100% vs p4? no thats not right my isu been deflacted many times and my p4s deflacted many shots to so idk bout the stats here
What the hell dude? Are you trolling now? You have 200 penetration at max range which means 76% for Brummbar, 83% for Hetzer and 100% for unvetted Pz4. How is that struggling?
Isu152 pen
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100% vs p4? no thats not right my isu been deflacted many times and my p4s deflacted many shots to so idk bout the stats here
Then use AP rounds, not HE or post a replay. Yes, 100% vs unvetted Pz4 and 85% vs OKW Pz4.
I'm done here becasue I feel like I'm point you sun and you are saying that it's a moon.
Posts: 27
this exactly....would be great but ap deflect doing 50% is to much unless if u mean like if they didnt change its penetration? then deflects will always cause a little shave dmg?
Lower AP penetration AND give damage on deflection(50%).
Base damage is 240. If deflection - only 120 damage.
Posts: 593
then use AP rounds? wth we been talking about the whole time? AP rounds i think.. talking about 100% pen... if that was the case ppl wont complain about this problem for the last year or more
Then use AP rounds, not HE or post a replay. Yes, 100% vs unvetted Pz4 and 85% vs OKW Pz4.
I'm done here becasue I feel like I'm point you sun and you are saying that it's a moon.
Posts: 593
i think that will make axis armor not scared of being hit or punished while rushing. i think just a long range pen buff is fine
Lower AP penetration AND give damage on deflection(50%).
Base damage is 240. If deflection - only 120 damage.
Posts: 27
i think that will make axis armor not scared of being hit or punished while rushing. i think just a long range pen buff is fine
I think opposite.
With this change ISU will be real threat against armor. It still can't 1v1 Ele\Jagd or even KT.
But ISU now can 100% finish off low health armor. I think its fair for its price.
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If it was just me, i'd rather remove the AP rounds, add a high chance of stun crews on hit for HE shells, also a probability to de-track the tank or easily damage/destroy the engine on rear hit.
+1
Though since it gets stun on almost every shot (1 second stun is good), it shouldn't do a lot of damage but not pudding damage either. Maybe same damage as a T-34/85 shot. The random criticals are too much though.
Posts: 213
Often theres is no point in switching to AP since the pen is not reliable at all especially late game against heavy axis armour.
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The pen of the AP shells should be increased especially since they can tend to bounce quite often. Considering the load ammo change time I think the AP should at least do its job more effectively.
Often theres is no point in switching to AP since the pen is not reliable at all especially late game against heavy axis armour.
If you increase pen of AP shell you will have to reduce Aoe of HE Shell, an anti everything 70 range is not welcomed again
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- It performs its primary role as a long-range wipe machine admirably (although this is terrain dependent)
- If you look at both Penetration (200-ish) and damage (240) at the same time, you will see that it can also double as a tank destroyer, if you need it to.
@OP (Over)buffing certain already strong heavy-tank call-ins (this goes for all heavy tanks) won't necessarily make the affected faction more interesting to play as (or against). Instead, that may very well backfire and harm the strategic diversity of both the affected faction, and the diversity of the game (since OST/OKW will have to counter the buffed doctrines):
- (if it isn't already) overbuffed wunderwaffen doctrines will become auto-pick commanders on the right modes (call-in cheese for 1v1, long-range vet-wipers for 4v4)
- In order to stay competitive with other people playing the same faction, you will end up picking the same commander over and over again (how many top-tier OST players don't have Mechanized Assault in their loadouts?)
- Every time you play against the affected faction, you can already predict the build-order, and which unit the fight is going to revolve against.
In the end, it's not going to be fun for anybody involved.
If you believe that a faction is suffering from something, it is better to identify what synergy is missing from its stock units, and apply changes there. That will automatically make a bigger selection of commanders more attractive to play (NKVD, anyone?).
Yes, currently the meta doesn't feel stale. However, that's only because Relic is still putting the effort to swing it drastically with each patch. At some point they will no longer be able to afford the time, and all we will be left with are a handful of cheese-commanders.
Think longterm!
Posts: 1276
The ISU since its changes for the HE round has been so limited in its cost effectiveness that its hard to trade effectively with it. The range of the jagtiger (made in almost every 4v4 game) means this unit has simply NO window. Even with Zis support, you simply wont stop panther pushes the come about due to this mode, and often times the rounds simply clip the ground (like the rekten). Its inconstant, its a gimped Elephant, with horrible defensive stats, and mediocre combat stats, all to trade for a HE round that takes 11 seconds to reload on top of the base reload if you swap rounds in between.
That said, changes to units like the jagtiger could give this unit a window, a slight pen buff wouldn't hurt or a change to the HE round to stun tanks to provide AT guns a chance to cover the ISU retreat. As Smith has said, we simply cant overbuff a unit, it needs to have cons, it needs counters, but the fact that its simply outranged, outgunned, outmaneuvered, and our armored, makes this unit simply lacking in anything good except for the HE round.
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If you increase pen of AP shell you will have to reduce Aoe of HE Shell, an anti everything 70 range is not welcomed again
Back when it was anti everything it didn't have to switch shells you could just leave it on the same round.
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Back when it was anti everything it didn't have to switch shells you could just leave it on the same round.
So in total you want the AT power of an elephant and the AI power of the isu 152 in a single unit, switch shell doesnt justify an 70 range anti everything unit
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