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russian armor

10 more suggestions for the 27th balance preview mod

23 Apr 2016, 16:03 PM
#1
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

Permanently Banned
  • StuG G: This TD is quite potent, considering it can even penetrate the IS2 %90 of the time. Adjust the price or remove the ROF vet bonus
  • PTRS for cons: All factions can get AT for their INF, expect these guys
  • Cromwell: Nerfing the speed already?
  • Feces: There are just too many around important areas and worse around base sectors. Yes vaulting adds super strategic and tactical depth to the game! but not around your base
  • A medium tank for SU: Yes, the SU76 is garbage compared to PIV/Cromwell and even the sherman. The T34s are no match for tigers and panthers. Timing is everything
  • 222: Make it a jack of all trades and increase the cost slightly,currently it is a TD costing only 15 fuel
  • Puma: With the shreck being ded, it's time to buff this unit in whatever way possible. It receives damage from REs lol
  • PAK40/leFH/ML20: Overpriced and late CP! Easily counterable with one or 2 clicks
  • Stormtroopers Kar98: Buff accuracy and ROF, significantly
  • Cons: They aren't worth more than 200MP. Either buff or reduce their cost
23 Apr 2016, 16:11 PM
#2
avatar of Nezmith

Posts: 16

Since we're going crazy with the patch, why not fix something worth fixing?

11. Conscripts now throw molotovs 50% faster
23 Apr 2016, 16:14 PM
#3
avatar of C0ffeebeanz

Posts: 6

jump backJump back to quoted post23 Apr 2016, 16:11 PMNezmith
Since we're going crazy with the patch, why not fix something worth fixing?

11. Conscripts now throw molotovs 50% faster

IDK, that would be pretty OP, how about this...

Vet 1: Conscripts light the bottle 50% faster
Vet 2: Conscripts aim the bottle 50% faster
Vet 3: Conscripts throw the bottle 50% faster and yell Oorah! 50% louder
23 Apr 2016, 16:19 PM
#4
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

Permanently Banned
@C0ffeebeanz ahahahaa
23 Apr 2016, 16:30 PM
#5
avatar of Waegukin

Posts: 609

Slow molly toss made sense when they could YOLO face first into MGs since they needed those precious seconds to pack up and dodge. Now though, its just really slow for no reason.

@Coffee I'm good with those vet 1-2 changes, but 50% louder Oorah? That sounds pretty OP to me :brad:
23 Apr 2016, 16:33 PM
#6
avatar of MissCommissar

Posts: 673

Only agree with PTRS for cons. All other is some crazy shit...
23 Apr 2016, 16:34 PM
#7
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

Permanently Banned
Only agree with PTRS for cons. All other is some crazy shit...
State your little opinion in a respectful, mature manner.
23 Apr 2016, 16:40 PM
#8
avatar of MissCommissar

Posts: 673

stfu you cheap hoe


No, really PTRS for cons is reasoable, since people will massive use T1 now, so they will need some early AT for to deal with Luchses or 222/221.

About other points :

1. Stug G is kinda SU-85 but without such big range of fire. Everything is fine here.
2. I would worry more about UKF tanks in general, not only about cromwell one.
3. What a heck is "feces"?
4. Medium for SU. T-34-85 in T4. 76 in doctrines. Done.
5. 222. Well, would be more fair to increase MP cost. Like M20 car has or M15AA.
6. Puma is ok. Nice range, good penetration, small damage and... it's still car.
7. All support guns should be reworked in another way, not in their prices.
8. Stormtroopers are fine. They shouldn't have Ober's accuracy.
9. Give PTRS to cons and they will worth their 240 MP.

OK with that?
23 Apr 2016, 17:28 PM
#9
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1


IDK, that would be pretty OP, how about this...

Vet 1: Conscripts light the bottle 50% faster
Vet 2: Conscripts aim the bottle 50% faster
Vet 3: Conscripts throw the bottle 50% faster and yell Oorah! 50% louder

Man, that makes me feel pretty thirsty now
23 Apr 2016, 17:46 PM
#10
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

Permanently Banned


No, really PTRS for cons is reasoable, since people will massive use T1 now, so they will need some early AT for to deal with Luchses or 222/221.

About other points :

1. Stug G is kinda SU-85 but without such big range of fire. Everything is fine here.
2. I would worry more about UKF tanks in general, not only about cromwell one.
3. What a heck is "feces"?
4. Medium for SU. T-34-85 in T4. 76 in doctrines. Done.
5. 222. Well, would be more fair to increase MP cost. Like M20 car has or M15AA.
6. Puma is ok. Nice range, good penetration, small damage and... it's still car.
7. All support guns should be reworked in another way, not in their prices.
8. Stormtroopers are fine. They shouldn't have Ober's accuracy.
9. Give PTRS to cons and they will worth their 240 MP.

OK with that?
  • Yes outclassed by the SU85, and the cost difference isn't trivival either u know
  • yea
  • It was a typo, obviously. Fences
  • Yes. But the timing is off again
  • good point
  • It isn't
  • They are too expensive, for starters. And only P43/leFH and ML20
  • No they suck, compared to 210MP ppsh partiz, and I won't bother comparing them to commandos, falls etc
  • good idea

24 Apr 2016, 08:54 AM
#11
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

Permanently Banned
  • Grenadiers: Increase their cost to 260. They are better than voks and cons, on par wit tommies and RM.
  • LMG42: Increase the upgrade cost to 75. Once they are upgraded with this they can't be stopped unless you have 2x1919 or a sherman HE (which will be stopped by PGrens)
  • Sturmpioneers: Either make volks as the starting unit, or nerf sturm's damge from 5 to 4
  • Kubel: 10 Fuel cost
  • MG34: Cost increased to 240
  • Falls: Cost increased to 500. They are better than commandos
  • Panzergrenadiers: Can upgrade to one panzershreck only.

24 Apr 2016, 09:51 AM
#12
avatar of Carlos Danger

Posts: 362

  • Grenadiers: Increase their cost to 260. They are better than voks and cons, on par wit tommies and RM.
  • LMG42: Increase the upgrade cost to 75. Once they are upgraded with this they can't be stopped unless you have 2x1919 or a sherman HE (which will be stopped by PGrens)
  • Sturmpioneers: Either make volks as the starting unit, or nerf sturm's damge from 5 to 4
  • Kubel: 10 Fuel cost
  • MG34: Cost increased to 240
  • Falls: Cost increased to 500. They are better than commandos
  • Panzergrenadiers: Can upgrade to one panzershreck only.

Yeah no.

Agree only with Cromwell crush nerf (not necessarily speed reduction) and howitzers being bad. 222 could be tweaked further too I guess.
24 Apr 2016, 10:06 AM
#13
avatar of Stug life

Posts: 4474

  • Grenadiers: Increase their cost to 260. They are better than voks and cons, on par wit tommies and RM.
  • LMG42: Increase the upgrade cost to 75. Once they are upgraded with this they can't be stopped unless you have 2x1919 or a sherman HE (which will be stopped by PGrens)
  • Sturmpioneers: Either make volks as the starting unit, or nerf sturm's damge from 5 to 4
  • Kubel: 10 Fuel cost
  • MG34: Cost increased to 240
  • Falls: Cost increased to 500. They are better than commandos
  • Panzergrenadiers: Can upgrade to one panzershreck only.


Mmmhh this are the changes the Aaa posted on one of his thread mhhhh
I will still give you the benefit of doubt
24 Apr 2016, 10:25 AM
#14
avatar of KyleAkira

Posts: 410

What about optimization?

Why do I have to play at low settings with a quad core 3,2 ghz / graphic card 970 GTX gaming / and 16 GB RAM if I want to play competitive?

Of course I can run it at high settings but my micro is poor due to low FPS specially on mid-late game.

Fuck the new skins, I can't enjoy them.
25 Apr 2016, 17:49 PM
#15
avatar of thedarkarmadillo

Posts: 5279

Signed for the feces. Ive had enough of all the sh!t in this game
25 Apr 2016, 18:05 PM
#16
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moved from Balance to Scrap Yard.
26 Apr 2016, 09:38 AM
#17
avatar of squippy

Posts: 484



  • Feces: There are just too many around important areas and worse around base sectors.


Speak for yourself, sir!

If this is a problem for you, you've been neglecting latrine detail.
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