Any opinions on the new USF mortar?
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Permanently BannedPosts: 10
Posts: 1527
Permanently BannedDid soviet mortars make mgs obsolete?Soviets have a harder time dealing with mgs. Molotovs don't insta-kill mg crew. Conscripts don't flank as well cuz their rifles aren't semi-auto (don't deal as much damage.) They don't have non-doctrinal smoke so, soviets deserve a mortar.
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Soviets have a harder time dealing with mgs. Molotovs don't insta-kill mg crew. Conscripts don't flank as well cuz their rifles aren't semi-auto (don't deal as much damage.) They don't have non-doctrinal smoke so, soviets deserve a mortar.
They have 2 mortars... One non-doc the other is doc.
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I also think the MG42 damage should be buffed by 100% so that it can actually kill infantry instead of just suppressing them, it should also be able to shoot flanking squads instead of being limited to an arc and having to reposition when a unit is flanking it
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Soviets have a harder time dealing with mgs. Molotovs don't insta-kill mg crew. Conscripts don't flank as well cuz their rifles aren't semi-auto (don't deal as much damage.) They don't have non-doctrinal smoke so, soviets deserve a mortar.
USF nades don't insta-kill mg crew either. And you don't have to move survived mg from burning building. USF had some problems dealing with well placed mgs.
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Posts: 1891
.50 cal hardcountering 222/Puma and infantry
M20 hardcountering sniper, soft countering 222 and infantry
Mortar countering MG42/Pak
Rifles soft counter everything, hardcounter light vehicles, MG42, or infantry depending on muni upgrade
USF will reliably have the ability to push Ost off the map in 12 minutes
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Only advice I can give is building mortars of you're own and using the vet 1 ability, or using your 251/250/222 to try and take it out. Ost is in for hell against USF next patch though.
.50 cal hardcountering 222/Puma and infantry
M20 hardcountering sniper, soft countering 222 and infantry
Mortar countering MG42/Pak
Rifles soft counter everything, hardcounter light vehicles, MG42, or infantry depending on muni upgrade
USF will reliably have the ability to push Ost off the map in 12 minutes
Ostheer is in for hell against every Allied faction. The faction is outdated. Still looking forward to USF motar though, will be helpful vs OKW with smoke etc.
Posts: 1891
Ostheer is in for hell against every Allied faction. The faction is outdated. Still looking forward to USF motar though, will be helpful vs OKW with smoke etc.
Against sovs all you have to worry about is Penals, I'm sure good HMG play or maybe even ostruppen can force them to go for T2/120mm as well, giving you tech and MP advantage. Oh and no more mine wipes is good for Ost
Against UKF it's basically the same but you have to worry less about mines
USF will literally dump on Ost up until tanks roll out, even then with buffed AT gun and Jackson I don't think they have to worry
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Only advice I can give is building mortars of you're own and using the vet 1 ability, or using your 251/250/222 to try and take it out. Ost is in for hell against USF next patch though.
.50 cal hardcountering 222/Puma and infantry Supression still meh so only really good against light vehicule, finally
M20 hardcountering sniper, soft countering 222 and infantry Not hardcounter inf, adds more DPS but it's not a one man squad/army, M20 get Hardcounter by 222
Mortar countering MG42/Pak Mortar countering bunkers first, you don't let ur units be killed one by one by a mortar, don't you ?
Rifles soft counter everything, hardcounter light vehicles, MG42, or infantry depending on muni upgrade Like grens with mg42 upgrade soft counter inf, and pzgrens hard counter armor with ammo, and mg42 hardcounter light vehicule and inf with ammo too
USF will reliably have the ability to push Ost off the map in 12 minutes
usf have tier 1 mortar because devs are racist
Wut ?
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usf have tier 1 mortar because devs are racist
Now that is one utterly idiotic comment.
Posts: 1026
Now that is one utterly idiotic comment.
It's obvious sarcasm
Posts: 1891
What kept Ost early alive against USF is the 222, the sacrifice of sniper counter and HMG for AT, and the lack of indirect. I'll give ingame examples.
IE 3 rifle, mortar>LT>M20>.50 cal
Previously Grens could bleed rifles by engaging at range in better cover-now they get to taste the mortar, and if they reposition Rifles advance and trade better.
MG42 in buildings/choke point= hello, mortar.
.50 cal ability to shred M20 means that a .50 cal - M20 working together can hypothetically stop everything Ost has short of Paks until armor rolls out-note that as of this patch, USF can get by against Ost with only solid rifle play into the Stuart meta.
Ost will be forced to move units due to mortar, will be unable to use 222 offensively due to the .50 cal, unless it goes somewhere else. But then it can't defend the sniper, and because the M20 is pursuing the sniper he can't shoot at the Rifles + mortar combo that are clubbing the poor Grens and MG42s to death by forcing repositions with smoke and the standard mortar auto attack. Once you put LMGs or flamer REs and rifle flares into the mix it only gets worse for Ost, too.
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It's obvious sarcasm
Not sure if you know what sarcasm is.
That definitely wasn't.
Posts: 1216
Posts: 17914 | Subs: 8
I personally think it's a bit weird being in T0. I would have made them LT unlock, though that might make them a bit "too much" like the other factions...but then again they made MG34 a T0 for OKW.
So, you would like it to arrive when its already irrelevant, just like .50 cal?
USF T0 got too much variety?
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