KT is, mechanism to get it not. All trucks should be alive to be able to call it.
I don't agree. Aggressive truck play is paramount to success as OKW. If you require all trucks to be standing everyone will just build them in the base.
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KT is, mechanism to get it not. All trucks should be alive to be able to call it.
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Posts: 500
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+1 but 70 fuel is too much maybe 50 and 200 mp
I think Butcher has caught the gist of the thing here.
There are two minor nuisances at play here, that conspire together to create an annoying situation.
(Assume that teching costs are equal among all factions), the truck feature of OKW presents them with a risk-reward thing for their T4:
- They get a flak emplacement mounted on the truck, for free.
- .. but, if they lose the flak emplacement, they can't summon armour/elite infantry
Depending on how often you manage to lose your first T4, you either massively benefit from that feature (free lockdown on your cutoff), or you are royally screwed by it.
However, the KT, and the call-ins available to many OKW commanders all conspire to completely negate the risk part of this risk-reward:
- I opportunistically lock down some territory, and start production as usual
- If my opponent takes down my free flak emplacement, I opt-in to one of the call-in commanders; I'm saved.
Basically, the best solution I can think of is along the lines of:
I'd tweak the T4 as follows:
- First T4 costs as much as it currently costs
- In order to unlock the Flak emplacement feature, you pay ~300MP/70FU on top of that
- If you lose your T4, you can replace your T4 for free (you only pay for the sWs truck cost)
- Each time you want to reenable the flak cannon, you have to pay the same premium (300MP/70FU)
- (flak cannon gets attack ground)
Although this didn't present an issue before, the MedHQ pricing is also inconsistent (to OKW's detriment, though). It would be nice if it was tweaked in a similar way:
- MedHQ costs nothing to deploy (except for summoning the truck), and you get access to healing from the get-go
- To unlock reinforcement point/T1 units you pay a premium (equal to the cost of the current T1 + healing unlock)
(to get credit for the KT, you obviously need to have researched the MedHQ upgrade)
If we change the OKW truck system to work like this, I don't think it will matter to anybody, any more, whether the KT requires all trucks up to be set up or not.
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+1 but 70 fuel is too much maybe 50 and 200 mp
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I also think we should lock USF from building any units if Captain/Lieutenant/Major dies and to rebuild them they should pay full teching price again.
100% fair
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Posts: 500
There is a bit of a difference.
Cap/LT/Major do not poop units out, the destructible buildings in the base do.
Unless you're trolling, then good job, you got me.
Also +1 to what Mr.Smith said, if its going to cost less to rebuild, it should also have a pop cap.
Posts: 2561
It does poop obers though.
And neither do the T4 poop units out, the units come from offmap.
But we can ofcourse also make the three Officer not spawn instantly, but only spawn for a 15 fuel 150mp side tech after you unlocked the tech already.
Fair is fair.
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And neither do the T4 poop units out, the units come from offmap.
But we can ofcourse also make the three Officer not spawn instantly, but only spawn for a 15 fuel 150mp side tech after you unlocked the tech already.
Fair is fair.
Posts: 500
If you want to make an appropriate analogy , it would have to be like this:
Unlock Captain, but have to spend 50 munitions to acquire a zooka for it
Posts: 2636 | Subs: 17
No, an appropriate analogy would be this:
Tech, spend 15 fuel and 150 mp for captain, then equip him with bazooka for 50 munitions/100 munitions for 2 bazookas.
Because why should they have it for free?
Posts: 17914 | Subs: 8
And neither do the T4 poop units out, the units come from offmap.
But we can ofcourse also make the three Officer not spawn instantly, but only spawn for a 15 fuel 150mp side tech after you unlocked the tech already.
Fair is fair.
Posts: 500
It actually do now
Also, did you missed for the last 2 years that USF have side grades?
Posts: 17914 | Subs: 8
Only inf units though
Also, why should USF get stuff for free?
Posts: 2636 | Subs: 17
Only inf units though
Also, why should USF get stuff for free?
Posts: 179
Only inf units though
Also, why should USF get stuff for free?
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Posts: 500
This is a good question, and I completely agree with you.
However, would it be possible for you to create a new forum thread to discuss USF-freebies or All-faction-freebies? Then, everybody that cares about that topic will join you there.
If you read OP's post, I don't think that USF free squads have anything to do with KT truck requirements. Wouldn't you agree?
There is no reason attempting to derail this thread.
(To everybody else that cares about this discussion, stop taking the bait)
Oh man, a free BAR for the LT!!!!!!! WOW SO MUCH
Free Zook for ca- oh wait.
And Major gets a free retreat point, but you do have to pay 150 manpower 15 fuel and 3 pop for the ambulance :^DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Posts: 3602 | Subs: 1
Yeah, and? Why should LT, Cap and Major be free? Why does USF has to be special snowflake?
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