Not all got adressed, but really some of the most important points that got discussed here multiple times. Great patch!
33% reduced grenade range when supressed -> love this, will give 4-man MG teams more survivability and encourage flanking even more
damage reduction from AT-weapons versus infantry -> nice, less random squad wipes when infantry is clumped together
penals -> they are back to business, soviet T1 a lot more interesting now
Brummbar -> nice one, but should have adressed similar doctrinal Sherman 105mm too (Shermans with HE shells are just better and more versatile)
Volks from Shrek to Faust-> finally!!! Now you can combine Volks (snare) with Raketen (penetration/damage) as it should be
Firefly Tulips + main gun reload decrease-> seems to be an interesting change, less Alpha damage but more consistent damage and a timed snare, that UKF is really missing, I think I like it
Counter Battery timer and munition cost -> this was really needed! Good change!
Good work, but there is still some work to do ;-)