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[OKW] Possible alternatives for the MG42 call in

20 May 2016, 12:49 PM
#41
avatar of UlyssesBellefonte

Posts: 40

recoup losses could work but I love the idea of the 20mm flak gun, no way we'll see it though. Hotchkiss? I miss my Hotchkiss
20 May 2016, 12:50 PM
#42
avatar of UlyssesBellefonte

Posts: 40

jump backJump back to quoted post20 May 2016, 11:16 AMBanillo
just copy some OH units or abillites over to OKW for the full unique faction feeling. like they did with the pak 43, ostwind, panther, p4,


A command tank maybe?
20 May 2016, 13:34 PM
#43
avatar of Sappi
Patrion 14

Posts: 128

Wirbelwind! Mobile and armored suppression platform.

20 May 2016, 15:08 PM
#44
avatar of Banillo

Posts: 134



A command tank maybe?


no copying of units. they should try to make commanders unique not a remix of abillites.

20 May 2016, 17:06 PM
#45
avatar of Toyvendor

Posts: 40 | Subs: 1

What do you guys think about a pak 40 call in?
20 May 2016, 17:26 PM
#46
avatar of Adrien_Fowl

Posts: 47

It looks like the community can't reach an agreement on this issue. Maybe Relic should have given us a short list of, let's say, just three of four options.
20 May 2016, 18:31 PM
#47
avatar of Fluffi

Posts: 211

They could finally make the Flak 88 and add it to both doctrines! :P
It would actually suit the theme of both Luftwaffe Ground Forces and Fortifications (remember, the CoH 1 Panzerelite Luftwaffe Doctrine had the 88).

For Luftwaffe those air-dropped mines like CoH 1 PE had it could be cool, too, because they were badass.


Then again, the Week 3 Balance Preview Update says:
The MG42 HMG Team from the Fortified and Luftwaffe Ground Forces Doctrine will be replaced with another existing Commander ability.
20 May 2016, 18:46 PM
#48
avatar of wouren
Senior Social Media Manager Badge

Posts: 1281 | Subs: 3

jump backJump back to quoted post20 May 2016, 13:34 PMSappi
Wirbelwind! Mobile and armored suppression platform.



Werbelwind is just a dinkier ostwind :/
21 May 2016, 08:26 AM
#49
avatar of Spielführer

Posts: 320

SD-2 Butterfly Bombs would be really nice and also 88. Infact - the complete Luftwaffe Doctrine from CoH1 was so much cooler compared to the CoH2 doctrine. Henschel Loiter, FlaK 88, Wirbelwind, Flakvierling (that was usefull compared to the current one) and so on.

I like the idea with Commanders, but the Doctrines from CoH1 were more well rounded. If you could choose a Doctrine (e.g. Luftwaffe) you should have some basics and than be able to choose from different Luftwaffe Commanders. One focusing on Air support (like CAS Commander) or one more on defensive like Luftwaffe Ground forces with 88, Luftwwaffe Ground Force squad etc. a support Luftwaffe Commander would have Wirbelwind and SD2 Butterfly Bombs...
You just set the emphasizes on different points.
21 May 2016, 15:51 PM
#50
avatar of Sappi
Patrion 14

Posts: 128

jump backJump back to quoted post20 May 2016, 18:46 PMwouren


Werbelwind is just a dinkier ostwind :/



Ostwind is almost pure AI DPS. Wirbelwind could be an armored suppression platform that suppresses even on the move. Like a Flak HT on steroids.
21 May 2016, 16:40 PM
#51
avatar of UlyssesBellefonte

Posts: 40

jump backJump back to quoted post20 May 2016, 15:08 PMBanillo


no copying of units. they should try to make commanders unique not a remix of abillites.



it doesn't have to be a pIV command tank, the panther is an obvious choice but I would be dubious about adding it since it is already in 1 of the vanilla commanders, a recon sweep or another passive ability I think we will see
30 May 2016, 18:51 PM
#52
avatar of PencilBatRation

Posts: 794

Just messing around with the game files mit seems you can tweak units so they could support hull down.
30 May 2016, 19:06 PM
#53
avatar of Esxile

Posts: 3602 | Subs: 1

Remove shreck from Sturm and keep pzfaust for Volks. Then put shreck CP1 or 2 on Sturm.
Or the other way around.
Keep the shrecks on Sturm and add CP1 or 2 pzfaust on Volks.
nee
1 Jun 2016, 00:46 AM
#54
avatar of nee

Posts: 1216

223 scout car to lock down sectors? OKW doesn't have caches or any lockdown capabilities.
1 Jun 2016, 01:21 AM
#55
avatar of Grittle

Posts: 179

Hull Down for Fortifications

Butterfly Para-Bombfield for Luftwaffe

We already have the USF version in the Ardennes campaign, just slap a OKW skin on it and ship it out.
1 Jun 2016, 04:03 AM
#56
avatar of Rappy

Posts: 526

jump backJump back to quoted post20 May 2016, 11:16 AMBanillo
just copy some OH units or abillites over to OKW for the full unique faction feeling. like they did with the pak 43, ostwind, panther, p4,


Well OKW and Ostheer were both Wehrmacht factions from the same country, so crossover is not implausible nor unrealistic.
1 Jun 2016, 04:17 AM
#57
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post20 May 2016, 13:34 PMSappi
Wirbelwind! Mobile and armored suppression platform.


I wish the the Wirbelwind was Ostheer's stock unit, and the Ostwind was the fancy doctrine unit.
1 Jun 2016, 06:51 AM
#58
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post1 Jun 2016, 04:03 AMRappy


Well OKW and Ostheer were both Wehrmacht factions from the same country, so crossover is not implausible nor unrealistic.

However, its boring and creates question of "why 2 factions" in the first place if they are to share 50% of units and abilities.

Preview OKW is enough of stronger ost copy as it is, it doesn't need t be more ost then ost is.
1 Jun 2016, 06:56 AM
#59
avatar of wouren
Senior Social Media Manager Badge

Posts: 1281 | Subs: 3

jump backJump back to quoted post21 May 2016, 15:51 PMSappi



Ostwind is almost pure AI DPS. Wirbelwind could be an armored suppression platform that suppresses even on the move. Like a Flak HT on steroids.


I think what you don't realize is that the ostwind was a direct successor to the wirbelwind.
1 Jun 2016, 07:26 AM
#60
avatar of Sappi
Patrion 14

Posts: 128

jump backJump back to quoted post1 Jun 2016, 06:56 AMwouren


I think what you don't realize is that the ostwind was a direct successor to the wirbelwind.


Your point being..? That it shouldn't be used by OKW, since OKW is flavored as the later version of Ostheer?

We're not confined to history that much. It being a armored mobile suppression platform in gameplay terms is entirely plausible with regards to historical facts and vehicle weapon specifications.

Sure, there is some role overlap with FlaK HT, but that can only fire when stationary and is quite squishy.
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
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Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
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