it also is a unit which requires little to no player input.
The LeiG does nothing without player input, that was removed as they removed it's suppression
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it also is a unit which requires little to no player input.
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*Cough* (check my player card) *Cough*
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The LeiG does nothing without player input, that was removed as they removed it's suppression
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*Cough* (check my player card) *Cough*
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SO. MUCH. FACTS. WRONG.
ISG trades 20 range n accuracy for poor barrage, AOE, anti garrison capabilities, retreat n lack of smoke.
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Everything else in your post is correct, but ISG doesn't retreat, you have to manually move it(only the Raketen does it).
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How would OKW counter emplacement spam without a LeIG?
And frankly the "just go around it" or "wait till you get a panther" are ridiculous solutions.
The ISG is a terribly designed unit. It does not have the RoF of mortars in an attempt to limit its long range sniping, but it also is a unit which requires little to no player input.
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+1
As much as I respect you as a strategist, I find myself disagreeing with your opinions.
OKW have more or less zero mortar smoke (unless captured one). This is traded for more accurate field howitzer fire.
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While I do agree with you that lack of smoke requires accurate fire, I don't think that changes my assessment of the unit as fundamentally poor. The ISG works best when ignored, has extremely long range, and is highly accurate.
I hope that I can at least persuade you that, although as you pointed out, it is just an opinion you would agree a mortar is a far more interesting unit for COH than an ISG because of the amount of play and counter play involved.
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Since this is factually incorrect (the ISG auto fire on any spotted unit)
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The ISG autofires on every unit that they have spotted and is in their cone of fire. They do not autorotate and autoengage units unless you right click on an enemy unit, at which point it will try to track them.
It also never oneshots units, unlike it's allied sibling.
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I don't think the problem is ISG. The problem is many players are incredibly stubborn in building emplacements. Some Brit players will build second or third emplacement KNOWING there is a hard counter on the field such as ISG.
For God sake's, if you lose your emplacement to 2 ISGs than don't build the second one. How about shifting your build order for more aggressive start?
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