Login

russian armor

Sim City

  • This thread is locked
PAGES (10)down
27 Feb 2016, 15:01 PM
#21
avatar of Butcher

Posts: 1217

Oh, look. Super emplacements destroy the flow of the game. Told you so weeks ago with that magic power called common sense. :D

I guess the only viable tactic is to spam 222s before they can build up.
27 Feb 2016, 15:27 PM
#22
avatar of IGOR

Posts: 228

Bofors and mortar pit need so much micro.
so do your super tanks, just adapt dude.
27 Feb 2016, 15:36 PM
#23
avatar of SupremeStefan

Posts: 1220

adapt like USF before brits release ;p
27 Feb 2016, 16:40 PM
#24
avatar of Rollo

Posts: 738

Secure 1 vp, hold your fuel and get a 105mm to pound dat sim city to the ground.


sounds pretty x-rated
27 Feb 2016, 16:51 PM
#25
avatar of Hansey

Posts: 7

its just boring. trying the whole game to destroy a one click nonsense emplacement isnt coh for me. its like in vcoh. relic destroys the whole game for me when relasing fkn brits. i dont need brits in any ww2 game without dust or italians. relic keep destorying this lovly best rts ever
27 Feb 2016, 17:43 PM
#26
avatar of broodwarjc

Posts: 824

jump backJump back to quoted post27 Feb 2016, 05:27 AMJoeH


Putting 2-3 building somewhere and pressing a single button every 90 sec is not as hard as pulling of a flank with multiple tanks and infantry units.


The auto repair Engies from the FHQ die really easily so you really need to bring up REngies to keep repairing while dodging rocket strikes. It isn't as simple as pressing a button.

jump backJump back to quoted post27 Feb 2016, 14:00 PMDoggo
Sounds like people oppose strong defensive play, but love strong offensive play.


Then people turn around and complain about offensive blobbing.... :rolleyes:
27 Feb 2016, 18:00 PM
#27
avatar of Wrather

Posts: 6

jump backJump back to quoted post27 Feb 2016, 09:08 AMKatitof
Lightly quoting Relic from last stream:

"Just because few loud people don't like the playstyle, doesn't mean the playstyle should not be viable and supported by us, there is plenty of strats and counters to everything".


What else are they going to say?
"Sorry, we fucked up, but we need that P2W money so deal with it :^)"?
27 Feb 2016, 18:05 PM
#28
avatar of Khan

Posts: 578

I have not found emplacements to be OP. They do take time to kill, but they would be completely useless if you could kill them easily; like what you see with the 2cm flak AA emplacement.

Edit: I might however change my opinion if the new commanders prove to energize too well with emplacements.


Such static game play shouldn't be in the game at all. It's annoying AND boring as f*ck to play against. Doesn't need micro, besides repairs.

Much fun, very tactics. ResidentSleeper
27 Feb 2016, 18:13 PM
#29
avatar of pugzii

Posts: 513

jump backJump back to quoted post27 Feb 2016, 18:05 PMKhan


Such static game play shouldn't be in the game at all. It's annoying AND boring as f*ck to play against. Doesn't need micro, besides repairs.

Much fun, very tactics. ResidentSleeper


Playing as brits with no non-doctrinal indirect fire vs LeiG spam behind flak HQ auto reinforcing with med is just as cancerous, only now UKF players can yolo city to fight back.
27 Feb 2016, 18:16 PM
#30
avatar of Thamor

Posts: 290

Well brits now have their own destroy all rocket artillery, so you can go normal simcity backed with land matress...
27 Feb 2016, 18:29 PM
#31
avatar of Hansey

Posts: 7

jump backJump back to quoted post27 Feb 2016, 18:13 PMpugzii


Playing as brits with no non-doctrinal indirect fire vs LeiG spam behind flak HQ auto reinforcing with med is just as cancerous, only now UKF players can yolo city to fight back.


totally true dude. all began with stupid okw hq's. redesign them and u dont need to brit simcity
27 Feb 2016, 20:29 PM
#32
avatar of Gunner

Posts: 24

Is this more of a problem in 2v2/3v3/4v4 games? I play mostly Brits in 1v1 and it seems anything outside of a mortar pit and (maybe) a forward assembly, cripples your ability to control the map. I've tried emplacement spam a handful of times and I just found myself wishing I had more mobility.
27 Feb 2016, 20:42 PM
#33
avatar of Rappy

Posts: 526

jump backJump back to quoted post27 Feb 2016, 18:13 PMpugzii


Playing as brits with no non-doctrinal indirect fire vs LeiG spam behind flak HQ auto reinforcing with med is just as cancerous, only now UKF players can yolo city to fight back.


And Leig spam became a thing cos of the terminator blobs and no decent suppression tool. You can keep saying this was caused by that and going all the way back. Why stop at one level?
27 Feb 2016, 20:42 PM
#34
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

I played a couple axis 4v4s yesterday. A howitzer is pretty much essential. Festung Support seems tailor made for beating emplacements: mortar halftrack, offmap smoke, howitzer and sector artillery
27 Feb 2016, 20:46 PM
#35
avatar of Rappy

Posts: 526

I played a couple axis 4v4s yesterday. A howitzer is pretty much essential. Festung Support seems tailor made for beating emplacements: mortar halftrack, offmap smoke, howitzer and sector artillery

In my first game testing out the sim city commander the opponent built four howitzers. It was annoying for sure, but didn't do shit. I just ploughed in there with a churchill and artilleried them. I lost one forward reinforce point, that's it.
27 Feb 2016, 20:48 PM
#36
avatar of Iron Emperor

Posts: 1653

I hope they fix the vet bug fasr so I can test
27 Feb 2016, 22:51 PM
#37
avatar of pugzii

Posts: 513

jump backJump back to quoted post27 Feb 2016, 20:42 PMRappy


And Leig spam became a thing cos of the terminator blobs and no decent suppression tool. You can keep saying this was caused by that and going all the way back. Why stop at one level?


Yeah and this caused UKF to be fucked vs OKW if they played a certain way, now UKF can be cancerous back, I love it, I make Helms Deep every game.
27 Feb 2016, 23:22 PM
#38
28 Feb 2016, 01:33 AM
#39
avatar of Rappy

Posts: 526

jump backJump back to quoted post27 Feb 2016, 22:51 PMpugzii


Yeah and this caused UKF to be fucked vs OKW if they played a certain way, now UKF can be cancerous back, I love it, I make Helms Deep every game.


You always talk about UKF having been fucked vs OKW before this Sim City doctrine. But the stats show otherwise. I think you are living in a victim fantasy mate. I'll tune my violin for you.
28 Feb 2016, 01:51 AM
#40
avatar of Easy ♠

Posts: 57

This game got so boring since they added all these emplacements.
PAGES (10)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

623 users are online: 623 guests
0 post in the last 24h
12 posts in the last week
24 posts in the last month
Registered members: 49876
Welcome our newest member, Lekanterfki
Most online: 2043 users on 29 Oct 2023, 01:04 AM