USSR's Defenses - Way to "heal" Soviets
13 Apr 2016, 09:23 AM
#61
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MG emplacement not replacement for HMG team, but additional option for player. Wehrmacht or USF player build MG emplacement to cover their back or important Capture Point. It is tighter than HMG team. And if it will be destroyed, enemy will not get HMG.
13 Apr 2016, 13:32 PM
#62
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Not sure what you intend to put on the table with that video, it's a handful of upgraded vet3 units in yellow cover winning against a badly timed AP round MG42 that isn't in cover.
13 Apr 2016, 13:43 PM
#63
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Not sure what you intend to put on the table with that video, it's a handful of upgraded vet3 units in yellow cover winning against a badly timed AP round MG42 that isn't in cover.
But... would those units beat MG bunker on same position? I guess no.
13 Apr 2016, 13:45 PM
#64
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Experienced players wouldn't send the same units to fight a bunker head-on. E.g. Nobody do send AI squads to do an AT job.
13 Apr 2016, 13:59 PM
#65
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Video: and this is why MG should always have screening units, specially on the late game against upgraded squads.
13 Apr 2016, 14:03 PM
#66
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The MG would lose even if all squads were suppressed.
Cost, firepower and cover difference is way too immense for HM like that to stand a chance without a spotter to utilize max range.
Cost, firepower and cover difference is way too immense for HM like that to stand a chance without a spotter to utilize max range.
13 Apr 2016, 14:17 PM
#67
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Yeah, that video's functionally equivalent to saying the Soviets need bunkers because a Maxim ran in and set up to be in range of 3 Ober squads. The 42 might have actually have actually had a chance if it didn't waste time loading up IAP since it had an ISG right by it to help.
17 Apr 2016, 20:30 PM
#68
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