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Rebalancing the Stuka Dive Bomb

12 Jun 2016, 11:04 AM
#1
avatar of Mr.Smith

Posts: 2636 | Subs: 17

When it comes to dodging the Stuka Dive bomb, Heisenberg's uncertainty principle is most applicable there. You can either:
- Localize the exact spot where the dive bomb is about to hit
- Have enough time to move your units outside the AoE, once you know where it will hit
- But never both

(if you get the precise spot wrong, you WILL die. Even if you press retreat immediately, you WILL die if the path goes through the AoE)

Stuka Dive Bomb should either:
- Retain the flavor (no flare warnings)
- Or the devastation effect
- But not both


TL;DR: Just copy what Miragefla did in his mod. pls

In a game that promotes squad preservation, etc, the Stuka Dive Bomb has an unacceptably large AoE effect. This is also considering that:
- It comes extremely cheap at 160 Munitions
- The cooldown is only 50 seconds
- Comes with no visible flare, which should warn the player which direction he should be running to
- (It is still possible to use the ability in the base sector :snfPeter: )

Stuka Dive Bomb insta-gibs everything on an radius of 15 meters


(by comparison, the Sturmtiger AoE radius is 8 meters. Thus, the area of the Stuka Dive Bomb is 3.5 times bigger)

To give you a demonstration of how big this AoE looks like:

^ You can see the tiny little aiming reticle in the middle of this Pro-blob


^ Note:
1. The humongous area of devastation
2. The fact that the surviving members took no damage
3. None of the bodies right in the middle of the AoE got gibbed (instead of all the remote ones)

Why?

The answer is that the AoE of the stuka dive bomb applies an insta-death critical to all affected squad members (regardless of how much damage they took).

The Stuka-Dive Ninja-buff has increased the killing area by at least 5 times (for no reason)



If we look at the stats over at http://www.coh2-stats.com/explosive_weapons/stuka_500_lb_bomb_mp we can conclude that:
- The ninja-buff MUST have added the insta-gib death critical (the radius of the pre-buff and the post-buff Stuka are identical, but the performance is nowhere the same)
- The one-hit-kill radius must have been AT MOST 6.5

Thus, the ninja-buff increased the killing radius from 6.5 to 15 (that's an area).

If the Stuka Dive Bomb wasn't UP before, and nobody ever asked for a buff, why did it merit a 5-times increase of the killing area?

How does the AoE look like in Miragefla's mod?



(Miragefla also reduced the AoE radius slightly)

Here:

^ You can see that:
- The dive-bomb still packs a lot of punch, if ignored.
- It is, now, possible to dodge in a combat situation, like other, more expensive artillery
- The dive bomb deals damage evenly, on all affected units, according to their radius from the explosion

The one-hit kill radius in Miragefla's mod is around 9.5. This is already bigger than the pre-ninja Stuka-Dive bomb (which was at most 7.5)

How does Stuka Dive Bomb compare to UKF Air Superiority



Assuming you go afk for the 30 seconds, and most obvious telegraphed ability, here are the before and after pics of Air Superiority.

Before:


After:

^ Yes, zooming-out can be a bit deceiving here. Sorry for that.

Now, compare these pics to the current Stuka Dive performance, and recall:
- Stuka Dive costs 160 munitions
- Stuka Dive only affords 5 seconds of warning time
- No warning cycle is painted on the minimap
- You can still retreat while you are being bombarded with the Bombing Run
- Stuka Bomb: one hit, and you're out

"You want to make weak Ostheer even weaker? That's just lame."


If your main concern is the 1v1 performance of Ostheer:

- The last time I checked Stuka Dive Bomb doctrines were out-of-meta in 1v1. Thus any change to that ability will not affect "competitiveness" in this mode.
- The main arguments around Ostheer weaknesses in 1v1 have to do with the early game. Stuka Dive Bomb is a late-game ability. Again, no effect.
- If you believe that OST REALLY needs to crutch on Stuka Dive Bomb to retain its 1v1 rating, wouldn't it be better to buff OST in ways other than are more consistent than an all-or-nothing gamble?

If you are concerned about anything other than 1v1:

- Then don't worry. Ostheer is consistently one of the best-performing factions in these modes (along with OKW and UKF) -- after 222 buffs and the VetBug fix; this is despite UKF cancerplay.

12 Jun 2016, 11:12 AM
#2
avatar of Muad'Dib

Posts: 368

Absolutely agree. Especially if your opponent has spotting abilities, you need to be constantly listening for the sound, and even if you hear it, even if you react perfectly, there is still a big chance you'll lose stuff (especially if you have to evacuate the Major+Ambu combo, which takes an unreasonable ammount of micro).

Hopefully Miragefla's changes (or other ones) make it into the upcoming patch.
12 Jun 2016, 11:26 AM
#3
avatar of __deleted__

Posts: 4314 | Subs: 7

But nazies won war because they had nukes .... oh wait ....
12 Jun 2016, 11:31 AM
#4
avatar of spajn
Donator 11

Posts: 927

stuka dive op? LOL. Playercard?
12 Jun 2016, 11:38 AM
#5
avatar of ArnoLaz

Posts: 266



Dont turn this game into this.

It's a war game, units shall die, its already too forgivin in most times. Look at the sextons mighty punch ffs
12 Jun 2016, 11:53 AM
#6
avatar of Smaug

Posts: 366

yes pls.. nerf ostheer more. cannot kill them quickly enough.
12 Jun 2016, 11:58 AM
#7
avatar of NEVEC

Posts: 708 | Subs: 1

Such a bullpudding ability, no red flares, devastating damage, why it still not fixed?
12 Jun 2016, 12:16 PM
#8
avatar of empyriumm

Posts: 51

...



i think if u are a strategist in this forum u shouldn't speak only one sided. Maybe u can add rebalance ideas about allies problem such as cancer regiment counter barrage, command vehicle free recon, ultra cost effective cromwell(with upcoming balance patch its still most cost effective), devastating british artilleries, rifleman with two lmg...
12 Jun 2016, 12:18 PM
#9
avatar of Muad'Dib

Posts: 368

I look at the past 5 or 6 posts... When did CoH.org turn into the official forums?
12 Jun 2016, 12:20 PM
#10
avatar of Shanka

Posts: 323

I look at the past 5 or 6 posts... When did CoH.org turn into the official forums?

Since official forums were closed :snfPeter:


Ability is over the top, it has been ninja buffed to the level we know now and the AOE is digustinglty op
12 Jun 2016, 12:20 PM
#11
avatar of RedT3rror

Posts: 747 | Subs: 2

jump backJump back to quoted post12 Jun 2016, 11:31 AMspajn
stuka dive op? LOL. Playercard?


Funny this is coming from someone whose games are 70% Ostheer...

jump backJump back to quoted post12 Jun 2016, 11:53 AMSmaug
yes pls.. nerf ostheer more. cannot kill them quickly enough.


Yes, because this absolutely not primarily a teamgame problem in which Ostheer has not some of the best win ratings. *sarcasm off*
12 Jun 2016, 12:21 PM
#12
avatar of Kamzil118

Posts: 455

jump backJump back to quoted post12 Jun 2016, 11:38 AMArnoLaz


Dont turn this game into this.

It's a war game, units shall die, its already too forgivin in most times. Look at the sextons mighty punch ffs

With all due respect, its a strategy game. Play Wargame if you want something unforgiving, because I agree with a need to change this bomb ability since makes artillery commanders useless due to the fact of their fragile state. At least changing the ability should allow artillery units some breathing room, while the ability is still useful at telling blobbers a good reason not to blob.
12 Jun 2016, 12:22 PM
#13
avatar of Stug life

Posts: 4474

would you remove the sound too or at least make less sound for that aoe (smaller than ST) ?
12 Jun 2016, 12:31 PM
#14
avatar of Arclyte

Posts: 692

only problem i have with stuka is it 1 shots howitzers
12 Jun 2016, 12:34 PM
#15
avatar of mycalliope

Posts: 721

lol okay so you want nerf the offmaps now after all the units are nerfed lol....if anything by your post its seems like sturmtiger should get aoe boost
12 Jun 2016, 12:49 PM
#16
avatar of Mr.Smith

Posts: 2636 | Subs: 17

would you remove the sound too or at least make less sound for that aoe (smaller than ST) ?


The main gripe I have vs this ability is that it turns the game into a gamble:
- If I am losing hard, a lucky stuka bomb will bring me back to the game

Having gamble-like abilities is not necessarily bad. However, if the reward (wipes) is so much bigger than the associated risk (munitions), then it becomes broken.


The way I see it, there are two options:

1) Keep Stuka Dive Bomb as it is, but increase its cost and cooldown



This increases the risk aspect of the Stuka Dive Bomb. That way risk matches reward (wipes).

If we want to retain the Stuka-Dive-Bomb at its current performance level (i.e., change nothing), I would say that 300 munitions is a fair cost for the current Stuka Bomb:
- None of the other artillery abilities cost so much devastation
- Even if the enemy is AFK while their infantry is getting shot
- Those other abilities cost about 200-250 munitions AND have a warning flare (so that you know which way to dodge)

If 300 munitions seems unpalatable:
- Have a look at the devastation caused in the 2nd screenshot
- Would even UKF Air Superiority (320 munitions) have achieved a similar result?

NB: Air Superiority comes with a 30 second, telegraphed warning.

2) Remove the insta-gibbing critical vs infantry, but retain the cost



This reduces the reward aspect of Stuka Dive Bomb. That way, again, risk (cost) matches reward.

Even post-nerf, the ability will remain practically impossible to dodge with support weapons/etc.

Given that it is one of the cheapest call-in arty abilities, the Stuka Dive Bomb will remain excellent at:
- Wiping pak-walls
- Wiping veterancy from on-map Howitzers
- Punishing mass retreats to a FRP

jump backJump back to quoted post12 Jun 2016, 11:53 AMSmaug
yes pls.. nerf ostheer more. cannot kill them quickly enough.


I am genuinely interested in hearing your arguments.

If your main concern is the 1v1 performance of Ostheer:

- The last time I checked Stuka Dive Bomb doctrines were out-of-meta in 1v1. Thus any change to that ability will not affect "competitiveness" in this mode.
- The main arguments around Ostheer weaknesses in 1v1 have to do with the early game. Stuka Dive Bomb is a late-game ability. Again, no effect.
- If you believe that OST REALLY needs to crutch on Stuka Dive Bomb to retain its 1v1 rating, wouldn't it be better to buff OST in ways other than are more consistent than an all-or-nothing gamble?

If you are concerned about anything other than 1v1:

- Then don't worry. Ostheer is consistently one of the best-performing factions in these modes (along with OKW and UKF) -- after the VetBug fix (and despite UKF cancer-play)

12 Jun 2016, 13:56 PM
#17
avatar of PencilBatRation

Posts: 794

I am not a fan of nerfing, but both the IL2Fab and stuka need to have their cost increased to 250M.


Also It is not the only ability capable of oneshotting howies.


And there is definitely something wrong with the AOE in your screenshot, I will provide a graphical representation of its AOE sometime tonight.

But nazies won war.
Then how are you posting here? Ah your post was supposed to be funny.:loco:


12 Jun 2016, 14:04 PM
#18
avatar of __deleted__

Posts: 4314 | Subs: 7


Then how are you posting here? Ah your post was supposed to be funny.:loco:


:sarcasm:
12 Jun 2016, 14:32 PM
#19
avatar of Spin

Posts: 85

the only thing i'd like changed in this ability is that it shouldn't be allowed in HQ sectors (like most arty).

A fitting punishment for a blob retreat but too harsh a punishment.
12 Jun 2016, 14:42 PM
#20
avatar of Omega_Warrior

Posts: 2561

Yeah there was a huge ninja buff to it for no reason. I'm not sure why more poeple aren't pissed about this. It definitely wasn't UP before that.

Also look at that. That's stronger then the B-4 and the railway arty for a cheap call-in with no smoke. That's ridiculous. Anyone defending this has no sense of balance.
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No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Yesterday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Yesterday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Yesterday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Yesterday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Yesterday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM

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