Miragefla also converged to pretty similar ideas such as yours for his mod:
https://www.dropbox.com/sh/h1bqidtqtcpvz9j/AACBA2kPuicj4xB_L7wDbHWta/competitive%20changelog%20british.txt?dl=0
What do you think of these changes?
- IS flare range increased from 20 to 40
- Sniper flare range increased from 30 to 50
The throwing range definitely needs to increase. There is no doubt about that. Currently, the ability feels unusable, and I find it very hard to justify upgrading a Tommy section with Pyro (and lose out the medkit upgrade). Instead, I could always go for a Sniper that can throw further and spot almost just as good.
- Coordinated Fire (Sniper/IS/Concentration Barrage) scatter angle reduced from 9.25 to 5.6
- Coordinated Fire (Sniper/IS/Concentration Barrage) max scatter reduced from 18.5 to 12
According to Relic bugfixes for 25 Feb, they did something to improve scatter, so that the ability doesn't completely suck for larger maps. They seem to have done something to cap horizontal scatter for this weapon as, currently, shots tend to land on the same postal code as you order them to.
Note, that if you are reading stats from the CoH2 Tools Attribute editor, it hasn't been kept up to date ever since 25 February (at least).
- Coordinated Fire (Sniper/IS/Concentration Barrage) gun rotation doubled (from 25 to 50)
That would definitely help a lot. Miragefla actually implemented an ability in his mod to let you pre-face howitzers, and it looks pretty wicked.
- Coordinated Fire (Sniper/IS/Concentration Barrage) AOE increased to 8 from 6 with distances 2/4/6 from 1.5/3/4.5 (Now matches ML20)
The AoE of the barrage could use a small buff to justify its price. That's one way to go. However this might turn howitzers into a better ML-20 (because you are unloading your barrage with two shots at the same time, instead of one).
- Sexton AOE increased from 6 to 7 with distance 2/4/6 from 1.5/3/4.5 (Now matches Priest)
- Sexton pop cost reduced from 14 to 10
- Sexton cost reduced from 375/90 to 340/80
With those changes, the Sexton will fire fewer shells than the Priest, and each shell will deal 20% less damage. If we consider that the Priest is in a balanced state (I'd say that it is), this might make the Sexton a bit OP for its price.
- Vs non-moving targets, you have the new & improved artillery call-in
- thus, you mostly the Sexton to really cover for the moving targets. In this case, only the first few shells have a chance to hit, anyway.
- Valentine damage increased from 80 to 120
- Valentine pop cost reduced from 12 to 10
I think that this buff might turn Valentine into a mini-Cromwell or a better-AEC-with-crush. I think I like what Miragefla does to improve Valentine's utility and improve its synergy with the Sexton:
Valentine Tank
Reduced its population and veterancy requirements as this is a support tank with only moderate combat effectiveness which made it difficult to gain veterancy.
-Population from 12 to 9.
-Veterancy from 1820/3640/7280 to 1400/2800/5600
-Valentine Sexton Supercharge Barrage no longer shares a cooldown with the main barrage.