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russian armor

Best strategies and units, which exist no more

19 Mar 2016, 23:27 PM
#21
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post19 Mar 2016, 20:24 PMKothre
* Panzergrenadiers used to be tanky juggernauts that wiped everything

No movement penalty was the funniest shit ever. Get anywhere near close to a weapon team, it was dead no matter whether they retreated or not.
19 Mar 2016, 23:41 PM
#22
avatar of Intelligence209

Posts: 1124

Building artillery pieces to saturate the enemies base...

The old isu152 has to be my most favorite

Stugs defeating Su85s with ease..

Skill planes crashing and killing your army
20 Mar 2016, 00:09 AM
#23
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Any new commander the first month


Feuersturm, Overwatch, Elite Armor, Luftwaffe, Encirclement, the whole batch of "DLC limited edition commanders (specially for SU)" if we consider that as "new". Agree on the rest.
20 Mar 2016, 00:46 AM
#24
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

focus site no penalty su85
20 Mar 2016, 00:52 AM
#25
avatar of GreenDevil

Posts: 394

What about the good old days of "I've just built a Panther, so I win" they had enormous amounts of HP.

M3 Clown Car flamers?

What about when the only thing that could counter SU-85's was the Elephant?? They two shot P4's

I also remember the good old Ost Meta of Gren spam and P4 spam backed by Strafe Run was pretty unbeatable.
20 Mar 2016, 00:53 AM
#26
avatar of Intelligence209

Posts: 1124

Su85 sniping infantry...
20 Mar 2016, 00:58 AM
#27
avatar of GreenDevil

Posts: 394

What about the invincible Sov FHQ, which was Free and gave super human buffs to mortars, during the time that buildings were near indestructible
20 Mar 2016, 01:00 AM
#28
avatar of BlackKorp

Posts: 974 | Subs: 2

Sturmpioneers with kind of Panzergrnadier STG's :megusta:
20 Mar 2016, 01:11 AM
#29
avatar of EtherealDragon

Posts: 1890 | Subs: 1

CAS Insta-Strafes that spelled doom for any vehicle unless you had awesome reaction time coupled with Oprah giving out LMG42s to every Gren and Shreks to every Panzergrenadier in Europe.
20 Mar 2016, 01:23 AM
#30
avatar of Stug life

Posts: 4474



Feuersturm, Overwatch, Elite Armor, Luftwaffe, Encirclement, the whole batch of "DLC limited edition commanders (specially for SU)" if we consider that as "new". Agree on the rest.

Does any commander that you mentioned exist ?
20 Mar 2016, 02:00 AM
#31
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Soviet radio intercept showing you exactly where each mine and bunker was built.
20 Mar 2016, 02:34 AM
#32
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

CAS Insta-Strafes that spelled doom for any vehicle unless you had awesome reaction time coupled with Oprah giving out LMG42s to every Gren and Shreks to every Panzergrenadier in Europe.

Extraordinarily apt depiction, 12/10.
20 Mar 2016, 11:00 AM
#33
avatar of Vamp

Posts: 40

SU85 turbo reverse speed + pinpoint accuracy, which allowed them to snipe on the move.
20 Mar 2016, 14:25 PM
#34
avatar of Grim

Posts: 1097

CAS Insta-Strafes that spelled doom for any vehicle unless you had awesome reaction time coupled with Oprah giving out LMG42s to every Gren and Shreks to every Panzergrenadier in Europe.


10/10

Your description is so vivid I almost retreated back to base for fear of being pinned.
20 Mar 2016, 15:07 PM
#35
avatar of kingdun3284

Posts: 392

OP CAS instant suppression
Rear useful volley fire
Rear normal damage rifle grenade
240MP MG42 better than .50cal at all aspect
Sherman bugged mini gun
Useful B4 203
Super 120mm mortar
OKW op flame nade
KT that solo 7 ATG from the front
Unlimited KT
F1 reversing speed panther
Op kubelwagen
1.5 armour invincible Ober
60 munition M1919
Normally performed P47
Turbo mortar
Super bofors
Rambo commando
Super centuar AA
stug E sniper
Super target weak point
Laser guided shercks
Crocodile wasp
Gtenadiers vet2 mortar nade
MG howitzer
0 kill vet 3 mg42
SUPER RNG Jackson
Build fuel cache for munition
Team share opel bonus



20 Mar 2016, 22:20 PM
#36
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I totally forgot about the Panther and Tiger drag racing Blitzkrieg... *shudders*

That and turbo-fire Stug E - you were shocked if you didn't see Mechanized Assault every damn game.
20 Mar 2016, 22:28 PM
#37
avatar of ElSlayer

Posts: 1605 | Subs: 1

Infantry hit the dirt when there was explosion nearby. That made ZIS barrage quite good because it could hold enemy blob in place by itself.
20 Mar 2016, 22:37 PM
#38
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post20 Mar 2016, 14:25 PMGrim


10/10

Your description is so vivid I almost retreated back to base for fear of being pinned.


And got stukad in base :clap:

Btw nobody remembers the days of good old 10 minute sherman?

Or mg42 that could suppress and kill whole soviet armies coming from different directions even though it was 3 men squad?

Also the times when guards vehicle pin ability was the reason germans always used smoke commanders :D

And of course the epic t-34/85 call in meta :P also known as cpt molo strat (only engies, m3s, guards and 85s with no tech)
22 Mar 2016, 16:05 PM
#39
avatar of Blalord

Posts: 742 | Subs: 1

- Unlimited Range Vickers with Vet 1 stack bug

- Shermans with 0.1 sec reload speed with Vet 1 stack bug
22 Mar 2016, 20:08 PM
#40
avatar of Cabreza

Posts: 656

Shocks in an M3. :brad:
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SHOUT IT OUT!

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Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Today, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM

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