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Land mattress damage

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27 Feb 2016, 01:36 AM
#101
avatar of Gustybreeze
Patrion 39

Posts: 64

jump backJump back to quoted post27 Feb 2016, 01:29 AMRappy
Well looks like Relic agreed with the community and nerfed it already...

"Added a target table modifier that reduces damage against buildings on the land mattress
Reduced the medium and far AOE profile on the land mattress main barrage slightly"


Source?
27 Feb 2016, 01:46 AM
#102
avatar of dreamerdude
Benefactor 392

Posts: 374

this thread man, fuck at least give this shit a week for an actual evaluation, like holy man.
27 Feb 2016, 01:48 AM
#103
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post27 Feb 2016, 01:29 AMRappy
Well looks like Relic agreed with the community and nerfed it already...

"Added a target table modifier that reduces damage against buildings on the land mattress
Reduced the medium and far AOE profile on the land mattress main barrage slightly"


I can't see any changes to the stats at all. Where did you pick up that announcement at?
27 Feb 2016, 01:50 AM
#104
27 Feb 2016, 01:54 AM
#105
avatar of Tetley

Posts: 187

FEBRUARY 26th HOTFIX

Reverted fix for Reinforcements not coming in with Proper Veterancy Modifier as this was causing multiple undesired behaviours when reinforcing upgraded units as well as various other related bugs.

Fixed an issue with the Land Mattress being able to reinforce to 6 members when recrewed.

Fixed an issue with the Advance Assembly repair engineers costing population.

Added a target table modifier that reduces damage against buildings on the land mattress.

Reduced the medium and far AOE profile on the land mattress main barrage slightly.

Updated various icons on call in units that can spawn from buildings.
27 Feb 2016, 01:54 AM
#106
avatar of Rappy

Posts: 526

this thread man, fuck at least give this shit a week for an actual evaluation, like holy man.


Give it a week? It could one shot any building on the map and 2 shot the OKW end game. No one needs to wait around for a week to fix that shit. It was uncounterable by the OKW. Save up for two land mattresses, click, click, game over. They did the right thing for balance.
27 Feb 2016, 02:40 AM
#107
avatar of Rollo

Posts: 738

Land mattress needs to come early when you consider it gets shut down by the Stuka.

Really it's dumb to compare with the Calliope, with the land mattress all you need to do is barrage it with a stuka or snipe incediary shot and it's dead.

It fires a lot of shells and fuel wise is cheap, but it's short range and 2 min recharge means it's easy to catch out with a few LMG bursts. Also bare in mind it costs more MP than the katy or werfer.

All in all I would rather have a non doctrinal mobile rocket platform like the katy/stuka/werfer
27 Feb 2016, 03:10 AM
#108
avatar of Rappy

Posts: 526

Cool. Does half the damage now to flak hq, still more than other rocket artillery does. Still one-shots buildings though. I guess that is intended.
27 Feb 2016, 03:13 AM
#109
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post27 Feb 2016, 03:10 AMRappy
Cool. Does half the damage now to flak hq, still more than other rocket artillery does. Still one-shots buildings though. I guess that is intended.


Nowadays everything one shots building.
27 Feb 2016, 04:16 AM
#110
avatar of Spinflight

Posts: 680

Bought the new commanders as soon as they came available and it's been nerfed before I even had a chance to try it?
27 Feb 2016, 06:04 AM
#111
avatar of bingo12345

Posts: 304

Now sexton cry for help!
27 Feb 2016, 06:05 AM
#112
avatar of Thamor

Posts: 290

It has not been nerfed just made more balanced. It was killing OKW Tech3 buildings too easily. So only building damage got nerfed...
27 Feb 2016, 06:11 AM
#113
avatar of Spinflight

Posts: 680

According to some unemployed scrubbers.

Some of us work for a living so giving the new commanders a weekend so that everyone could voice an opinion is only reasonable.
27 Feb 2016, 07:49 AM
#114
avatar of Bananenheld

Posts: 1593 | Subs: 1



Sorry, but this is really not funny at all. Its just bad taste making fun out of real suffering of other people.

I did laugh so it was definitely funny for me.
Although Funny how you can play games which tries to Reflect a real conflict were 50 Million real people died, and your having fun playing that ? You gross Psychopath
But beeing offened by a non gore edited historic Photography
If it broke a rule it will deleted surely
nee
27 Feb 2016, 07:58 AM
#115
avatar of nee

Posts: 1216

I personally think it is unremarkable. In my experience it was basically Pack Howitzer with even less utility and durability and comes much later. Firing AoE doesn't seem consistent. For what it's worth, I fired it onto a huge blob of AFK allied units and it didn't even inflict a single friendly casualty.
27 Feb 2016, 08:03 AM
#116
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post27 Feb 2016, 07:58 AMnee
I personally think it is unremarkable. In my experience it was basically Pack Howitzer with even less utility and durability and comes much later. Firing AoE doesn't seem consistent. For what it's worth, I fired it onto a huge blob of AFK allied units and it didn't even inflict a single friendly casualty.

Friendly fire does 1-10% damage only. No wonder it did nothing :facepalm:
27 Feb 2016, 08:12 AM
#117
avatar of BlackKorp

Posts: 974 | Subs: 2

jump backJump back to quoted post27 Feb 2016, 02:40 AMRollo
Land mattress needs to come early when you consider it gets shut down by the Stuka.

Really it's dumb to compare with the Calliope, with the land mattress all you need to do is barrage it with a stuka or snipe incediary shot and it's dead.

It fires a lot of shells and fuel wise is cheap, but it's short range and 2 min recharge means it's easy to catch out with a few LMG bursts. Also bare in mind it costs more MP than the katy or werfer.

All in all I would rather have a non doctrinal mobile rocket platform like the katy/stuka/werfer


I'am really thankful that you have changed your signature dude :wub:
27 Feb 2016, 08:16 AM
#118
avatar of NEVEC

Posts: 708 | Subs: 1

jump backJump back to quoted post27 Feb 2016, 03:10 AMRappy
Still one-shots buildings though. I guess that is intended.


Almost like stuka, lol.
27 Feb 2016, 08:19 AM
#119
avatar of Doggo

Posts: 148

jump backJump back to quoted post27 Feb 2016, 06:05 AMThamor
It has not been nerfed just made more balanced. It was killing OKW Tech3 buildings too easily. So only building damage got nerfed...


So it's been nerfed then.

I think with the new damage profile they should remove it's fuel cost and lower CP by 1-2 so that it can be relevant before Stuka invalidates it.
27 Feb 2016, 08:25 AM
#120
avatar of Spinflight

Posts: 680

Yep, utterly ridiculous that an infantry unit has a fuel cost.

Given that it has no armour and very low mobility it should beat the crap out of all other rocket artillery, seems distinctly meh to me.
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