INFANTRY (NOT INCLUDING TEAM WEAPONS*) WEAPON VETERANCY WILL NOT WORK ON REINFORCED MEMBERS, ONLY ON THE MEMBERS PRESENT WHEN YOU HIT A VETERANCY LEVEL
All those accuracy, cooldown, etc bonuses only apply to the squad members who are alive when you hit a new level of veterancy. Their bonuses will apply to any weapon they use (even if they pick it up after vetting up), but the bonuses will not transfer to a newly reinforced model, even with a slot item type weapon.
As such, for non team weapons, veterancy provides ability changes and received accuracy, but any DPS changes will be gone as soon as every one of the original members of the squad are dead.
How long has this been true? Atleast since October, which was when Relic was last messing around with the veterancy system (trying to remove stuff stacking on abandon etc). But it could very well have been in place for a lot longer.
Why haven't people noticed? The effect is kinda delayed with weapon upgrades because slot items will always be moved to the next oldest member of the squad, so if you're only losing 1 or two models before retreating you will lose DPS very gradually because slot item weapons make up such a large portion of your DPS in this game. And people have certainly noticed how conscripts, the guys with no slot weapons (well, apart from ppsh) scale nowhere later on, as their DPS ends up being the exact same as on minute 1 eventually.
A simple way to check yourself because you won't believe anyway is to get a vet3 pathfinder squad. These guys have +5 range at vet3. Get a guy or two killed from the squad, reinforce, and watch in awe as the reinforced members of the squad wont have the extra range anymore. Or try vet4 obers with all original members killed, never suppression. ETC.
*As for team weapons, the team weapon itself is always alive so veterancy is applied to it just fine. This still means that the groupies in the team weapon are not gaining veterancy bonuses after dying once, but their DPS is generally not an issue anyway.
As a side note there's a couple of squads which have their received accuracy modifiers as apply_to_entity and thus those won't work on reinforced members of the squad either.
Tommies
Sappers (construction rate & received accuracy)
Lieutenant
Captain
Major
In short, Relic pls
Gamebreaking veterancy bug
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This issue is in our database and being looked at.
Thanks
Zomg, hotfix?
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When Relic fix this it will make it an entirely new game - I look forward to Company of Heroes 2.5 now with persistent infantry vet.
I doubt it will change the game to the extent you suggest, if they get around to it at all.
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Relic pls.
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If it is true it almost makes sense how as games drag on and on and on the bleed becomes unbearable even on vetted squads... Since they're losing their defensive bonuses.
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Company of Heroes 2.5 confirmed.
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If this is true... Mind = blown...
If it is true it almost makes sense how as games drag on and on and on the bleed becomes unbearable even on vetted squads... Since they're losing their defensive bonuses.
Defensive bonuses are applied to the whole squad, so this bug isn't related to them.
What this bug does affect are WEAPON MODIFIERS. (accuracy, cool-down time etc.)
It definitely explains why conscripts scale horribly without ppsh upgrades.
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If this is true... Mind = blown...
If it is true it almost makes sense how as games drag on and on and on the bleed becomes unbearable even on vetted squads... Since they're losing their defensive bonuses.
That's false. Unless you're a certain unit (Tommies) most of that defensive veterancy transfers over as it applies to the squad. What doesn't apply is offensive veterancy as those are applied to weapons.
I actually managed to get a work around by moving the veterancy to the entity file itself, not the squad, and made it so specific requirements triggers those offensive boosts and also not apply when they are on team weapons . The only thing that may be an issue with Conscripts merging where they will use the Conscript offensive veterancy rather than the that units offensive veterancy.
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That's false. Unless you're a certain unit (Tommies) most of that defensive veterancy transfers over as it applies to the squad. What doesn't apply is offensive veterancy as those are applied to weapons.
Doesn't this also apply to Sappers? (According to Cruzz, it definitely applies to the Heavy Engineer armour bonus).
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This issue is in our database and being looked at.
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You know, people in this community tend to complain about Relic a lot, and I have basically ignored it until now.
But this is ridiculous. If I'm understanding you correctly--and please tell me if I'm not--this was already a known issue. So what exactly was the strategy here? Stick your fingers in your ears, go "la la la" and hope nobody ever notices that veterancy is fundamentally broken?
It's pudding like this that gives Relic a bad name with the playerbase. (And I know this isn't your fault specifically, Kyle, just saying).
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Please don't jump on Cuddletronic.
When he says the issue is in our database, it means that Relic picked it up from that thread here, 1 hour before this thread was created:
https://www.coh2.org/topic/49433/pyrotechnics-supplies-vision-bug
This means that they've only recently become aware of this bug (and hopefully they will fix it soon!)
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You know, people in this community tend to complain about Relic a lot, and I have basically ignored it until now.
But this is ridiculous. If I'm understanding you correctly--and please tell me if I'm not--this was already a known issue. So what exactly was the strategy here? Stick your fingers in your ears, go "la la la" and hope nobody ever notices that veterancy is fundamentally broken?
It's pudding like this that gives Relic a bad name with the playerbase. (And I know this isn't your fault specifically, Kyle, just saying).
It's possible this might be a knock on from the fix for the Veterancy Stacking Issue. This is something new, its not a "Veterancy Never Worked" thing.
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