lol
i barely remember, but weren't you the one being carried all the time?
Absolute pathetic fail............
Posts: 207
lol
i barely remember, but weren't you the one being carried all the time?
Posts: 707
lol
i barely remember, but weren't you the one being carried all the time?
Posts: 2636 | Subs: 17
wtf What's your problem with the US mortar??? it's so easy to counter
sen your rage to the mortar pit instead. that's the real BS crap that oenn'Ät belong in this game
Posts: 4474
for usf mortar just make it 60 range and for pit change brace so only arty type damage get reduced if i go with at gun tank or sherck it should die no question
I'll have to side with Donnie on this one.
Sure, USF T0 mortar is a huge gamechanger, but I am sure we can iron this out by nerfing stats appropriately (that of the mortar, and potentially that of the Riflemen too).
However, I don't think we can ever truly salvage the atrocity that is known as the Mortar Pit.
- If we nerf stats -> Mortar Pit is a never-build unit (due to its static nature)
- If we nerf/remove brace -> Mortar Pit deleted (same reason)
- If we delete Mortar Pit -> no reliable garrison-clearing/indirect fire for Brits
At some point the USF Mortar will be fixed, and then we are going to come back to Emplacement-spam cheese. Then, we are all going to wish we were fighting the USF mortar, instead. Unlike the mortar pit, you have a reasonable chance of wiping and stealing USF mortars with your infantry.
Brace needs to gtfo, and the only way to achieve this is by replacing the Mortar Pit with something else.
Posts: 2636 | Subs: 17
for usf mortar just make it 60 range and for pit change brace so only arty type damage get reduced if i go with at gun tank or sherck it should die no question
Posts: 721
Posts: 505
lol
I'm the one fucking up all your mortars with my vet 3 mortars and deleting all your blob with my Brummbar
Posts: 707
Got a replay? I would love to see this
Posts: 526
I'll have to side with Donnie on this one.
Sure, USF T0 mortar is a huge gamechanger, but I am sure we can iron this out by nerfing stats appropriately (that of the mortar, and potentially that of the Riflemen too).
However, I don't think we can ever truly salvage the atrocity that is known as the Mortar Pit.
- If we nerf stats -> Mortar Pit is a never-build unit (due to its static nature)
- If we nerf/remove brace -> Mortar Pit deleted (same reason)
- If we delete Mortar Pit -> no reliable garrison-clearing/indirect fire for Brits
At some point the USF Mortar will be fixed, and then we are going to come back to Emplacement-spam cheese. Then, we are all going to wish we were fighting the USF mortar, instead. Unlike the mortar pit, you have a reasonable chance of wiping and stealing USF mortars with your infantry.
Brace needs to gtfo, and the only way to achieve this is by replacing the Mortar Pit with something else.
Posts: 2636 | Subs: 17
Let's all just be quite honest here though. It took the skeleton at Relic almost a week to fix 4 lines of code (and they failed). I think it's safe to say NONE of what you suggest will ever be undertaken. Not until there is an about turn from the management.
Posts: 526
That's why it's important that the trend of community-driven balance mods continues.
However, in order for this to work, the community (i.e., each individual member) need to leave their biases aside and promote changes that improve strategic diversity/quality of life/enjoyment for all factions.
e.g., check some of the changes proposed by Firesparks.
Posts: 113
Heavy cavalry ability is still bugged ... but now its only for the ability duration, in 45 sec a lot of things can happen with 1 sec sherman reload.
- Before, no matter how many units you had, the buff was constant. Now every unit gives the buff and they all stack..
Is it possible to disable this commander while you fix the bug totally ?
Please ...
Posts: 875 | Subs: 2
for usf mortar just make it 60 range and for pit change brace so only arty type damage get reduced if i go with at gun tank or sherck it should die no question
Posts: 88 | Subs: 1
I'll have to side with Donnie on this one.
Sure, USF T0 mortar is a huge gamechanger, but I am sure we can iron this out by nerfing stats appropriately (that of the mortar, and potentially that of the Riflemen too).
However, I don't think we can ever truly salvage the atrocity that is known as the Mortar Pit.
- If we nerf stats -> Mortar Pit is a never-build unit (due to its static nature)
- If we nerf/remove brace -> Mortar Pit deleted (same reason)
- If we delete Mortar Pit -> no reliable garrison-clearing/indirect fire for Brits
At some point the USF Mortar will be fixed, and then we are going to come back to Emplacement-spam cheese. Then, we are all going to wish we were fighting the USF mortar, instead. Unlike the mortar pit, you have a reasonable chance of wiping and stealing USF mortars with your infantry.
Brace needs to gtfo, and the only way to achieve this is by replacing the Mortar Pit with something else.
Posts: 191
I agree, but unless relic allow mods in automatch which I doubt (and I can't see how that would even work), then I think all these hopes for good features are just futile pipe dreams. They have been reluctant to do anything to this game ever since ESL ended and Brad and Cuddle were dismissed. Now they leave us with a buggy broken unbalanced shell of a game.
Posts: 2396 | Subs: 1
Posts: 2636 | Subs: 17
hurray, enjoy your balanced mortar, USF fanboys! hehehe.
Meanwhile the most patetic mortar in the game, you guessed, ostheer's one, is being more and more obsolete.
The weakest game start possible in COH2 = ostheer's
Posts: 2272 | Subs: 1
Got a replay? I would love to see this
Posts: 1194 | Subs: 1
hurray, enjoy your balanced mortar, USF fanboys! hehehe.
Meanwhile the most patetic mortar in the game, you guessed, ostheer's one, is being more and more obsolete.
The weakest game start possible in COH2 = ostheer's
1. One of the weakest base infantry - grenadiers;
2. The most deffensive mg in the game, "good" at everything, not excelling at nothing;
3. The weakest mortar in the game;
The most embarrassing faction ever. All the lolz. Why fix that? It's amusing, at least for a part of player base, the one who plays exclusevely allied.
Posts: 20 | Subs: 11