Infantry squads are perfect infantry...
So perfect that they're only good when stopped in cover at long range and have to pay at least 50 fuel and 300(?)mp for upgrades to compete after early game.
UKF's tanks are very nice and good, so - they have no weakpoints to their design
Except for the part where most of those tanks are fairly expensive
. Offensive gameplay - perfect
Except for the fact that defensive infantry and reliance on MGs puts them squarely as a defensive faction
what balances all that then? High prices?
High prices, shit map control early game, worst light vehicles in game (unless you can't micro 222s), inflexible core infantry with a high reliance on upgrades, reliance on squishy light vehicle for anti-garrison, no mobile artillery, worst stock late-game arty option, no snares, worst hand-held AT for dealing with light vehicles, no mobile smoke to deal with MGs until you can vet a cromwell, core infantry bleed like crazy to snipers, etc. etc.
Comet is not allie's Panther bro, it is Tiger himself, but with lower gun accuracy and damage
And less armor, health, worse veterancy, lower penetration. Its almost like its a panther class unit that trades armor for speed and AT for AI or something. Please check your stats before making BS claims.
Just understand it - non-doctrinal spammable Tigers (mean you can make more than 1)...
Blatant hyperbole.
And Churchlis, destroyable only with PaK 43s or other heavy TDs
They have 240/180 armor. PShreks have a ~71% chance to pen, Stugs have ~77% with an excellent rate of fire, paks have an ~83% chance, panthers 100% at mid range and shorter. They require 9 penning hits to kill from normal AT. Two Paks can force one off pretty easily if they're faced and spotted correctly.