Raketen should become uncloaked when capping
Posts: 471
Increasingly raketens are used as a behind-enemy-lines capper/tank killer. I understand why they have concealment given their relative lack of stopping power but an AT gun that can camouflage AND retreat just doesn't work.
My suggestion would be to automatically uncloak AT guns that are capping/decapping points.
Posts: 232
I'd suggest an alternative though - make it so that they have no capping power while cloaked. That way they'd have to decloak to cap or defend against being capped and you'd have less accidental uncloaking for the player.
Posts: 471
Fully agree that it's stupid.
I'd suggest an alternative though - make it so that they have no capping power while cloaked. That way they'd have to decloak to cap or defend against being capped and you'd have less accidental uncloaking for the player.
Yes, good idea.
Posts: 8154 | Subs: 2
Posts: 794
Posts: 640
I think an AT gun being able to sneak through enemy lines and cap points while hidden is just silly.
Agree.
They should nerf maxims, vickers then.
I think they will do something about maxims eventually. Vickers though, doesn't suppress in one burst but has a very wide arc.
Posts: 3103 | Subs: 1
They should nerf maxims, vickers then.
?????
Posts: 367
I think an AT gun being able to sneak through enemy lines and cap points while hidden is just silly.
Increasingly raketens are used as a behind-enemy-lines capper/tank killer. I understand why they have concealment given their relative lack of stopping power but an AT gun that can camouflage AND retreat just doesn't work.
My suggestion would be to automatically uncloak AT guns that are capping/decapping points.
+1
Posts: 1653
Posts: 468
They should nerf maxims, vickers then.
Could you please tell me how does MGs relate to invisible units capping points?
I do not see invisible maxims and vickers capping points.
I'm sure one of those two are a problem but that is in another thread.
If you're so concerned about it, please bring the topic back up in the old thread or create a new one and keep this one relevant about the topic.
Posts: 500
I do not see invisible maxims and vickers capping points.
Because they're invisible
Posts: 471
no cloack until vet 3 and range to 50?
Nah, Raketens don't need an outright nerf. They just shouldn't be used as behind-enemy-lines partisan-style troops, it's an AT gun for God's sake.
Posts: 24
Fully agree that it's stupid.
I'd suggest an alternative though - make it so that they have no capping power while cloaked. That way they'd have to decloak to cap or defend against being capped and you'd have less accidental uncloaking for the player.
+1
Keeps utility while fixing the problem.
Posts: 199
I don't know if they should remain cloaked in enemy territory. I have sent 3 of them cloaked in a pack hunting for repairing tanks to very good effect. They are slow but 3 cloaked pack a punch on any damaged tanks and only counter is to not repair a tank anywhere outside of base.
Pop cover fire and retreat for free tank kills.
Posts: 622
Posts: 1593 | Subs: 1
Good one
Because they're invisible
Should be made across the board, no cap while cloak. When you play lategame vs Partisan with whole map covered in yellow cover u will understand.
Posts: 5279
ALSO the vet 1 for the rakk is no speed debuff when camod iirc so that makes it extra handy for stealth capping.
Also obviously other "stealth" units shouldnt be effected (snipers, ambush camod Wehr lads, partisans ect)
Posts: 3103 | Subs: 1
I like the no cap while camod and agree that the same treatment would need to go for the zis as well.
While logically consistent, if they didn't I wouldn't complain since ZiS-3s can't retreat and move like molasses while stealthed.
Posts: 5279
Posts: 1216
Anyways I do think cloaked should remove, or at least reduce, capping. But I do think similar logic should apply to other stealthed units like snipers.
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