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Replace spio with vgren as okw starting unit

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16 Feb 2016, 18:05 PM
#81
avatar of 5trategos

Posts: 449

I don't know that it can be said any clearer that this is not a balance issue.

Sure, sturms will win at close range, but they have to get there in the first place, which puts the micro burden on the OKW player. They trade at a loss in all other cases, even when they cause an early squad retreat.

Win rates don't support this as a balance issue either.
16 Feb 2016, 18:11 PM
#82
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3



I would say it is more like half and half with the against just trolling with "lol no".


"lol, no" absolutely not trolling, it's just that the guy who said that doesn't want to go trough the effort of explaining it to you and wants just to get over with it.

Also add polls in the future so that we don't have to answer to you.
16 Feb 2016, 21:46 PM
#83
avatar of PanzerGeneralForever

Posts: 1072



Give OKW both fuel for the first few minutes.

You are advocating this as a legit response?


He takes one , you take the other. Only 4v4 maps really have natural fuel sectors.
16 Feb 2016, 21:50 PM
#84
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post15 Feb 2016, 22:00 PMpoop
Ijust realised..

Volks have..

conscript level cheapness
Penal squad anti garrison
shock/gaurd grenade capability
Partisan AT ability


they are all soviet infantry rolled into one unit.

They don't have doctrinal:
Sprint
Flame throwers
AT nades

Hmm k?

16 Feb 2016, 22:11 PM
#85
avatar of Captain QQ

Posts: 365



He takes one , you take the other. Only 4v4 maps really have natural fuel sectors.


Demonstrably false
16 Feb 2016, 22:19 PM
#86
avatar of Captain QQ

Posts: 365

jump backJump back to quoted post16 Feb 2016, 18:11 PMSirlami


"lol, no" absolutely not trolling, it's just that the guy who said that doesn't want to go trough the effort of explaining it to you and wants just to get over with it.

Also add polls in the future so that we don't have to answer to you.


Why are you being so hostile?
16 Feb 2016, 23:55 PM
#87
avatar of thedarkarmadillo

Posts: 5279


They don't have doctrinal:
Sprint
Flame throwers
AT nades

Hmm k?


And the soviet dont have any mobile AT without a doctrine, elite infantry or a heavy fucking tank. If you want any of those you need to greatly refine your commander choice (no NKVD) if you want ALL of those you get... The isu commander with guards iirc... And I think thats a premium as well (idr) I think his point however is that ANYTHING the Soviet can do the okw can do more efficiently except spam machine guns.( also if it comes down to being able to Sprint and being able to kill....anything I think we all know the better choice)
17 Feb 2016, 02:01 AM
#88
avatar of PanzerGeneralForever

Posts: 1072


And the soviet dont have any mobile AT without a doctrine, elite infantry or a heavy fucking tank. If you want any of those you need to greatly refine your commander choice (no NKVD) if you want ALL of those you get... The isu commander with guards iirc... And I think thats a premium as well (idr) I think his point however is that ANYTHING the Soviet can do the okw can do more efficiently except spam machine guns.( also if it comes down to being able to Sprint and being able to kill....anything I think we all know the better choice)

I was responding to his comment about volks having all the soviet abilities in one unit. I was list some thing the soviets have that the OKW don't. If you want to include all the OKW units go ahead.

Also, you said that anything the soviets can do the OKW can do more efficiently. This simply isn't true. There are many units and abilities OKW doesn't have. Demos for example. Also, efficiency is the cost effectiveness of something. Just because the OKW has better units does not mean the are more efficient. Nearly all the OKW units are more expensive than there counter parts.

And please don't think I'm an OKW fanboi. They are tied for my least favorite faction with USFs. Both factions are all about blobbing main infantry. (Both have AI and AT hmmm)
17 Feb 2016, 02:06 AM
#89
avatar of PanzerGeneralForever

Posts: 1072



Demonstrably false


Ok can you demonstrate that I'm false?

If he's putting his best unit to one fuel, you put yours to the other. Hmmk?
17 Feb 2016, 07:48 AM
#90
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



i test in Sov green cover (sandbag), the only allied core infantry cant survive the Spio rush is cons..

while IS n Rifle manage to kill them during the rush


this is true. this is also why spios should not rush unless the IS or riflemen are out of cover. ideally they'd also be facing away from the spios. if spios close before the IS or riflemen can fire then the spios win. how easy this is for spios depends on the map and the player. spios can also duck back just behind shot blocks and win if the IS or riflemen try and turn the corner.
17 Feb 2016, 08:31 AM
#91
avatar of ashxu

Posts: 124



this is true. this is also why spios should not rush unless the IS or riflemen are out of cover. ideally they'd also be facing away from the spios. if spios close before the IS or riflemen can fire then the spios win. how easy this is for spios depends on the map and the player. spios can also duck back just behind shot blocks and win if the IS or riflemen try and turn the corner.

provide a video or i'm going to call bullshit. I posted a video and did multiple tests and Sturms have a very good chance at killing IS in green cover from max distance.



not 100% sturms will win but a very good chance.

and this is assumng max distance, if they come out from around the corner or any other true sight shenanigans, the IS have no chance. Or if the IS need to reposition after finding Sturms capping a point, they also have no chance.
17 Feb 2016, 11:58 AM
#92
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

Well i did my own tests in green cover, remember that buildings would be a totally differen't thing. (a nightmare to clear)



It all comes down to rng and positioning, but spios get punished enough for green cover assault. You also need to take in account that those sturms always end up with so little health that they have to also retreat, so its a loss for okw or a tie, never a win. Sturm models are also the most expensive of these squads.
17 Feb 2016, 12:31 PM
#93
avatar of ashxu

Posts: 124

jump backJump back to quoted post17 Feb 2016, 11:58 AMSirlami
Well i did my own tests in green cover, remember that buildings would be a totally differen't thing. (a nightmare to clear)



It all comes down to rng and positioning, but spios get punished enough for green cover assault. You also need to take in account that those sturms always end up with so little health that they have to also retreat, so its a loss for okw or a tie, never a win. Sturm models are also the most expensive of these squads.

That isn't point blank, also you do realize that cover is negated at close range anyway so putting up the ghost sandbags is pointless.
17 Feb 2016, 12:55 PM
#94
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

jump backJump back to quoted post17 Feb 2016, 12:31 PMashxu

That isn't point blank, also you do realize that cover is negated at close range anyway so putting up the ghost sandbags is pointless.


i do, the reason for the sandbags is that they can't close next to them, and also if you had a second squad near, they would benefit from sturms not having cover against them. But that test proves your's wrong.
17 Feb 2016, 14:11 PM
#95
avatar of MoreLess3rd

Posts: 363



this is true. this is also why spios should not rush unless the IS or riflemen are out of cover. ideally they'd also be facing away from the spios. if spios close before the IS or riflemen can fire then the spios win. how easy this is for spios depends on the map and the player. spios can also duck back just behind shot blocks and win if the IS or riflemen try and turn the corner.


tnx, n i also forgot to mention. penal survive the Spio rush.. which i dont know y, but they just did. :)
17 Feb 2016, 15:17 PM
#96
avatar of Multihog

Posts: 83

Sturm + Kubel early game is just pure BS. As USF, all you can do is run around the map avoiding them until you get a blob going. It's VERY, very frustrating.

I guess you can beat Sturms alone without Kubel DPS from green cover max range, but who is retarded enough to not utilize some kind of a shot blocker? (in the video, the house could have been used to block LoS, entering from front door, exiting from back)
17 Feb 2016, 16:01 PM
#97
avatar of Ful4n0

Posts: 345

why a faction like okw gets such a potent engineer squad while USF get a engineer squad with no fighthing capabilities?

I am not saying this is wrong, just want to know the reasons...is it coz rifleman are so powerful in the early game?? or there is other reasons?

as I see it, sturmpio + volks are quite more powerfull than rifleman + RET, and then, you can holster your sweeper as OKW, you have AT upgrade for Volks with no side tech costs and inc nade at disposal without unlock, you can salvage and plant mines with spios and so on, while as USF, you only can spend manpower in fighting positions and make green cover with RET, but that´s all....(Well RET is supposed to be able to suppress squads by paying muni, but in the very early game you don´t want to spend munitions just to suppress a enemy squad, as you need this muni to clean garrisons with nades, or to give to RET a bar so you can use them as a figthing squad and not only to back-cap).


just asking.....as I seen both factions, OKW has better early game, very powerfull light vehicles (not sure if better or worse than USF light vehicles) such as puma, AA half track, luchs....and of course, OKW has better late game with non-doc rocket artillery , better mediums than USF and non-doc heavy aka KT.


sorry to OP if this go off-topic.


edited to remove some "?" signs in my questions, as other users in the past though I was very aggresive because I use more than one "?" when asking a question...

17 Feb 2016, 16:25 PM
#98
avatar of The_Courier

Posts: 665

USF has the least amount of trouble early game against OKW by far. Rifles eat Volks for breakfeast, lone Sturms can be taken down quite easily by dual rifles if need be, and Sturm + Kubel combo is a pain but you have the numbers to play around it until the Captain or M20 rolls out.

If this was a balance problem, the numbers would reflect it, and they simply don't. Yes, Sturms are powerful, but they are far from invincible superunits early game, they're fragile and costly to reinforce, and once the early game passes they lose a lot of their combat potential due to dying so fast.
17 Feb 2016, 16:50 PM
#99
avatar of Captain QQ

Posts: 365



Ok can you demonstrate that I'm false?

If he's putting his best unit to one fuel, you put yours to the other. Hmmk?




What you are saying, if I understand correctly, is that the opening Spio rushing my fuel on this map is just as effective as a Soviet engineer rushing the enemy fuel point.

Ok, lets say i did this. Spio has capped my fuel and has now got himself holed up in the building covering it in the south.

I cannot retake the fuel as it would be too close to the spios and I would lose lots of models. To get my fuel back I would need to put at least 2 cons on the fence by the road and spend the next minute shooting him out of the building.

Meanwhile, my engineers at the enemy fuel point have been forced off by a kubel or volksgren because they are only 4 men armed with nuggets.

For the price of annoying his fuel I am now without a tech start and have a severe lack of map pretense while the okw player got his fuel back first, did not experience any lag in teching and has more map control. All in the first 2-3 minutes.

False status: Demonstrated.
17 Feb 2016, 17:13 PM
#100
avatar of 5trategos

Posts: 449


What you are saying, if I understand correctly, is that the opening Spio rushing my fuel on this map is just as effective as a Soviet engineer rushing the enemy fuel point.

Ok, lets say i did this. Spio has capped my fuel and has now got himself holed up in the building covering it in the south.

I cannot retake the fuel as it would be too close to the spios and I would lose lots of models. To get my fuel back I would need to put at least 2 cons on the fence by the road and spend the next minute shooting him out of the building.

Meanwhile, my engineers at the enemy fuel point have been forced off by a kubel or volksgren because they are only 4 men armed with nuggets.

For the price of annoying his fuel I am now without a tech start and have a severe lack of map pretense while the okw player got his fuel back first, did not experience any lag in teching and has more map control. All in the first 2-3 minutes.

False status: Demonstrated.


Or you could cap the rest of the map and put the sturmpios in a position where staying in the house is a waste of time. Fuel points are not THAT important. If he wants to camp that house, let him. It'll be useless if he's outcapped or cut off.
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
Last Tuesday, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM

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