Wehrmacht Sturmartillerie Doctrine
Theme: Support infantry on the frontline with assault guns and experienced artillery officers. Create breakthroughs with heavy rearguard artillery to be exploited by combined arms forces.
Unit and Ability Roster
Slot1: 0CP Counterattack tactics. Infantry units are trained to retake territory quickly (Mobile Defense Doctrine)
Slot2: 2CP Artillery Field Officer. An Artillery Field Officer specializing in supporting troops is allocated to your command. (or Veteran Squad Leaders)
Slot3: 5CP Spotting Scopes. Equip your vehicles with spotting scopes to see further when stationary.
Slot4: 7CP StuG III Ausf. E Assault Gun. Allows the requisition of the StuG III Ausf. E Assault Gun onto the battlefield.
Slot5: 9CP 105mm Howitzer Barrage. A barrage of 105mm artillery shells will be fired at the target location. The number of shells fired depends on your current stored munitions. (Scavenge Doctrine)
Strategies and Rational
A balanced doctrine that provides support in all stages of the game. Early infantry support with counter attack tactics and officers or veteran squad leaders. Mid-game armour support with spotting scopes and Stug III Es to spot weak areas and exploit them. And finally devastating late-game artillery support to finish the opponent.
Additional Context
The Sturmartillerie was a key part of Germany's armoured arsenal throughout World War II. Its armoured assault guns were designed to support infantry on the battlefield. Considered the elite branch of the German artillery, these units coordinated with infantry and were a key element during attacks on enemy lines.