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russian armor

30muni mine balance

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17 Apr 2016, 21:19 PM
#1
avatar of Rollo

Posts: 738

I think they should be adjusted, I rarely play a game these days without losing a 5 man squad to a single 30muni mine and with OKW/USF/UKF changes you are seeing a whole lot more mine spam than we were say 12 months back.

Door mines to me are also pretty cheap, it's basically an exploit wiping an entire squad just because lelic were too lazy to code the squad models leaving one man at a time.

the fix?

mines will suppress infantry and bring them down to 20% health but can no longer kill models

17 Apr 2016, 21:23 PM
#2
avatar of ferwiner
Donator 11

Posts: 2885

It would make infiltration units way too powerfull.
17 Apr 2016, 21:24 PM
#3
avatar of Aerohank

Posts: 2693 | Subs: 1

Yeah, mines (and demo charges) need a good looking at. I have won and lost too many games because either my opponent or myself got unlucky and lost a few full health squads to mines.
17 Apr 2016, 21:35 PM
#4
avatar of Iron Emperor

Posts: 1653

Yeah, mines (and demo charges) need a good looking at. I have won and lost too many games because either my opponent or myself got unlucky and lost a few full health squads to mines.


It's just so goddamn annoying sometimes that you run into a 30 muni mine with a vet 3 or higher unit without a proper counter to it.
17 Apr 2016, 21:37 PM
#5
avatar of Don'tKnow

Posts: 225 | Subs: 1

They should fix exiting.

Would also appreciate a mine cost increase for all factions.
17 Apr 2016, 21:38 PM
#6
avatar of Domine

Posts: 500

What definitely needs looking into are demo charges. They oneshot OKW basestructures, and you cannot attack ground with OKW flakhq
17 Apr 2016, 22:04 PM
#7
avatar of MissCommissar

Posts: 673

Someone have problem with TM mines? Really?

Guys, for you they added such cool thing like "Minesweeper". Costs only 30 muni! Just like 1 mine itself.

Use them, folks. If you don't want to use them, then play in russian rullet with your units. Choise is yours.
17 Apr 2016, 22:21 PM
#8
avatar of Dullahan

Posts: 1384

COMRADE IT IS DANGEROUS TO GO ALONE TAKE THIS



aaa
17 Apr 2016, 22:35 PM
#9
avatar of aaa

Posts: 1487

Mines dont kill models. What idiot will use them then? All mines are fine
17 Apr 2016, 22:36 PM
#10
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I'm inclined to agree with OP... either that or code mines so that there is a percent chance to wipe certain % of squads(scaled to squad size maybe) models but never 100% regardless of squad spacing when you trip it

Say something to the effect of

25% - 1 Model
50% - 2 Models
25% - 3 Models
aaa
17 Apr 2016, 22:48 PM
#11
avatar of aaa

Posts: 1487

Mines and coouter-to-mines are one of few skill things in this game. It require apm to use them. And people want to nerf them to get more of volks blobs and cheap tech abuse and OP units wins.

Imo building spawn units are OP. And last time i was hit by a door mine was like yaer ago when almost noone knew about them.
17 Apr 2016, 23:11 PM
#12
avatar of Sotjador

Posts: 37

The models should exit the buildings one by one and it should take some time. This would make grenades more useful too, because with the insta-exit of the buildings you can just avoid them.
17 Apr 2016, 23:24 PM
#13
avatar of Dullahan

Posts: 1384

The models should exit the buildings one by one and it should take some time. This would make grenades more useful too, because with the insta-exit of the buildings you can just avoid them.


So instead of getting killed by a 30 munition mine, you'd be guaranteed wiped by any grenades, SMG units or flame damage outside the door!


17 Apr 2016, 23:58 PM
#14
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

If they can't fix the formations leading too these one-shots I'd gladly take the CoH1-style for general purpose mines.
18 Apr 2016, 00:07 AM
#15
avatar of Losttruppen

Posts: 63

This thread is full of nonsense and people defending blatantly overpowered tactics(mines on doors). The current state of mines encourages blobbing around a sweeper unit and placing them in spots to exploit the poorly implemented pathing and grouping of units.

Once again I feel wehr have the most effective/fair implementation of a unit/ability, though I feel we should keep the asymmetric factor when it comes to mines. Not sure I like Rollo's suggestion in particular but I feel as aerohank said, mines and demo's have needed a thorough look over for sometime.

As it is I think mines are in a great place for AT, but they are actually removing the best part of CoH infantry fighting by significantly impacting your ability to maneuver individual squads in order to flank and use cover.

Anyone who says a 30 munition "apm" taxing mine should immediately waste 300+ man power should go back to taking candy from children since that is the level of competition that suits you.
aaa
18 Apr 2016, 00:07 AM
#16
avatar of aaa

Posts: 1487

Most of this game mechanics and strats are completely retarded, abusive and skill-irrelevant.

1. Mortars abuse
2. Cheap tech abuse in any form of it
3. Volks blobs
4. OP late game units = win button
5. OH Sniper abuse
6.abuse of lmg grens that win all fight at long-medium range
Etc etc...

And they wanna nerf skill thing.
18 Apr 2016, 00:08 AM
#17
avatar of Sotjador

Posts: 37



So instead of getting killed by a 30 munition mine, you'd be guaranteed wiped by any grenades, SMG units or flame damage outside the door!




The HMG, with its delayed exit of houses because of the disassembling of the weapon, are completely fine. If you don't retreat them when there's an obvious threat coming you deserve to lose models or the entire squad, depending on the amount of enemy firepower incoming.
18 Apr 2016, 00:11 AM
#18
avatar of Losttruppen

Posts: 63

It does not take skill to look at a house and notice a door, realize green cover is nice, or know that with the way units path they are going to bunch up going through a gate.

Mines should protect flanks and punish unsupported tank rushes, not do your dirty work by wiping full squads; upgraded, vetted or plain.
aaa
18 Apr 2016, 00:34 AM
#20
avatar of aaa

Posts: 1487

Real issue is clumping when you place mines. That is real random wipes issue that helps bad players vs better ones.

Inconsistent damge is the issue for entire game not only for mines. Mines wipe like 5% of the time.
I would like damge to be more consistent not a wipe but not a 1 model. It should be like 50-60% of the full squad killed.

Stupidly placed Mines are easily sweepable. Mines can be desroye by any unit while sweepers give a huge revelation radius. And mine AUTO-DISABLE lol.

Mines at the door dont wipe vs normal players cuz they just leave the building the same door they enter it. Mine never wipe if you enter.
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