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SU-85; The Thread

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10 Sep 2013, 12:57 PM
#441
avatar of Nullist

Posts: 2425

Permanently Banned


this pile of dung will be banned soon hopefully ...


"Be gentlemen"

Im not a model example, but everytime you respond in kind to him, you run the same risk.

There is some levity for responding to particularly insulting posters towards you, with the same tone.
But in my extended experience, there comes a time that Mods invariably judge the "smarter" poster harder than the shitty one, because they expect more of you, than them.

Better to be quiet at times, at let them dig their own hole.

Believe me, once they are sufficiently butthurt, they will attack you no matter what you post, and by notnrewponding and continuing ONTOPIC, you prove yourself the more valuable poster.
10 Sep 2013, 13:57 PM
#442
avatar of c r u C e

Posts: 525

If they gave the Germans a tank destroyer we wouldn't even have this thread...The Jagdpanther was a beast in vCoh,why is it missing?
10 Sep 2013, 14:12 PM
#443
avatar of Nullist

Posts: 2425

Permanently Banned
If they gave the Germans a tank destroyer we wouldn't even have this thread...The Jagdpanther was a beast in vCoh,why is it missing?


Progression structure between the factions in CoH2 is in a alternating 0.5 "step-up" format, uptil t4 and Vet3, where it equalises.

Balance is very complex in CoH2, much moreso than in vCoH.

For example, Ost has no light tank, nor a dedicated non-doctrinal tank destroyer. Elephant, doctrinally, fills that capacity, as an "ultimate" tank destroyer (although ISU-52 is damn close, frankly, overall). This is compensated for on Ost with its linear tech path where it doest have to "choose", but can instead tech, at reduced cost compared to a building, instead of having to build each one in turn at full cost. (Although evn that is not so simple, since Ost must pay even for a tech level that it does not produce from, albeit at a reduced cost. Whereas Sovs tech investments are all building related, and hence all provide an actual unit output for that investment.)

I think on the relation between tank destroyers, its not so much an issue of SU85, as it is of Stug being a bit shit still. 2xStugs should be in a position to beat an SU85 with about 75% attrition to one Stug, in relatively optimal situations. Unfortunately, due to relative speed, rotation, range, frontal armor, penetration and damage, this simply doesnt happen for Stugs.

People have spoken about comparing units in a "vacuum", but this is a relevant comparison.

Surely you too can see how unit progression between the factions is in a 0.5 stepladder-type format?

I will demonstrate, roughly (im drunk)

M3 is countered by 0.5 step 222 Upgun.
222 Upgun is countered by 0.5 step T70.
Here there is a tier gap, owing to cost and tierage.
T34 counters the entire Ost builds to that point by 0.5.
PIV counters T34 by 0.5.
T34/85 counters PIV by 0.25
SU85 counters PIV by 0.5.
Panther counters SU85 by 0.5.
Here there is a tier and doctrine break from convention. Generally, at T4, both armor options are equivalent, albeit asymmetrically either better armored, or better at AI or AT.

Not a "perfect" system, and my expression of it wasnt perfect either, but I hope I communicated my general view of the rough framework of 0.5, half-step, alternating ladder-like progression nature between the two factions.

This is btw also represented in infantry and advanced support options.
10 Sep 2013, 15:15 PM
#444
avatar of c r u C e

Posts: 525

jump backJump back to quoted post10 Sep 2013, 14:12 PMNullist


Progression structure between the factions in CoH2 is in a alternating 0.5 "step-up" format, uptil t4 and Vet3, where it equalises.

Balance is very complex in CoH2, much moreso than in vCoH.

For example, Ost has no light tank, nor a dedicated non-doctrinal tank destroyer. Elephant, doctrinally, fills that capacity, as an "ultimate" tank destroyer (although ISU-52 is damn close, frankly, overall). This is compensated for on Ost with its linear tech path where it doest have to "choose", but can instead tech, at reduced cost compared to a building, instead of having to build each one in turn at full cost. (Although evn that is not so simple, since Ost must pay even for a tech level that it does not produce from, albeit at a reduced cost. Whereas Sovs tech investments are all building related, and hence all provide an actual unit output for that investment.)

I think on the relation between tank destroyers, its not so much an issue of SU85, as it is of Stug being a bit shit still. 2xStugs should be in a position to beat an SU85 with about 75% attrition to one Stug, in relatively optimal situations. Unfortunately, due to relative speed, rotation, range, frontal armor, penetration and damage, this simply doesnt happen for Stugs.

People have spoken about comparing units in a "vacuum", but this is a relevant comparison.

Surely you too can see how unit progression between the factions is in a 0.5 stepladder-type format?

I will demonstrate, roughly (im drunk)

M3 is countered by 0.5 step 222 Upgun.
222 Upgun is countered by 0.5 step T70.
Here there is a tier gap, owing to cost and tierage.
T34 counters the entire Ost builds to that point by 0.5.
PIV counters T34 by 0.5.
T34/85 counters PIV by 0.25
SU85 counters PIV by 0.5.
Panther counters SU85 by 0.5.
Here there is a tier and doctrine break from convention. Generally, at T4, both armor options are equivalent, albeit asymmetrically either better armored, or better at AI or AT.

Not a "perfect" system, and my expression of it wasnt perfect either, but I hope I communicated my general view of the rough framework of 0.5, half-step, alternating ladder-like progression nature between the two factions.

This is btw also represented in infantry and advanced support options.


Interesting info,they should've made the units more alike thus resolving balance issues,why does a faction have something that the other one hasn't...this wasn't even the case
Ex : Germans Panzer 2 LIGHT TANKS or Soviet Ba-64 ARMOURED CAR(again,why is this missing,it was their primary reconnaisance vehicle) ,Wespe self propelled gun and so on...
10 Sep 2013, 15:36 PM
#445
avatar of Nullist

Posts: 2425

Permanently Banned
These are just my perceptions and deductions, joker.

Im not speaking for the Devs, but I stringly believe this kind of "0.5 alternating ladder steo between the factions" design has a lot of evidence to support it.

Way I see it, is its a way to breakaway from the eventually concreted metastructure of vCoH.

They designed the factions so that whatever you build, the opposing faction can, at 0.5 cost, counter that. It creates a structured and measured progression with a few interesting deviances afforded by Doctrines, Bulletins and Vet abilities (if you sre lucky) to keep it lively and dynamic.

Im too drunk atm to run through then 0.5 progressions overall, but Ill get bwck to itmeventuqlly. Its not "perfect", but close enough to evud3nce itself, and frankly, it makes a lot of sense. Its apparent in infantry, support (laterally), light vehicles, medium tanks and indire t fire . T4 is an equaliser.
10 Sep 2013, 15:39 PM
#446
avatar of c r u C e

Posts: 525

But I liked the concreted metastructure of vCoh :(
10 Sep 2013, 16:50 PM
#447
avatar of wooof

Posts: 950 | Subs: 1



YOU SHOULD ALWAYS SUPPORT YOUR TANKS WITH INFANTRY.


and this is exactly why your suggestion of "use blitzkrieg and charge head on" doesnt work in practice. 1 guard hidden by that su85 and you just lost a vet p4. by the way, check out the top change on the new patch notes. :)

SU-85
• Acceleration from 2.4 to 2.1
• Rotation from 20 to 18
• Max speed from 5.3 to 4.8

10 Sep 2013, 16:55 PM
#448
avatar of Nullist

Posts: 2425

Permanently Banned
@wooof man, ima shittin' bricks. for real :D

dis gonna be GOOOD!
10 Sep 2013, 16:57 PM
#449
avatar of wooof

Posts: 950 | Subs: 1

theres a stream about the patch just like last time. i think its in a few minutes.

http://www.twitch.tv/relicentertainment

ooh didnt realize there was already a thread announcing it here.
10 Sep 2013, 17:04 PM
#450
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post10 Sep 2013, 16:50 PMwooof


and this is exactly why your suggestion of "use blitzkrieg and charge head on" doesnt work in practice. 1 guard hidden by that su85 and you just lost a vet p4. by the way, check out the top change on the new patch notes. :)

SU-85
• Acceleration from 2.4 to 2.1
• Rotation from 20 to 18
• Max speed from 5.3 to 4.8



FINALLY :P
10 Sep 2013, 17:09 PM
#451
avatar of ☭NoobElite☭

Posts: 72

jump backJump back to quoted post10 Sep 2013, 16:55 PMNullist
@wooof man, ima shittin' bricks. for real :D

dis gonna be GOOOD!


You don't even actually play the game, so I'm not sure why you'd even care so much....
10 Sep 2013, 17:14 PM
#452
avatar of Nullist

Posts: 2425

Permanently Banned
The extent of your butthurt is getting to be a bit embarassing.

Kindly, please, stop fucking talking to me.
10 Sep 2013, 17:17 PM
#453
avatar of ☭NoobElite☭

Posts: 72

jump backJump back to quoted post10 Sep 2013, 17:14 PMNullist
The extent of your butthurt is getting to be a bit embarassing.

Kindly, please, stop fucking talking to me.


Why would I be butt hurt? It's not like I lost to you, cause you like don't actually play the game.... remember?
10 Sep 2013, 18:08 PM
#454
avatar of panzerjager2

Posts: 168



Why would I be butt hurt? It's not like I lost to you, cause you like don't actually play the game.... remember?


Well considering you play soviets only, I'd hardly talk about playing the game.
10 Sep 2013, 18:11 PM
#455
avatar of akula

Posts: 589

Finally SU85 will be balanced. still a good unit but requires some protection.
10 Sep 2013, 18:12 PM
#456
avatar of ☭NoobElite☭

Posts: 72



Well considering you play soviets only, I'd hardly talk about playing the game.



Actually I don't, I have over 100 games with Germans, which is more then (1)
11 Sep 2013, 00:02 AM
#457
avatar of OZtheWiZARD

Posts: 1439

I am rather pleased with the changes. They didn't brake the unit completely.
It's now easier to charge and perform a flanking maneuver but you still need to use your brain to do so.
They have nerfed rotation speed (you've asked for it Nullist :) ) and acceleration. Good and fair changes I think.
11 Sep 2013, 00:45 AM
#458
avatar of panzerjager2

Posts: 168

Changes are very welcome ... It now takes a little bit of brain to use the su85 and flanking one is much more rewarding.

At least now its possible to chase the warp speed reversing 85.
11 Sep 2013, 01:11 AM
#459
avatar of undostrescuatro

Posts: 525

its overnerfed. its turning speed. and its reverse speed. makes it unable to escape i faced 2 tigers last match and i could not run away from them. they just had to click me i had to drive like a pro just to get them to safety.

this was me during the whole match.



SEMOIS IS ON FIREE!
11 Sep 2013, 01:15 AM
#460
avatar of Arac

Posts: 6

As some german players will learn to play with mgs, soviet players will try to backup their SU85's


As long as the mgs have been nerfed so that can be called a support weapon, i'm okay with it.
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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