Never, because they said about 1.000.000 times its intended.
intended because it's not reasonable to fix it
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Never, because they said about 1.000.000 times its intended.
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Never, because they said about 1.000.000 times its intended.
@Obersoldat
I hope you do realize that is not possible, unless you're fighting against some of the biggest scrubs in coh2 world.
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If this is actually intended, it's the worst implementation of the feature that could possibly be done.
You've got a pop counter, which is the hard cap for every single team in the game, including USF. However, IF the USF player gets out of the vehicle, it lowers the pop-count (not explained anywhere in-game), allowing for more units to be made. It's then possible to get back into the vehicle, exceeding the pop-cap (also not explained in-game), resulting in the UI for the pop-cap to turn RED (i.e. bad), as well as display a value over 100%. All of this is without any consequence (which the red UI would suggest).
If this was actually intended, it would be explained either in a tutorial or via the UI, and the pop-cap wouldn't simply turn red. Further more, there would be some downside for exceeding the pop cap, as a trade-off of being able to exceed it in the first place.
No, my bet is that the feature was added, and this was an unintended consequence to which they don't really have a good solution to.
Leave it, but implement a MP and Fuel penalty for every 10 over the pop cap. It is just dumb when they can consistently reinforce 8 squads of RE while having 8 M10s on the field and fuel for replacements at the ready in a few minutes.
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German tank crews in 44-45 didn't know how to repair their own tanks and didn't recieve infantry combat training. American tank crews did.
In my recent 2v2 I had 3 1919 Rifles, 2 pack howies, 3 57mm, 2 Shermans, Jackson, 3 Calliopes, Ambu, Major.
Good luck dealing with that
And no, my enemies were not outplayed. We had similar armies all the time until I started to use this feature
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I would love to check the replay of that match, how your opponent (not outplayed as you say) did spend his fuel, what was his army composition etc etc...
70+120+120+120+135+140+140+140 fuel is lot of fuel available if your opponent was not outplayed...
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Well, enemies had Jadgtiger, Panthers, Werfers and some Pz 4s.
In our last, winning push I used 3 AT Gun, 2 Shermas 1 Jackson (with calliope support) vs Panther and Jadgtiger (not counting infantry)
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How does USF even reinforce if their current arbitrary popcap is 150+, or 99 when the vehicle crews are out of their tanks?