The Balance Preview Mod has been temporarily delayed
![avatar of Cobiee](/images/avatars/obersoldaten.png?updated=1414778167)
Posts: 14
![avatar of mortiferum](/images/no_av.png)
Posts: 571
Inb4 brace buffed to 100% dmg reduction.
No mate.
120%, your shells actually stop and become part of the fortification. Each shell that hits it grants it an additional 10 armor and HP.
Truly advanced cancer regiment )))))))))))
![avatar of MoerserKarL](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 1108
I believe in miracle again... Relic finally deals with the shreck spam noob tactic... Allies could not do a move with any vehicles cause shrecks kill them in a second... Even IS-2...
Think of that every Volk squad had 2 shrecks and I often saw 5 squads blobing that are 10 shrecks and if there are 4 OKW Players there are up to 40 Shrecks on the field... try to make a move with a tank then...
Every Volk got "only" a single schreck
And if you see they are blobbing, soviets got some nice tools to deal with that.
![;) ;)](/images/Smileys/wink.gif)
![avatar of Maschinengewehr](/images/no_av.png)
Posts: 334
![avatar of IA3 - HH](/uploads/avatar/12237.jpg?updated=1446621006)
Posts: 289
![avatar of Schmitz](/uploads/avatar/19816.png?updated=1460392591)
Posts: 88 | Subs: 1
Have you played Miragefla's Competitive mod? OKW gets ass whipped so easily without shrecks
Yes, I have and no they don't.
![avatar of Dominik](/uploads/avatar/18737.jpg?updated=1451820872)
Posts: 4
![avatar of KurtWilde](/images/no_av.png)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 440
Yes, I have and no they don't.
How do you handle the first t 34
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
How do you handle the first t 34
With a pair of puppchens, mines and fausts, pretty much the same way soviets handle first P4.
![avatar of Khan](/images/avatars/panzergrenadier.png?updated=1394378846)
Posts: 578
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of nee](/images/avatars/222.png?updated=1396284260)
Posts: 1216
![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
Posts: 1605 | Subs: 1
With a pair of puppchens, mines and fausts, pretty much the same way soviets handle first P4.
I'm so excited to see how all of "those guys" will #adapt.
Oh, sweet tears of unfathomable sadness.
![avatar of Synatrax](/images/no_av.png)
Posts: 16
Is it a choosen Mod or the maingame will be balanced like the patch?
I just want to know, the players are splitted in two with the patch or its just this build then?
![avatar of squippy](/uploads/avatar/13878.jpg?updated=1483351363)
Posts: 484
With a pair of puppchens, mines and fausts, pretty much the same way soviets handle first P4.
Fausts are doctrinal; so what you're saying is that OKW is trapped into certain doctrines. Which is a classic base of bad design, because it causes repetitive play.
![avatar of Muad'Dib](/uploads/avatar/7838.jpg?updated=1378732027)
Posts: 368
Fausts are doctrinal; so what you're saying is that OKW is trapped into certain doctrines. Which is a classic base of bad design, because it causes repetitive play.
You should double check the patch notes, friend. Faust is not doctrinal.
![avatar of SturmTigerTrafalgar](/uploads/avatar/7609.png?updated=1377636871)
Posts: 160
Played now few games as OKW and there were no fuel problems with the side tech or AT problems without Schrecks.
Püppchen is the way to deal with their Buffed ROF.
![avatar of CartoonVillain](/uploads/avatar/19703.png?updated=1524477383)
Posts: 474
Püppchen is the way to deal with their Buffed ROF.
Can we please stop using that mod as a reference? Relic's changes are a subset of those changes. There are no Raketen buffs in Relic's notes.
![avatar of squippy](/uploads/avatar/13878.jpg?updated=1483351363)
Posts: 484
You should double check the patch notes, friend. Faust is not doctrinal.
They won't be in the preview, as I understand things. However the discussion was abut the state of affairs prior, and why its a good idea (supposedly) to remove shrecks from volks.
Posts: 10
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