Next patch opinions
Posts: 4474
Usf mortar range to 60-40 or move to tier 1
Minesweeper for sturm if they go sherck
If they did not , fix the vet 3 IS bug
Fix jp4 cloak and reduce his price
Volks stg price up to 90 but they give it 3-4 (just enough to on par with bar)
Fix General recived accuracy for all unit so ost can become relevant again
T34-76 to tier 3.5 similar to aec
Lower pupchen range but give it green cover
Fix the Alvin ability
Posts: 2075 | Subs: 2
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed
Posts: 4474
Move USF Mortar to T1 and make it more or less equal to Soviet Mortarfor ostwind we could just buff the scatter a bit if the recived accuracy changes go trought
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed
And for brace just a 50% damage reduction is ok they already take damage while you build them
Posts: 692
Posts: 976
Move USF Mortar to T1 and make it more or less equal to Soviet Mortar
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed
You seem to be rather calling for a major nerf of the Us faction while buffing the Axis... Appart for toning down the Us mortar and fixing bugs, the balance is rather ok for now.
Let us play for a time without bugs and with a fixed US mortar and we will see how things are later.
No rush.
Thanks
Posts: 17
- Nerf USF mortar to bring it in line with the standard mortars in other factions
- Increase raketen durability
- Increase sturmpioneer durability or give them double shreks
- Give OKW some kind of smoke option
Posts: 87
Posts: 440
Posts: 2075 | Subs: 2
Posts: 556
What I Like:
-Give volks a weapon slot after stg grade
-reduce cost of shreck to 75 muns
-Sweeper upgrade along with weapon (shreck, flamer)
- Change the USAF Moratar to the one we tested and approve in the balance mod
-fix JP4 super stealth.
Rest is just Axis Fanboys who are really butthurt still
Posts: 2561
-Underperforming commander buffs
Posts: 621
Also trenches should be neutral and garrisonable by any faction.
I doubt Relic would do that but if British Trenches could only be built in connected Friendly territory that'd be nice so they cant go on your cutoff and build a Trench they can use when ever they like
Posts: 2075 | Subs: 2
I doubt Relic would do that but if British Trenches could only be built in connected Friendly territory that'd be nice so they cant go on your cutoff and build a Trench they can use when ever they like
I suggested this because that is how it was in COH1 and it was balanced since there was risk and reward. MG's in trenches however was not a thing and I still find kinda odd but whatever.
At the minimum trenches should be more readily killable by shreks and AT guns. Currently it seems 70% of shots just miss them even from point blank.
Posts: 621
I suggested this because that is how it was in COH1 and it was balanced since there was risk and reward. MG's in trenches however was not a thing and I still find kinda odd but whatever.
At the minimum trenches should be more readily killable by shreks and AT guns. Currently it seems 70% of shots just miss them even from point blank.
If they could bring back the building decap thing from VCoH but for Brit trenches that'd be nice, cause at the moment a Brit player can place them where ever he wants and not even have to worry about a thing
Posts: 168
Move USF Mortar to T1 and make it more or less equal to Soviet Mortar
Reduce Shrek cost for Sturmpios
Makes mines actually suppress
Improve Raketen survivability
Make brace durability 50% of current stats
Lower Ostwind cost to 75 fuel to make T1-T3 more viable
Add additional weapon slot to Volks so they can pick up weapons while equipped with STG
Allow Sturmpios to build caches
All emplacements take 3X damage while being constructed
Wow I never thought such bias would be possible. Apart from the mine suppression this is a HUGE power
Sturmpio caches? What full resources AND caches?
75 fuel ostwind? Thats just 5 more than a stuart!
Absolutely no way in hell, you are just whining for axis.
Posts: 9
Sturmpio caches? What full resources AND caches?
With the resource penalty removed and the fuel costs for vehicles brought in line with other factions why shouldn't OKW get caches? The sturmpioneers need more things to do.
Posts: 670
Posts: 927
Posts: 8154 | Subs: 2
I suggested this because that is how it was in COH1 and it was balanced since there was risk and reward. MG's in trenches however was not a thing and I still find kinda odd but whatever.
Then you should make them equal across the board. Some are free, other cost mp, some provides green cover, others provide garrison, etc.
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