April 20th Update
Posts: 236
Posts: 97
I was waiting for you to reply with these. T34-76s aren't THAT bad. Especially when you can mass them.
Posts: 43
Nice job Dullahan.
Posts: 954
Posts: 1838 | Subs: 17
Anyway gz to the moders who got their skins into the game. This will be a nice change.
Posts: 656
Comparing your rank vs that of your opponent's you outrank everyone you've beaten with T34/76s.
Dullahan: 124
FinalSolution: 414
[HAN]Victor: 358
Dike815: 243
Sawik: 277
~TAB~Mackie: 162
Are you certain you weren't better than the other players despite the T34/76s instead of because of them? Comparing your ranking to that of your competitors the only player within 100 ranking of you is Mackie. It's possible to get away with sub-optimal builds/units if your micro and macro play are better than your opponent's but much harder, as evidenced by the trouble Mackie gave you in the replay, when player skill is closer to equal. There might be a bit of unintentional selection bias if you're only beating lower rank players with the T34/76.
Posts: 500
Posts: 1384
Are you certain you weren't better than the other players despite the T34/76s instead of because of them? Comparing your ranking to that of your competitors the only player within 100 ranking of you is Mackie. It's possible to get away with sub-optimal builds/units if your micro and macro play are better than your opponent's but much harder, as evidenced by the trouble Mackie gave you in the replay, when player skill is closer to equal. There might be a bit of unintentional selection bias if you're only beating lower rank players with the T34/76.
I mean to a point, but I'm mainly just trying to show the unit being effective. There's a lot of games I didn't save against more evenly matched players because they were extremely one sided.
I'll play some Soviet tonight and see if I can't get some more replays to demonstrate my point.
Posts: 1487
Overall another low quality patch. -20 starting mp for soviets who(brits too) play vs oponents with extra squad.
No real issues adressed. Tigers are still in half of the docs while it should be in a 1 or 2
Posts: 174
gg lelic
Posts: 810 | Subs: 2
Congrats Rita for the OKW skin:
OKW – Ardennes Improvised Ambush Pattern Bundle by Rita Rush
Thank you, nigo!
Posts: 194
Good to see someone has proved Soviet Stronk with some real proofs
Despite those who constantly crying Soviet need buff, it's still has good 1on1 win ratio among top players
Posts: 440
Comparing your rank vs that of your opponent's you outrank everyone you've beaten with T34/76s.
Dullahan: 124
FinalSolution: 414
[HAN]Victor: 358
Dike815: 243
Sawik: 277
~TAB~Mackie: 162
Are you certain you weren't better than the other players despite the T34/76s instead of because of them? Comparing your ranking to that of your competitors the only player within 100 ranking of you is Mackie. It's possible to get away with sub-optimal builds/units if your micro and macro play are better than your opponent's but much harder, as evidenced by the trouble Mackie gave you in the replay, when player skill is closer to equal. There might be a bit of unintentional selection bias if you're only beating lower rank players with the T34/76.
+1
Posts: 334
Posts: 2184 | Subs: 2
Posts: 37
I like it, really. Make Maxim cost 260 MP and set-up longer. Without buffing arc of fire or suppression...
I just don't understand, they last time buffed 222 scout car without increasing cost or something like that, but Maxim they nerfing without any buffs in back...
Is that some kind of joke - we will buff axis without balancing and nerf soviets without compensation...
Just don't understand... want to cry.
You see,
When something is UNDER-PERFORMING,(i.e. old 222) you BUFF it, either by INCREASING its potency or DECREASING its cost.
When something is OVER-PERFORMING,(i.e. current maxim) you NERF it, either by DECREASING its potency or INCREASING its cost.
If you were to increase its cost but at the same time buff its fire arc or suppression it would defeat the purpose of making the change, which is to balance.
Capisci?
Given you username, however, I can understand your dismay.
Posts: 1108
I thought they are changing the maxim, by buffing cons/penals a bit. Hmmm....
Anyway.I am glad to see a patch Now we have to wait another month :/
Posts: 334
You see,
When something is UNDER-PERFORMING,(i.e. old 222) you BUFF it, either by INCREASING its potency or DECREASING its cost.
When something is OVER-PERFORMING,(i.e. current maxim) you NERF it, either by DECREASING its potency or INCREASING its cost.
If you were to increase its cost but at the same time buff its fire arc or suppression it would defeat the purpose of making the change, which is to balance.
Capisci?
Given you username, however, I can understand your dismay.
I completely disagree.
If you buff something enough, it warrants a price increase also. Case in point, the 222. It's far too cheap for the utility it provides.
Likewise, if you nerf something enough, then it also warrants a price decrease. It fails in cases like this because Relic follows logic such as yours, which upsets quite a few people and doesn't make any sense at all.
Posts: 37
I completely disagree.
If you buff something enough, it warrants a price increase also. Case in point, the 222. It's far too cheap for the utility it provides.
Likewise, if you nerf something enough, then it also warrants a price decrease. It fails in cases like this because Relic follows logic such as yours, which upsets quite a few people and doesn't make any sense at all.
Your approach basically assumes that they make arbitrary nerfs or buffs in the first place as if they were in a vacuum. Everything has to be done relative to other units, you don't make something more powerful just for the sake of making it more powerful.
You could, however, argue that the changes to, for example, the 222, were too significant or not warranted at all, but you would need evidence for that, which I assume relic had in order to convince them the changes were needed in the first place. (I'm not saying that I always agree with relic or anything) I don't think anyone would argue that the 222 wasn't underperforming before the changes. Maybe they went a bit overboard and it could use some further adjustment, I'm not sure.
The entire idea of "balancing" is based on making slight changes to that very delicate ratio of cost/performance until the unit fits well relative to other units. There's a reason skilled players will consider spamming maxims but not mg42s.
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