Jul 2016, 18:10 PM
#31
avatar of JohnnyShaun

Posts: 144

stop trying give grenadier a fifth man

first of all this is getting dangerously close to homogenizing the different factions. four men squad is part of the wehr's identity

USF is overpowered atm, but the solution isn't to buff the wehr. This is how powercreep happens.

and frankly, a USF dual m1919a6 vet3 blob is still going to roll over a five men grenadier.


As i said, i play mainly soviet and i honestly don't care about buffing OH. It just would be more challenging to play against AND fit with OH theme which is combined arm AND unit preservation. And frankly, it's just minor changes, unlike elchino post which is a total Ostheer rework.
10 Jul 2016, 18:17 PM
#32
avatar of Mirdarion

Posts: 283



l2p broo


How about you learn to argument. Oh wait, that requires more than the two brain cells you have...
10 Jul 2016, 19:00 PM
#33
avatar of Trubbbel

Posts: 721

Do not underestimate the g43 blob. Used it once to good effect vs USF mortar spammers.

I will try that too since I also agree with how Mirdarion portrays whole Wehr situaion. It does feel weird how I'm a "noob" playing wehr nowadays and then when I switch to allies I'm suddenly somewhat skilled again.

stop trying give grenadier a fifth man

first of all this is getting dangerously close to homogenizing the different factions. four men squad is part of the wehr's identity

Agreed. There has got to be another way.
10 Jul 2016, 21:58 PM
#34
avatar of Firesparks

Posts: 1930



As i said, i play mainly soviet and i honestly don't care about buffing OH. It just would be more challenging to play against AND fit with OH theme which is combined arm AND unit preservation. And frankly, it's just minor changes, unlike elchino post which is a total Ostheer rework.


there are way to make grenadier more viable without giving them a fifth man. Received accuracy and squad spacing are two example. giving grenadier a 5th destroy their identity.





Powercreep is not a problem as long as you balance accordingly. Either you nerf all the new things or you just buff the ol things to the new standard.

What's easier: nerfing and adjusting 3 factions (USF-OKW-UKF) or just buffing/adjusting 1.5 factions (OH mostly as SU receive it's proper QOL on this patch)

A 5th man should not be priority but i don't see it bad on trying it.


buffing everything into a homogeneous mess destroy everyone's identity. Already people are just ignoring the existence of Bar and turning their rifleman into dual m1919a6 terminator. Rifleman are just uber grenadier in the current meta.

If the grenadier get buffed into the same broken status, the game will just devolve into lmg blob vs lmg blob.

Even if that's balanced, it completely destroy gameplay or any uniqueness.
11 Jul 2016, 01:22 AM
#35
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

buffing everything into a homogeneous mess destroy everyone's identity. Already people are just ignoring the existence of Bar and turning their rifleman into dual m1919a6 terminator. Rifleman are just uber grenadier in the current meta.

If the grenadier get buffed into the same broken status, the game will just devolve into lmg blob vs lmg blob.



Implying this hasn't been the case since WFA release. Highest DPS unit were LMG Grens, Shocks and PG (Guard liked to dance at that point). Then we received 1919s Rifle/Paras, 2xBar after buff, LMG34, PF G43, Falls (if they didnt clump up), double bren.

The DPS levels has change as well as AoE lethality.

Anyway, as i said before, getting a 5th man on Pio/Gren is an OPTION, not THE option.
11 Jul 2016, 01:27 AM
#36
avatar of Hans G. Schultz

Posts: 875 | Subs: 2



Implying this hasn't been the case since WFA release. Highest DPS unit were LMG Grens, Shocks and PG (Guard liked to dance at that point). Then we received 1919s Rifle/Paras, 2xBar after buff, LMG34, PF G43, Falls (if they didnt clump up), double bren.

The DPS levels has change as well as AoE lethality.

Anyway, as i said before, getting a 5th man on Pio/Gren is an OPTION, not THE option.

Option #2:
Nerf the sh*t out of the WFA's general DPS.
11 Jul 2016, 06:53 AM
#37
avatar of Esxile

Posts: 3602 | Subs: 1


I will try that too since I also agree with how Mirdarion portrays whole Wehr situaion. It does feel weird how I'm a "noob" playing wehr nowadays and then when I switch to allies I'm suddenly somewhat skilled again.



Spearhead doctrine is your best friend with G43 CP1. Yes I feel like this is the best tool to punish USF mortar abuser.

You can set a nice trap like:
x2 HMG42 so you call him hardly for building mortars and then, x3 gren G43 to punish him to to do it.

5men Gren squad is a still the worst idea ever that would break the balance.

Maybe one day, Relic will fix the USF mortar and Penals/Guards combo and then balance will be back.
11 Jul 2016, 06:59 AM
#38
avatar of Hikuran

Posts: 194

Vet 1 Field med kit
-Removed from PG/AG/Arty Off/ST
-Option 1: replace with a single medkit stash equal to OKW one. Reduce cost to 15.

Best idea for Ost ever
Not op at all, just for convenience
11 Jul 2016, 07:43 AM
#39
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



Powercreep is not a problem as long as you balance accordingly. Either you nerf all the new things or you just buff the ol things to the new standard.

What's easier: nerfing and adjusting 3 factions (USF-OKW-UKF) or just buffing/adjusting 1.5 factions (OH mostly as SU receive it's proper QOL on this patch)

A 5th man should not be priority but i don't see it bad on trying it.


but then losing squads will be much more punishing. i think no vet going up against vet 3 is hard enough as of now so i am in favour of rolling back so ridick dps of post WFA factions units/weapons.
12 Jul 2016, 22:09 PM
#40
avatar of PanzerGeneralForever

Posts: 1072



How about you learn to argument. Oh wait, that requires more than the two brain cells you have...


I genuinely think he just needs more experience with ostheer.
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