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russian armor

Reduce Braces Effect/ Mortar Pits less accurate

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11 Apr 2016, 08:46 AM
#81
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post11 Apr 2016, 08:45 AMHitman5


Stuka is very ineffective vs emplacements, especially with brace. You need multiple barrages to kill them. LeIG is actually more effective than stuka.


You just need to barrages once the brace in on cooldown.
11 Apr 2016, 08:52 AM
#82
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post11 Apr 2016, 08:34 AMEsxile


Then is it 40 fuel advantage over the 1st cromwell, not counting UKF side upgrades. I never lost a stug vs a bofor and I never say outrange.
First you damage the bofor with a mortar, force him to brace, wait 20 sec and then attack with a stug supported with infantry, spreak to not get them shred in one shot. The stug is more than enough to take a 70% life bofor. Hell, you can also smoke the bofor and attack ground with the stug from mid range if you want to make it safer!



his emplacements are virtually untouchable until you got the stug up. That's a long time to just leave him alone.

A mortar emplacement can easily deal with most mortar attack, or the bofor can just use its barrage ability. Even just one atg will repel any armor attack.

yes, it's a huge investment, but that investment will lock down a huge portion of a 2v2 map. You can conceivably cap around a sim city on a 3v3 or 4v4 map, but not a 2v2 map.
11 Apr 2016, 09:13 AM
#83
avatar of Hitman5

Posts: 467



You just need to barrages once the brace in on cooldown.


Barrage = brace on and then stuka has to cooldown. So no, it doesn't work like that.
11 Apr 2016, 09:17 AM
#84
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post11 Apr 2016, 09:13 AMHitman5


Barrage = brace on and then stuka has to cooldown. So no, it doesn't work like that.


Please, start to think.

You don't want to turn brace with Stuka's barrage.
You want to to turn brace in any other way.
11 Apr 2016, 09:42 AM
#85
avatar of Esxile

Posts: 3602 | Subs: 1



Please, start to think.

You don't want to turn brace with Stuka's barrage.
You want to to turn brace in any other way.


People have difficulties with the concept of brace and strategies to adopt around it. It is like, or unlike blobbing.

To be honest, I'm not surprised people complains a lot about Brace in 2vs2. Because 2vs2 has become a blobbing slug-fest till the highest ranks.
This means, same at the highest rank in 2vs2, you'll fine a lot of people who only know to blobb, and to blobb well in fact, combined with their mate with a unique splendid BO with few variant.
They can be listed really quickly: 2x Blob, 1x Blob together, 1x Blob + 1 spam support.

Brace is fortunately, or unfortunately a stopgap vs those strategies when they are poorly executed which is most of the cases.

To make an analogy, for the people who played Wow Vanilla long time ago, it is like fighting Vaelastraz, the so called clan/guilde killer. The easiest Boss encounter never made, but requiring high personal skill and knowledge of his own character to take down.
11 Apr 2016, 09:49 AM
#86
avatar of Zyllen

Posts: 770

jump backJump back to quoted post11 Apr 2016, 09:42 AMEsxile


People have difficulties with the concept of brace and strategies to adopt around it. It is like, or unlike blobbing.

To be honest, I'm not surprised people complains a lot about Brace in 2vs2. Because 2vs2 has become a blobbing slug-fest till the highest ranks.
This means, same at the highest rank in 2vs2, you'll fine a lot of people who only know to blobb, and to blobb well in fact, combined with their mate with a unique splendid BO with few variant.
They can be listed really quickly: 2x Blob, 1x Blob together, 1x Blob + 1 spam support.

Brace is fortunately, or unfortunately a stopgap vs those strategies when they are poorly executed which is most of the cases.

To make an analogy, for the people who played Wow Vanilla long time ago, it is like fighting Vaelastraz, the so called clan/guilde killer. The easiest Boss encounter never made, but requiring high personal skill and knowledge of his own character to take down.


Shut it about blobbing it has nothing to do with brace. Brace is the ultimate noob tool . a get out of jail free card. its time to add an ammo cost to this. 50 ammo everytime you brace is more then fair
11 Apr 2016, 09:56 AM
#87
avatar of Kreatiir

Posts: 2819

Brace is fine, it's just the commander that is wrong as hell.
11 Apr 2016, 10:23 AM
#88
avatar of hubewa

Posts: 928



The 3" and 4" mortars were purely using the UC as transportation, however the 2" version is as I suspected something that can be set up and fired from within the UC. I wasn't 100% sure of this earlier today, but now I'm reasonably confident:



Interestingly the 2" mortar was not only fired from the UC, there was a permanent mount in some UCs for it. So it was truly a Self Propelled Mortar, unlike the 3" and larger versions. Apparently the Australian 3" carrier was a specially modified version that could fire while mounted or dismounted, however that's not in British use.


My earlier concern it was unhistorical has been wiped. Hmmm, maybe this could be an interesting change while making Been Carriers relevant in the meta as well.

Certainly better than the mortar pit that we have now, give it normal mortar accuracy but with a mortar fire/move toggle (can do without, just a balance suggestion on the safe side) and this would be great, probably would cost 80 muni.
11 Apr 2016, 10:26 AM
#89
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post11 Apr 2016, 09:49 AMZyllen


Shut it about blobbing it has nothing to do with brace. Brace is the ultimate noob tool . a get out of jail free card. its time to add an ammo cost to this. 50 ammo everytime you brace is more the fair


What do you do when you see red flares over your mortars or when you hear rockets? You move them away or retreat to save them. And funny fact, it does not cost any ammo.

11 Apr 2016, 10:35 AM
#90
avatar of Zyllen

Posts: 770



What do you do when you see red flares over your mortars or when you hear rockets? You move them away or retreat to save them. And funny fact, it does not cost any ammo.



last time i checked weapon teams cannot take a direct arty hit or several. you analogy is stupid and isn't even remotely relevant.
11 Apr 2016, 10:36 AM
#91
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post11 Apr 2016, 10:35 AMZyllen


last time i checked weapon teams cannot take a direct arty hit or several. you analogy is stupid and isn't even remotely relevant.


They do. It's not like 1 shell gonna wipe them, unless you are unlucky.
You can even stand in the middle of Katyusha rockets and you have chances to surive.

And that's the whole point. You can move your mortars to save them from arty but you cant do that with pit.

Not to mentions things like at guns killing mortars.
11 Apr 2016, 10:41 AM
#92
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post11 Apr 2016, 09:49 AMZyllen


Shut it about blobbing it has nothing to do with brace. Brace is the ultimate noob tool . a get out of jail free card. its time to add an ammo cost to this. 50 ammo everytime you brace is more then fair


it has everything about to do, people complaining about Brace are usually blobbers, people not having multi micro skill.
Brace counter A-move blob and brainless Arty barrage the same way hitting retreat button does when your mobile mortar squad meet a blob or is focused by enemy superior arty.
11 Apr 2016, 11:46 AM
#93
avatar of OuTLaWSTaR
Donator 11

Posts: 453

jump backJump back to quoted post9 Apr 2016, 13:22 PMpugzii
Brace is a necessary evil, even with what you propose a wehr mortar HT/LeIG will hardcounter every emplacement.

Emplacements are totally fine EXCEPT cancer regiment and royal engineers.. these commanders just make emplacements retarded.


+1
11 Apr 2016, 11:58 AM
#94
avatar of Zyllen

Posts: 770



They do. It's not like 1 shell gonna wipe them, unless you are unlucky.
You can even stand in the middle of Katyusha rockets and you have chances to surive.

And that's the whole point. You can move your mortars to save them from arty but you cant do that with pit.

Not to mentions things like at guns killing mortars.


Then place your emplacement better ffs. they are meant as defensive support not front line units ffs.
11 Apr 2016, 12:41 PM
#95
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post11 Apr 2016, 11:58 AMZyllen


Then place your emplacement better ffs. they are meant as defensive support not front line units ffs.


You can't really defend them if they are placed on the middle of the map...
11 Apr 2016, 12:44 PM
#96
avatar of Zyllen

Posts: 770

jump backJump back to quoted post11 Apr 2016, 10:41 AMEsxile


it has everything about to do, people complaining about Brace are usually blobbers, people not having multi micro skill.
Brace counter A-move blob and brainless Arty barrage the same way hitting retreat button does when your mobile mortar squad meet a blob or is focused by enemy superior arty.


if your mortar pit get hit by several voks with shreks it means you have no been properly defending your stuff and you deserve to lose it.
11 Apr 2016, 12:45 PM
#97
avatar of Zyllen

Posts: 770

jump backJump back to quoted post11 Apr 2016, 12:41 PMKatitof


You can't really defend them if they are placed on the middle of the map...


LOL. so you cannot cover them with ATG's or mg or IS's ?
11 Apr 2016, 12:54 PM
#98
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post11 Apr 2016, 12:45 PMZyllen


LOL. so you cannot cover them with ATG's or mg or IS's ?

Because flanking the center of any map but one or two is hard. :snfBarton:
11 Apr 2016, 12:57 PM
#99
avatar of Domine

Posts: 500

Wtf is it about brace being retreat?

Brace isn't retreat, it's an invincibility button. Why don't Pak guns or Leigs have retreat? Why don't all factions defensive bunkers, base bunkers, base buildings or own emplacement like the OKW Flak emplacement or Flak HQ have brace?

Why is there no brace for the UKF FRP if the 'retreat' is so vital?
11 Apr 2016, 13:07 PM
#100
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post11 Apr 2016, 12:57 PMDomine
Wtf is it about brace being retreat?
Why don't Pak guns or Leigs have retreat?

Because they can't be suppressed, can't turn around instantly, therefore they aren't infantry squads mechanically-these heavy weapons are closer to actual vehicles then to infantry. They just die to infantry.

Why don't all factions defensive bunkers, base bunkers, base buildings or own emplacement like the OKW Flak emplacement or Flak HQ have brace?

Last time I've checked flak HQ had more then 800-1000hp, didn't costed any popcap, didn't received bonus damage from everything that isn't rifle.
And you've forgot already last years med truck+schwerer+ double ISG cheeze?

Why is there no brace for the UKF FRP if the 'retreat' is so vital?

Good question actually, but likely not to make sim city too effective, so you can bleed brit that way(forward assembly is literally made out of chopsticks and paper).
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