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russian armor

The Balance Preview Mod has been temporarily delayed

28 Apr 2016, 08:00 AM
#41
avatar of Cobiee

Posts: 14

praise rngesus save the shreks! But seriously the truck side teching bs was too far
28 Apr 2016, 08:00 AM
#42
avatar of mortiferum

Posts: 571

Inb4 brace buffed to 100% dmg reduction.


No mate.

120%, your shells actually stop and become part of the fortification. Each shell that hits it grants it an additional 10 armor and HP.

Truly advanced cancer regiment )))))))))))
28 Apr 2016, 08:06 AM
#43
avatar of MoerserKarL
Donator 22

Posts: 1108

I believe in miracle again... Relic finally deals with the shreck spam noob tactic... Allies could not do a move with any vehicles cause shrecks kill them in a second... Even IS-2...

Think of that every Volk squad had 2 shrecks and I often saw 5 squads blobing that are 10 shrecks and if there are 4 OKW Players there are up to 40 Shrecks on the field... try to make a move with a tank then...



Every Volk got "only" a single schreck
And if you see they are blobbing, soviets got some nice tools to deal with that. ;)
28 Apr 2016, 08:28 AM
#44
avatar of Maschinengewehr

Posts: 334

The removal of the Volks schrek has created an existential crisis for Relic..
28 Apr 2016, 08:52 AM
#45
avatar of IA3 - HH

Posts: 289

why i am not surprised ?
28 Apr 2016, 11:38 AM
#46
avatar of Schmitz

Posts: 88 | Subs: 1



Have you played Miragefla's Competitive mod? OKW gets ass whipped so easily without shrecks


Yes, I have and no they don't.
28 Apr 2016, 11:48 AM
#47
avatar of Dominik

Posts: 4

well... how about some info why it is delayed? its not even the live patch. So when something is broken you can tell us
28 Apr 2016, 12:14 PM
#49
avatar of KurtWilde
Donator 11

Posts: 440

jump backJump back to quoted post28 Apr 2016, 11:38 AMSchmitz


Yes, I have and no they don't.


How do you handle the first t 34
28 Apr 2016, 12:20 PM
#50
avatar of Katitof

Posts: 17914 | Subs: 8



How do you handle the first t 34

With a pair of puppchens, mines and fausts, pretty much the same way soviets handle first P4.
28 Apr 2016, 12:20 PM
#51
avatar of Khan

Posts: 578

I knew it sounded too good to be true :snfPeter:
nee
28 Apr 2016, 12:25 PM
#52
avatar of nee

Posts: 1216

At least the good news is you dont get nubs that don't have it and you have to tell them to go downlaod it and they just sit there with thumbs up their asses thinking willpower will allow them to start the match.
28 Apr 2016, 12:43 PM
#53
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post28 Apr 2016, 12:20 PMKatitof

With a pair of puppchens, mines and fausts, pretty much the same way soviets handle first P4.

I'm so excited to see how all of "those guys" will #adapt.
Oh, sweet tears of unfathomable sadness.
28 Apr 2016, 12:52 PM
#54
avatar of Synatrax

Posts: 16

Noobquestion.

Is it a choosen Mod or the maingame will be balanced like the patch?

I just want to know, the players are splitted in two with the patch or its just this build then?
28 Apr 2016, 13:13 PM
#55
avatar of squippy

Posts: 484

jump backJump back to quoted post28 Apr 2016, 12:20 PMKatitof

With a pair of puppchens, mines and fausts, pretty much the same way soviets handle first P4.


Fausts are doctrinal; so what you're saying is that OKW is trapped into certain doctrines. Which is a classic base of bad design, because it causes repetitive play.

28 Apr 2016, 13:18 PM
#56
avatar of Muad'Dib

Posts: 368

jump backJump back to quoted post28 Apr 2016, 13:13 PMsquippy


Fausts are doctrinal; so what you're saying is that OKW is trapped into certain doctrines. Which is a classic base of bad design, because it causes repetitive play.



You should double check the patch notes, friend. Faust is not doctrinal.
28 Apr 2016, 13:25 PM
#57
avatar of SturmTigerTrafalgar

Posts: 160

the most of you didnt even play miracles mod, so you have no clue how strong OKW is with the stg >.<.

Played now few games as OKW and there were no fuel problems with the side tech or AT problems without Schrecks.

Püppchen is the way to deal with their Buffed ROF.
28 Apr 2016, 13:36 PM
#58
avatar of CartoonVillain

Posts: 474


Püppchen is the way to deal with their Buffed ROF.


Can we please stop using that mod as a reference? Relic's changes are a subset of those changes. There are no Raketen buffs in Relic's notes.
28 Apr 2016, 13:43 PM
#59
avatar of squippy

Posts: 484



You should double check the patch notes, friend. Faust is not doctrinal.


They won't be in the preview, as I understand things. However the discussion was abut the state of affairs prior, and why its a good idea (supposedly) to remove shrecks from volks.
28 Apr 2016, 13:52 PM
#60
avatar of Gnars

Posts: 10

Ugh... Relic needs to do they own work and leave the disgusting mod alone.
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09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
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01 Apr 2025, 20:34 PM
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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
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27 Mar 2025, 09:30 AM
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27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
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24 Mar 2025, 02:46 AM

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