Railway Arty
![avatar of Latch](/images/avatars/april14_02.png?updated=1398148320)
Posts: 773
https://www.coh2.org/replay/52715/railway-arty-in-base
STOP ALL CALL IN'S FROM BASE SECTORS.. FFS
![avatar of FalseAlarm](/uploads/avatar/19823.jpg?updated=1463164786)
Posts: 182
Permanently Banned![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
Your opponent gaining sight on your base means you are bad.
Personally I don't mind arty callins in base sector but as most of them were on purpouse disabled, the remaining ones should too. L2P argument is stupid in this context.
![avatar of CartoonVillain](/uploads/avatar/19703.png?updated=1524477383)
Posts: 474
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
Your opponent gaining sight on your base means you are bad.
Or it just means that they dived a 222/Tank for quick sight or they or their team mate used one of the many Recon abilities in the game that can give them easy vision of your base.
Stop bullying players on their skill level man!
![avatar of Grittle](/uploads/avatar/12107.png?updated=1410735275)
Posts: 179
Railway arty is terrible anyway. The least it can do is wreck some base buildings.
Yeah, Railway arty should be 1 big blast in the middle with "falling debris" (AKA a few light arty barrages) after effect.
![avatar of MissCommissar](/uploads/avatar/17252.jpg?updated=1462129154)
Posts: 673
And Railway arty itself should be more like V1 rocket strike from vCoH, I think. 1 powerful devastating shot with long-long cooldown.
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
Your opponent gaining sight on your base means you are bad.
Lawl.
![avatar of Wygrif](/uploads/avatar/10638.jpg?updated=1403670397)
Posts: 278
Your opponent gaining sight on your base means you are bad.
a vet 222 with a spotting scope can see into your base from the midfield on a number of maps...
![avatar of Puppetmaster](/uploads/avatar/9845.jpg?updated=1403053317)
![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 871
a vet 222 with a spotting scope can see into your base from the midfield on a number of maps...
Probably the entire map on some 1's maps.
Also playercard please FalseAlarm
![avatar of Mistah_S](/images/no_av.png)
Posts: 851 | Subs: 1
Stop bullying players on their skill level man!
But then where will I go to feel like a bigger man?
I'm a 5 ft manlet IRL, gotta feel big somewhere.
a vet 222 with a spotting scope can see into your base from the midfield on a number of maps...
Or a cloaked sniper
![avatar of Grim](/uploads/avatar/18161.jpg?updated=1537373733)
Posts: 1097
Your opponent gaining sight on your base means their teammate used a scout plane
fixed.
![avatar of Basilone](/uploads/avatar/45.png?updated=1673750459)
Posts: 1944 | Subs: 2
Your opponent gaining sight on your base means you are bad.
playercard
![avatar of ofield](/uploads/avatar/7372.jpg?updated=1404756829)
Posts: 420
a vet 222 with a spotting scope can see into your base from the midfield on a number of maps...
There aren't commanders with scopes and railway. But well recon + nuke is impossible to avoid on anything bigger than 1v1.
![avatar of Puppetmaster](/uploads/avatar/9845.jpg?updated=1403053317)
![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 871
There aren't commanders with scopes and railway. But well recon + nuke is impossible to avoid on anything bigger than 1v1.
Not but there is with Stuka dive bomb , pretty much the same in this instance
![avatar of drChengele](/uploads/avatar/10012.png?updated=1409407430)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 640 | Subs: 1
Your opponent gaining sight on your base means you are bad.I vote that if the enemy gets line of sight on your buildings you automatically lose the game. All these years we've been using victory points and there is this much more elegant solution that will make for more dynamic games.
![avatar of FalseAlarm](/uploads/avatar/19823.jpg?updated=1463164786)
Posts: 182
Permanently BannedStop bullying me, SAY NO TO PLAYERCARD BULLYING!
![avatar of Mirdarion](/images/no_av.png)
Posts: 283
Considering that it is one of the most useless abilities in the game, I don't actually see the problem - if you had your units wiped by railway artillery, you should seriously have your reaction time checked.
However, if it were to be removed, it could actually at the same time be looked over to buff it accordingly. Right now, it can't even deal any relevant amount of damage to a Sim City, which is the most ludicrous thing about this ability. It can't even do its designated job, let alone anything else...
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Stop bullying me, SAY NO TO PLAYERCARD BULLYING!
There is a place where that is against the rules.
Its called official forums.
Go there and BS all you want without having to worry that some people would actually go to the very bottom of leaderboards to look for you.
![avatar of FalseAlarm](/uploads/avatar/19823.jpg?updated=1463164786)
Posts: 182
Permanently BannedAt least I am placed at the bottom of the ladder.
There is a place where that is against the rules.
Its called official forums.
Go there and BS all you want without having to worry that some people would actually go to the very bottom of leaderboards to look for you.
But you don't even exist. No trace of you being a CoH2 player.
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