OKW - Easiest
OST - Hardest
Hahahaha. Says the guy with 0 (ZERO) games as OKW in ANY mode. Nice one.
https://www.coh2.org/ladders/playercard/steamid/76561198121057184
Posts: 526
OKW - Easiest
OST - Hardest
Posts: 728
This is a funny thread. Most of these people should be bringing their problems to the strategy desk instead of whining about them on the balance forums. I still haven't seen any good arguments why axis are easier to play than allies specifically the USFs and soviets.
Posts: 526
Bla bla bla
Posts: 24
Auto deployable smoke, race car blitz in reverse crutch for your bad micro
stun shot on paks and a majority of axis tanks
super heavy tanks period
including ones that can shoot halfway across the map an STILL have that much armor and hp with that kind of range they just sit there and enjoy the shooting gallery
Flak hq which basically stops harasment and locks down the map for majority of the game and allows you to no have to micro your leigs or probably worry about anyone attack your fwd retreat point (USF,Soviet)
The fact that they in general have a LOT less tanks and vehicles but have the same effect or better with them just controlling one
riflenades that are hard to see and have very little time to react to increasing allied micro
one of the HUGEST is mgs that actually fucking pin infantry alloing you to lock down sectors and not have to worry about the as much, not just one or two squads like allies everything in the arc almost instantly that must be nice in retro spect allies mgs that just dont pin and you have to micro the shit out of what the mg is firing at to even get them to pin a couple squads
The fact almost all allied armor is weak to any form of axis at (constantly on alert trying to stay away from shrek blobs or faust) , most allied weapons bounce in the fronts (if you have shitty vehicle micro dont worry it will probably bounce anyway)
grens and vet 5 infantry that can stand on the cap and just ignore about everything other than LM or calliope or use cover just A-move or jump in a house youll prolly win
Cheap over the top abilities like stuka loiter that is broken as shit denies a huge area to any armor play makes any allied player have to get out of that giant fucking circle (microing every thing out of area, AA units dont really work) quick as shit before they get engine dmged and are auto finished off by the stuka by a click of a button
Stuka dive bomb that is over the top auto erases everything in the area keeps allied players constantly microing out of area they think its going to land moving all team weapons but there prolly fucked anyway the aoe is so large but you can never be for sure it is and if your USF your just fucked you have time to retreat infantry first but your major and ambulance are fucked for sure all with a click of a button
insta plant mines
built in AA that cost you nothing
Posts: 1304 | Subs: 13
Auto deployable smoke, race car blitz in reverse crutch for your bad micro
stun shot on paks and a majority of axis tanks
super heavy tanks period
including ones that can shoot halfway across the map an STILL have that much armor and hp with that kind of range they just sit there and enjoy the shooting gallery
Flak hq which basically stops harasment and locks down the map for majority of the game and allows you to no have to micro your leigs or probably worry about anyone attack your fwd retreat point (USF,Soviet)
The fact that they in general have a LOT less tanks and vehicles but have the same effect or better with them just controlling one
riflenades that are hard to see and have very little time to react to increasing allied micro
one of the HUGEST is mgs that actually fucking pin infantry alloing you to lock down sectors and not have to worry about the as much, not just one or two squads like allies everything in the arc almost instantly that must be nice in retro spect allies mgs that just dont pin and you have to micro the shit out of what the mg is firing at to even get them to pin a couple squads
The fact almost all allied armor is weak to any form of axis at (constantly on alert trying to stay away from shrek blobs or faust) , most allied weapons bounce in the fronts (if you have shitty vehicle micro dont worry it will probably bounce anyway)
grens and vet 5 infantry that can stand on the cap and just ignore about everything other than LM or calliope or use cover just A-move or jump in a house youll prolly win
Posts: 728
Hahahaha. Says the guy with 0 (ZERO) games as OKW in ANY mode. Nice one.
https://www.coh2.org/ladders/playercard/steamid/76561198121057184
Posts: 526
ive played 5 games with okw but it was in 3v3 AT and won every game but you could make the argument i was carried or some shit I guess, I could play them more and I bet I would do well but I do not enjoy blobbing volks that can counter everything then build a luchs then mix in fusilers or obers into the blob sit two liegs by the flak truck, then call in command panther and make everything I have and my teamates better or choose KT or JT or whatever super tank the match or map requires. I might after the patch play okw might be much more interesting then. Then again I don't enjoy super tanks either there boring.
Posts: 2636 | Subs: 17
A buggy stun shot that might not go off due to it being a timed ability and only the Elephant and Puma(StuG E as well?) has it. The rest lock turrets. I would happily take a no-stun, if the Pak was taken off a timed ability and would always hit with that ability.
Posts: 1281 | Subs: 3
Posts: 1194 | Subs: 1
Posts: 1891
Posts: 4301 | Subs: 2
Posts: 1392
Posts: 773
Hahahaha. Says the guy with 0 (ZERO) games as OKW in ANY mode. Nice one.
https://www.coh2.org/ladders/playercard/steamid/76561198121057184
Posts: 1024 | Subs: 1
Facts are facts
Posts: 17914 | Subs: 8
What? I´m always glad if I see Soviet opponents on the loading screen. Seeing Brits on the loading screen makes me feel frustrated and prepared for an unfun game. Brits are by far stronger than poor Soviets.
Vickers > Maxim
Tommies > Conscripts
Cromwells > T-34/76s
Comets > doctrinal T-34/85s
To only mention a few important units. Add to that the worst vet bonuses in the game coming for Soviet units and some of the most gimmicky abilities and vet bonuses coming for the Brits (grenade on tanks, Phosphorus rounds, tank commander, Blitz without vet) and Soviets are the clear loser.
Posts: 374
Posts: 137
Posts: 708 | Subs: 1
In other news, water is wet
On serious note, everyone keep equating easy with better. A skilled allied player will beat axis but it is much harder. In 1v1s, allies (specifically USSR) has the easier advantage but 2v2+ is easy mode for axis as each player only has to hold a specific portion of the map so it is easier to lock it down with MGs, pacs, mortars. The faster teching pace allows axis to get to their mid game domination sooner. Also let us not forget shrek blobs countering all allies light vehicles #truth
Posts: 283
The faster teching pace allows axis to get to their mid game domination sooner.
130 | |||||
33 | |||||
26 | |||||
17 | |||||
6 | |||||
85 | |||||
18 | |||||
11 | |||||
9 | |||||
5 |