Small balnce change about IR halftrack
![avatar of ArnoLaz](/images/no_av.png)
Posts: 266
Also i would suggest some small increase in payload - like 5/10 fuel, if it stays in state it's now.
![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
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What is up with these rage threads asking to nerf the least used axis abilities/units lately?
![avatar of insaneHoshi](/uploads/avatar/16016.jpg?updated=1458205827)
Posts: 911
Valentine pays 90 fuel for this wallhack, when okw gets it almost for free by stock.
Doesnt Valentine give you 360 degree detection while the IR HT gives a little band in a 90 degree cone?
![avatar of CookiezNcreem](/uploads/avatar/9161.jpg?updated=1509430224)
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![Donator 1](/images/badges/crowdfunding/donator_1.png)
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Doesnt Valentine give you 360 degree detection while the IR HT gives a little band in a 90 degree cone?
ir ht is 60 degree sweep, valentine is 180 degrees. funfact there, funfact there.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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![avatar of DarkDanie](/images/avatars/pioneer.png?updated=1394378846)
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![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
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Unit would make perfect sense in Overwatch Doctrine. Not sure if it needs to be part of the core army. Would much rather have a regular 250 or 251 halftrack.
+1 to 251 ht for OKW and I also like the OP's idea.
![avatar of sinthe](/uploads/avatar/11216.jpg?updated=1466977291)
Posts: 414
![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
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Doesnt Valentine give you 360 degree detection while the IR HT gives a little band in a 90 degree cone?
45 times bigger fuel cost, twice more degree detection.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
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![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
Posts: 794
Comparing the valentine with a halftrack, jeez.
45 times bigger fuel cost, twice more degree detection.
![avatar of MoerserKarL](/images/avatars/panzeriv.png?updated=1440837474)
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![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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is the IR halftrack still broken? ( You can see some units on the minimap, without using the search light)
Yes. Occasionally some units bug out and become permanently visible. I've had this happen to me some weeks ago, and I don't know what exactly causes it.
Posts: 526
![avatar of RealName](/images/avatars/katyusha.png?updated=1396023154)
Posts: 276
Irht is junk. Waste of popcap and resources.
Situational at most. Don't know if change is needed, I barely ever use it.
![avatar of Hans G. Schultz](/uploads/avatar/18125.jpg?updated=1481773596)
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![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
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Comparing the valentine with a halftrack, jeez.
Not me started it, jeez.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Yes. Occasionally some units bug out and become permanently visible. I've had this happen to me some weeks ago, and I don't know what exactly causes it.
There's 2 bugs with the IR HT.
One were you can make the beam stay on a single direction (although it's unreliable to put it on the direction you want) and the other is the one you describe.
Permanent spots happens when suppression is involved while the beam is on top of the units. I'm not sure if you just need the beam to pass when enemy units are affected by suppression or retreat while suppressed/beamed.
![avatar of GhostTX](/uploads/avatar/12489.jpg?updated=1414098807)
Posts: 315
And infrared is line of sight, not omnipresent radar. But hey, in reality land the .50 cal would smoke all light armor, too.
![avatar of Putinist](/uploads/avatar/17185.png?updated=1453246901)
Posts: 175
There's 2 bugs with the IR HT.
There is also a bug where the receiving end will not see that they are being scanned.
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