The Statistics
![](https://i.imgur.com/U7etNFb.png)
![](https://i.imgur.com/jx5nx96.png)
![](https://i.imgur.com/yy8CqFm.png)
![](https://i.imgur.com/2Kv86Sw.png)
Breakdown
Ostheer seems to have come out of the patch strongest. A bad drop during patch day was quickly followed by a big spikes in 1v1 and 2v2. Bringing them back to average on 1v1 and skyrocketing all the way to the top faction in 2v2 in one day. Only teamgames saw negligible drops.
Soviets seems to be the biggest losers with big winrate drops in small games and maintaining it's low poition in teamgames as well. Seemingly solidifying it's postion as the current worst faction.
OKW seems to be benefiting slightly from the changes. Gaining a small increase in 1v1 and another big one in 2v2 that seems to align with ostheer's spike. But oddly losing a bit of steam in teamgames, most likely being a symptom of USF's spike.
After an unusual high spike in 1v1s USF dropped back down to average in 1v1, but also took a small drops in 2v2 as well. But in an unuasual turn of events, it seems like the return of veterancy has brought USF back from the dead in large team games.
UKF saw a small increase patch they which then decreased back the next day, currently the best allied faction in 1v1, but worse at 2v2. They are still carrying the allies in large teamgames.
Analysis
- The return of vet has definitely hurt allies and benefited the axis factions.
- Seems the change didn't help soviets as much as thought. Penals despite their scaling damage still die like flies and cons still aren't cutting it without maxims.
- USF really needed it's vet for teamgames. Seems like the full power of their vet 3 rifles are a big factor in them being relevant in those modes.
- Ostheer likely gained a lot from the return of vet to units like pgrens and ostruppen.
- Wouldn't be suprised if sapper buffs are helping brits in 1v1, but it's odd they aren't getting the same results in 2v2.
So what is everyone else's opinion on things. Any factions or units feeling stronger/weaker?