Addition: What if they moved HMG to t0 and mortar to Lieutenant? You think something like that would work?
A T0 hmg for usf would be batshit Op and far worse than the morter.
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Addition: What if they moved HMG to t0 and mortar to Lieutenant? You think something like that would work?
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A T0 hmg for usf would be batshit Op and far worse than the morter.
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Addition: What if they moved HMG to t0 and mortar to Lieutenant? You think something like that would work?
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And I would agree with that for sure, The mortar, if it was needed for anything was build order luxury and diversification; replacing smoke with mortar, replacing fast flamer ass engy with mortar, replacing boring 4x rifle with mortar, etc. Not to neccessarily give usf something they never had or 'needed'(mg counter) because they obviously have vaulting, true sight, smoke, op light vehicles, etc.
Its not only the fuel to tech to nades but you don't typically have much muni either. A good player can make your early smoke/nade a very poor investment. Maps with critical buildings only complicate things because there's no guarantee for a nade to clear or even a damage unit.
Therefore, I think USF Nades are more for mid to late game, imo. This is due to the player having a small number of units on the field in the early game. A few units are much easier to micro and dodge. The mortar fills a gap for the USF core army.
As far as the tier goes, I think you are right. Also the pack howi, motor carriage and mortar feels redundant.
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I'm not trying to be a CoH1 elitist, I'm just saying, all these people whining that USF cannot compete with OST MG's without a mortar must simply just not be good players.
PS: https://www.coh2.org/ladders/playercard/steamid/76561197985783392
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The entire point of adding the mortar was to diversify US opening, locking it behind tech is pointless. They already have the pack howitzer.
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Unlock flamthrower upgrade for RE with T1/T2 would have been another solution than adding mortar.
90% of the game I lost vs USF is because of Opmortar. It is very sad that Relic didn't prioritize higher this bug/balance issue for resolution.
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Unlock flamthrower upgrade for RE with T1/T2 would have been another solution than adding mortar.
90% of the game I lost vs USF is because of Opmortar. It is very sad that Relic didn't prioritize higher this bug/balance issue for resolution.
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Hey man
I think I've beaten you today on arnhem checkpoint.
This I think.
You cry about mortar, but that wasn't completely the case imho.
You got your 222 around the 8.30ish minute mark the same as my stuart rolled out.
And you were saving up your fuel for Tiger, yet when you could've called it in you just built T3 (I've watched the replay).
The other problem for you is that you gave too much focus on 1 side of the map unlike me, who always tried to harass your points.
Anyway it wasn't a bad game, so thanks
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The only unit that leave a chance to Ostheer is the sniper. And guess what it is also randomly countered by the mortar.
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Not anymore, he has 82 health.
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And how many squads your mortar wiped or put half-life with 1 shot? how many time I had to change the mg location just to not get wiped by your mortar in 2 shots?
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Answer for first question:
Wipes: 0
Half health shots: 2
Your MGs got rekt because of major arty and double grenade.
Anyway I remember when your mortar got 3 model and leaving the remaining 2 members very low health.
Answer for second question:
You DO know that somebody with a brain starts shelling the exact same location? Even there's a tip ingame to move your MGs. I mustn't be the only one who actively repositions his MG and ATGs.
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Can't count how many time I moved a HMG asap after seen first shell landing but being rekt because of super accurate Rambomortar...
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