Thats 20%.
Get your facts straight.
Ty where can I see this information apart from cog stats and the game itself
Posts: 4474
Thats 20%.
Get your facts straight.
Posts: 1072
Its misleading to estimate numbers only. If you count mp+fuel and unit types for that mp fuel its would be clear oh teching is cheap as okw is.
Ie sov sniper mg cons cost more than same oh units
All Light vehicles, mediums same story with bigger MP/F difference. Esp mediums. Only heavies have same price.
Posts: 4630 | Subs: 2
Posts: 1617
It's very simple.
If I play agasint 1000+ rank, my emplacements are killing them.
If I play agasint 500+ rank, my emplacements with this new doctrine are rekting them.
But if I play agasint decet AT, let's say top 200, they have no problems wit coordination and killing one by one each emplacemtns.
So....? L2P
Posts: 4630 | Subs: 2
Semoskiy, Minsk, Crossing, Kharkov
Posts: 1617
Minsk? Nah..
But that's the problem with maps, not emplacements.
Posts: 1072
It's very simple.
If I play agasint 1000+ rank, my emplacements are killing them.
If I play agasint 500+ rank, my emplacements with this new doctrine are rekting them.
But if I play agasint decet AT, let's say top 200, they have no problems wit coordination and killing one by one each emplacemtns.
So....? L2P
Posts: 1072
Emplacements are stupid design...requires zero user input yet still gets the job done.
Now with the cancer regiment, on these maps they are beyond sanity with the HP boost. Covering 2 VPs, counter-arty barrages the whole map.
I'd pay a LOT of money to see them removed.
Posts: 4630 | Subs: 2
Posts: 1072
I find that even top can struggle, not becasue they are bad but becasue of bad approach.
I admit that Pit on Moscow behind wodden building at south spawn can be cancerous but most of the time, especially in late game it's super easy to kill them.
Force brace, drop incendiary, dive bomb, railway, lefh, and finish with mortars/leigs + very often you will get extra RE/IS wipes.
Sure, they are almost zero micro, but on the other hand they are risky. Can;t move them, once you lose the ground, you gonna lose emplacement or weak vet.
Posts: 4630 | Subs: 2
Its only risky if you build emplacements that are isolated from your ally because then the enemy can easily swarm you 2v1. I will agree that aggressive isolated mortar pits are risky but due to their insane range that needn't be the case. Also note that mortar pits can't be decrewed so once you've purchased it there are no futures costs you'll have to pay to reinforce it. In contrast, you can decrew enemy ISGs and mortars (losing their vet) so they must pay ~125 mp to recrew.
You say only noobs will have a hard time killing emplacements? Well I say only noobs will have a hard time keeping their emplacements alive.
My favourite factions are Brits and Ostheer. Of the two the only one i can bare to play nowadays is Brits because dealing with brit emplacements as Ostheer is too hard even with a teammate.
Posts: 1072
Opposite, very often emplacements cost you way more MP, especially when you are in need to repair them and random shells from mortar/leig wipes you squad or RE. It happens quite often.
Personally I have less troubles with emplacements as OST. I just pick doctrine with MHT, LeFH and wreck them hard.
Posts: 2635 | Subs: 4
Permanently BannedIt's very simple.
If I play agasint 1000+ rank, my emplacements are killing them.
If I play agasint 500+ rank, my emplacements with this new doctrine are rekting them.
But if I play agasint decet AT, let's say top 200, they have no problems wit coordination and killing one by one each emplacemtns.
So....? L2P
Posts: 4630 | Subs: 2
So maxim spam was not strong before you dont try play more with axis, now emplacements are not broken with taht doc . Looks like old Katitof write about m5 summer patch that thay are fine .
Posts: 875 | Subs: 2
Posts: 148
Posts: 181
the bofor suppression barrage need its range lowered to 60 meters from 80meter. The suppression barrage basically allow the emplacement to counter its own counter, the mortar. As ostheer you're basically locked into the mortar HT in order to counter the emplacement.
the mortar emplacement should have its auto fire range lowered to 80 meters. 115 is far too much coverage. maybe lower cost to 360 mp to compensate.
(hopefully the british will get a non-doctrine mobile artillery)
Posts: 269
Posts: 54
Face the facts. Relic has a skeleton crew on this game and the fact that sh*t game design like Bofors makes it into the game is proof. Non-interactive campy playstyle that requires a strict counter and commander to beat.
Worst Developer on the planet.
Posts: 5279
49 | |||||
10 | |||||
1 | |||||
0 |