It is but will take a little effort
Why, have you already tried it or something?
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It is but will take a little effort
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Posts: 2742
Why, have you already tried it or something?
Posts: 3103 | Subs: 1
Why, have you already tried it or something?
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Cuz I don't like, when we have 2 same type units in different factions with different (but equially painful) problems, but people asking to fix only 1 of them... I stand for fair-fixing. Survivability bonus for Grens = Firepower bonus for Cons. That can be only so. 5th men for grens? K, add stock DP-28 or PTRS rifles for Cons, better PTRS, since Penals are hard-AI units.
Again - nothing against increasing survivability for Grens, but only if we also will fix "balancing" weakness of their soviet analog - Cons.
P.S. Am I only one, who think, that it is strange, that when TommyRiflemans have 4 men they cost 280 MP, but when they getting 5th, their full squad still costs... 280 (same for RE with their 210). Maybe it should at least slightly increase, because... I don't know. Getting non-doc 5th men in already ubersquad (top of the line Recived accuracy stat, top of the line firepower) is already powerful thing. Let it be compensated somehow by that.
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What fucking game have you guys been playing? Grens are the most infuriating infantry to fight against, they just a-move with super LMGs shredding everything that isn't in heavy cover, and then when you fight back they lose half of their HP without dropping a single model and then retreat for free heals meaning that whermatch gets really low MP bleed.where did the ostheer touch you ?
And why you guys whine so much about wipes? you can call another squad and put it at vet 3 in 3 minutes. Grens are so frigging strong that they vet super fast.
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It's not that hard to mod. There's a variety of angles it can be done. I've made a global one before in an old mod in the early days of WFA, and more recently an individual squad upgrade that turned them into 5man Assault grens with mp40s.
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It would pretty much depend on whether the model is already animated to be weaponless, which I'm not sure (Anyone ever see a Grenadier in the campaign not carry any weapons?). Adding in an additional model alone that can't attack shouldn't be difficult.
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I was talking about the 5th member squad upgrade, having just one unarmed guy in the squad isn't really feasible for me.
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Oh, well, should be the same thing as to why the UKF upgrade doesn't make their snipers and weapon teams have another man, so making an upgrade for Wehr affecting only one squad shouldn't be an issue to implement.
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