This is a trick question, right?
No. It's pretty simple. If (s)he wants to propose changes, let us listen.
Posts: 1281 | Subs: 3
This is a trick question, right?
Posts: 673
Ok, Commissar, exactly what changes do you want to see? List them all and why they would make sense.
Posts: 1281 | Subs: 3
As I said in first post - DShK MG emplacements, which will be able to build by engineers. Maybe (not sure) - BS-3 heavy AT gun in doctrines instead of M-42 and few other useless abilities.
Why would it make sense? Read thread, I explained it wide. Won't write it again.
Posts: 673
Yes, but most of the things you said were not true or blown out of proportion. Saying things like shocks do not have survivability and emplacements would fix maxim spam.
Posts: 1281 | Subs: 3
Posts: 875 | Subs: 2
Posts: 673
Not all defensive positions need to be static emplacements or bunker-like structures. As long as they have support weapons like the ZiS, Maxim, and even things like the M-42 and DShK, they still have a way to be defensive.
Posts: 1281 | Subs: 3
ZiS is deffensive, mortars are deffensive but... Maxim? DShK? A lot of people convinced me, that they both are OFFENCIVE HMGs, not deffensive. And that's quite right, cos with such arc of fire and such small AoE supression it can't effectively be "crowd control tool". For to be good defensive HMG Maxim should have wider arc of fire and area of supression. MG-42 is perfect deffensive HMG, Vikkers is good, 0.50 is awesome. But not Maxim.
And about bunker cost... Hm... I think we can make it like "USF bunker" in vCoH. 150 MP + 15 fuel and it will instantly have HMG in - no ammo upgrades. Guess it will be pretty fair.
Posts: 673
Interesting. How would this be not effective than an MG in a house, other than positioning?
Posts: 400
I don't know, 4-6 man squads never were a problem for me, cos they have really pretty same survivability. 2 additional man not always can save your unit. Of course it is annyoing to see, that UK's mortar mine wipes entire your squad or Katyusha's barrage, but for me it happens rare and game is pretty forginving even to Ostheers - 1 or even 2 men in squad usually survives after that. Insta wipe means only bad luck.
Posts: 1281 | Subs: 3
Posts: 3103 | Subs: 1
Soviet don't need to be fixed, seriously. Maybe some changes so that maxim is less important, but no buffs.
Posts: 400
Penals in their current state are simply insufficient for Soviet's infantry needs.
Posts: 673
The AA halftrack is much more practical than a bunker, can move, can be repaired, and allows you to spend the massive munitions float you have with most doctrines.
Posts: 1281 | Subs: 3
AA Halftruck costs too much for to be good "deffensive" tool. 270 MP + 30 Fuel + 120 Ammo for Quad. Just like 2 bunkers + 30 fuel and Tiering up. Concept of MG bunker is much more simplier and costs lesser.
Posts: 673
But is it not redundant? What would the bunkers add? Two bunkers are immobile and vulnerable to barrages and more vulnerable to tanks.
Posts: 3103 | Subs: 1
And i repeat, they don't need any buffs, only changes bordering sidegrades so that maxim is less prevalent. They are sitting at the top of the food chain along with OKW right now. You wouldn't buff OKW, why would you buff SU ?
Posts: 270 | Subs: 1
Posts: 301
Posts: 1216
33 | |||||
11 | |||||
69 | |||||
20 | |||||
4 | |||||
3 | |||||
1 | |||||
1 | |||||
0 |