"Real" Vet 3 Bar blobs are ridiculously over-performing now
Posts: 794
This is a topic solely dedicated to RM and bars/M1919, not just a general point of view about the vet fix. There are already multiple threads about that.
We have to take a look at their vet bonuses first;
- alliesalliesAt vet 2 their already high ROF is further increased, turning them into a highly potent flanking unit. -%23 received accuracy means they are much harder to hit. Keep in mind that these powerful dudes are already a 5-Man unit. So far nothing too alarming.
- alliesalliesalliesNow that's when things turn into a messy balance issue, their received accuracy is reduced even further and their garands and anything that they pick up is %30 more accurate. They are indeed an elite inf unit at this point, and one of the best ones at that. Baseline inf shouldn't have such a powerful staying power, the problem many players were complaining about was the fact that they dropped like flies late game, causing heavy MP bleed and actually being useless.
Suggested Vet 3 adjustments;
Reduce their non-vet stock received accuracy and completely remove the -%20 received accuracy bonus at vet3; In my opinion it would be the best tweak. They are meant to shine early game, excelling at mid and close range. Their big target size is in contradiction with their role and actualy they suffer from MP-Bleed early game unless blobbed.
Completely remove the -%20 received accuracy bonus and instead reduce their reinforcement cost; Many folks suggested a reduced reinforce cost once they hit vet 3. I think that's the best idea regarding this "vet 3 terminator blobs" issue. The original MP bleed issue will be resolved but their invincibility is toned down.
Or alternatively
No double LMGs 2x bars is ridiculous. They render any and all kind of axis Close-range/midrange units useless and a single one is quite potent as well. And once at vet 3 they enter the invincible mode. And we won't be speaking about 2xM1919 as I am sure everyone has been molested by that at one point in his life at least.
Posts: 808
Posts: 2693 | Subs: 1
Posts: 243
Posts: 851 | Subs: 1
just wait and see what the patch is like, give it a few days and btw axis infantry should also be more potent. The received accuracy changes are too much of a nerf i think, but i agree with the lmg changes
Panzergrenadiers beat 2x BAR riflemen at mid range and under. Pumping heaps of munitions into riflemen is kinda how USF scales since they lack elite infantry.
+1 on Both. Wait a week at least before you make rageposts
Here we go.
Lol same reaction
Posts: 794
However, -%20 RA is not the best solution IMO.
Posts: 121
Posts: 1930
Posts: 1122
Posts: 2561
Posts: 794
Oega, remove your bias goggles and then you could at least read through the post. IO also suggest you to play as OKW and gain a less biased perspective.
Posts: 609
Posts: 680
You had this topic ready for posting before the patch beign released?
This. Horrible thread. I wouldnt mind a ban.
Posts: 2693 | Subs: 1
@ Aero; I somewhat agree but keep in mind that USF has a wide variety of AI vehicles and the pack howie. Elite inf is not an emergency necessity, especially not what we have now. But RM did lose their point past mid game.
However, -%20 RA is not the best solution IMO.
I think we have to wait and see a bit how the new meta will evolve. Perhaps changes are indeed needed, and your suggested reinforcement cost buff may be a nice solution if the received accuracy turns out to be too much.
I don't think the removal of the double weapon upgrade is a good idea; the weapons are balanced for price with the double equipment option already taken into consideration. A M1919 LMG for example is priced at 70 ammo despite being worse than a LMG42. BARs are likewise priced quite high for what you get compared to other weapon upgrades such as G43s, PPSH, thompsons etc. It would require extra balance adjustments and might cause some issues with weaponslots and weapon racks.
Posts: 976
We will see,i still need to play and watch more matches to validate that.
Posts: 17914 | Subs: 8
Posts: 1158
Posts: 851 | Subs: 1
My feeling is that the game will need some re-balance as Axis seem to be «enjoying» the patch more than the Allies, especially OKW 5 stars shreck blobs...
We will see,i still need to play and watch more matches to validate that.
Suck it up buttercup.
OKW were always meant to be fiercer with their 5 vets. They suffered through 2 nerfs, with the vet bug being the major one.
Just spam maxims like everyone else does.
Posts: 17914 | Subs: 8
Is this comparing vet 3 riflemen to fresh axis squads? Considering a vet3 rifle squad has reached it's maximum level, they should be compared to vet3 WM troops and vet5 OKW troops. Everyone gets good bonuses.
Maybe he just convinced himself that relic removed all vet from all axis infantry?
Posts: 444
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34857.859+13
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
4 posts in the last week
23 posts in the last month
Welcome our newest member, zowinfans
Most online: 2043 users on 29 Oct 2023, 01:04 AM