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New Commander: Terror Doctrine

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7 Feb 2016, 01:53 AM
#1
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Introduction/Welcoming
Hello, and welcome to my thread! I know I made a thread about this awhile ago, and it never really went anywhere, so I'm making a newer, more improved version of it. I hope you will enjoy reading though this commander suggestion, and I will try to explain it the best I can in both the main post, and the discussion section bellow. The commander I am going to be suggesting is going to involve improving the stats of friendly units, while degrading the stats of the enemy's.

Commander Name:

Terror Doctrine

Commander Portrait:



Commander Description:

Destabilize the enemy's will to fight though weapons of terror, and propaganda, while officers support and inspire your troops to fight harder. Dispatching elite Knight's Cross recipients and a fearsome Tiger Tank to break the enemy's morale. Finish them off by utilizing the superior firepower of the Schwerer Gustav to destroy all who oppose you.

Commander Abilities:

- (1 CP) Sturm Officer

- (7 CP) Zeal

- (7 CP) Knight's Cross Holders

- (12 CP) Railway Artillery (Updated version: https://www.coh2.org/topic/48788/ostheer-railway-artillery)

- (13 CP) Tiger Tank



IMPORTANT NOTE: The changes I intend to make to railway artillery will not only be in effect for this commander, but the other 2 commanders that include it as well! (Osttruppen Doctrine, and the Festung Armor Doctrine)

Information about new units/abilities:
Zeal:
Costs 150 100 Munitions
60 Second duration time
180 Seconds to recharge

Zeal provides different benefits depending on the amount of squad members an infantry squad has. The lower the number, the stronger the buff. Doesn't apply to team weapons, snipers, or the Sturm Officer.

3 Squad Members (Doesn't Apply to Knight's Cross Holders):
+15% Weapon Accuracy
-15% Received Accuracy
-15% Received Suppression
-50% Freeze Rate

2 Squad Members:
+30% Weapon Accuracy
-30% Received Accuracy
-30% Received Suppression
-75% Freeze Rate

1 Squad Member:
+50% Weapon Accuracy
-50% Received Accuracy
-75% Received Suppression
Immune to Freezing Effects

Original Zeal (From Company of Heroes 1):
http://companyofheroes.wikia.com/wiki/Zeal

Knight's Cross Holders:
  • 3 Man Squad
  • Squad costs 420 manpower
  • Model reinforcement cost is 90 70 manpower
  • Model health is 82 instead of 80

    Original Knight's Cross Holders (From Company of Heroes 1):
    http://companyofheroes.wikia.com/wiki/Knight%27s_Cross_Holders

    New Bulletins to be released alongside this doctrine & railway artillery rework:


    Teutonic Knights (Rare)
    Knight's Cross Holders move 3% faster, and are 2% harder to hit.

    More Mash, Less Potatoes (Rare)
    Knight's Cross Holders' 'Assault' ability costs 5% less.

    More Awards? (Rare)
    Knight's Cross Holders earn veterancy 5% faster.

    Conclusion:

    Overall my intention of this commander is to give the Wehrmacht Ostheer some more flavor and firepower. This commander is never necessary similar to how most commanders aren't (except if you're playing as soviets), but in my opinion, it would be a good addition to the commander roster for the next patch. I picked the abilities so that they would go along with the actual role of the commander (superior firepower and, of coarse, terror), which would, in-turn, avoid the same fate as the blitzkrieg doctrine (Which should really get different abilities). Thank you for reading this thread, and I hope you enjoyed reading it.

    Note: I won't be adding a poll mostly because people enter their answers in before they've discussed and given this enough time to be in a more 'final' state.

    The New Preview Mod for the Doctrine:
    http://steamcommunity.com/sharedfiles/filedetails/?id=685321769

    ~Karbinder
7 Feb 2016, 02:00 AM
#2
avatar of Skabinsk

Posts: 238

Command Panzer and Tiger tank would in my opinion be way too strong together.

Maybe mortar HT instead?
7 Feb 2016, 03:32 AM
#3
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Command Panzer and Tiger tank would in my opinion be way too strong together.

Maybe mortar HT instead?

I'd rather keep the Command Panzer because it really fits in with what this doctrine is about. Either way, it's not like when the Command Panzer buffs the frontal armor of the elefant, which has more armor than the tiger.
7 Feb 2016, 03:38 AM
#4
avatar of pugzii

Posts: 513

terrible idea - command tank + tiger? Lmao.
7 Feb 2016, 04:21 AM
#5
avatar of BeefSurge

Posts: 1891

Command tank + tiger? What about a COMMAND TIGER?!?

Then you would have space for a zeal ability
7 Feb 2016, 04:33 AM
#6
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Command tank + tiger? What about a COMMAND TIGER?!?

Then you would have space for a zeal ability

That might as well just be a tiger ace, but of coarse, that's unique to elite troops.
7 Feb 2016, 04:34 AM
#7
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post7 Feb 2016, 03:38 AMpugzii
terrible idea - command tank + tiger? Lmao.

Way to be constructive - Maybe the command tank could have a 0.95 received damage effect on the tiger instead of 0.8, or better yet, none at all.
7 Feb 2016, 04:43 AM
#8
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post7 Feb 2016, 03:38 AMpugzii
terrible idea - command tank + tiger? Lmao.

I finally figured out a replacement! Knight's Cross Holders. :bananadance:
7 Feb 2016, 05:07 AM
#9
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Added stats for the new unit and new ability.
7 Feb 2016, 05:37 AM
#10
avatar of BeefSurge

Posts: 1891

Trying to be realistic here, you have a higher chance of an Obersoldaten call-in because OKW and Ost can share commander units. (Ostwind, bunkers, Pak43, nondoc P4 and Panther)
7 Feb 2016, 07:34 AM
#11
avatar of ferwiner
Donator 11

Posts: 2885

If this thread was realistic it wouldn't propose ostheer commander. It is much more probable we will get brit commander next.
7 Feb 2016, 07:50 AM
#12
avatar of BeefSurge

Posts: 1891

A huge commander batch wouldn't be too surprising, there's many units left out to include:

Gerbeljager

Kettenkrad

Hotchkiss/Hetzer/Hummel

Luftwaffe Ground Forces

Commissar

US cavalry riflemen/hellcat/gliders

And I'm just scratching the surface
7 Feb 2016, 07:54 AM
#13
avatar of Shanka

Posts: 323

3 men squad seems too weak, why not adding an single model of KCH in squad (grens or/and PZgrens) for an X ammount of muni ? (while being limited to 4 max upgraded squad at the time)
7 Feb 2016, 08:55 AM
#14
avatar of ItchyGonorrhea

Posts: 107



Gebirgsjäger



FTFY.
7 Feb 2016, 08:56 AM
#15
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post7 Feb 2016, 07:54 AMShanka
3 men squad seems too weak, why not adding an single model of KCH in squad (grens or/and PZgrens) for an X ammount of muni ? (while being limited to 4 max upgraded squad at the time)


If they are powerfull enough 3 men are no problem. Look at soviet sniper team, they are just about ok being expensive 2 men squad. Or if you were around in the early days of coh2 you should remember how OP mg-42 spam was early on even though the team had 3 men. Then they lowered stats and gave it 4 men but it was really powerfull.
7 Feb 2016, 11:11 AM
#16
avatar of QWERTYAndreas

Posts: 22


- (7 CP) Knight's Cross Holders



NO

Seriously. We don't want more übermenschen. We already have the Obersoldaten.
7 Feb 2016, 12:10 PM
#17
avatar of dasheepeh

Posts: 2115 | Subs: 1

Yep..KCH are a great idea. In nostalgic theory tho as they are the definition of CoH Übermenschen
7 Feb 2016, 12:31 PM
#18
avatar of Alphrum

Posts: 808

looks like a really good doctrine not so OP or UP. I think the KCH should be limited to just 1 squad at a time though. Is the Panzer IV with a long or short barrel?
7 Feb 2016, 12:58 PM
#19
avatar of Pablonano

Posts: 297



NO

Seriously. We don't want more übermenschen. We already have the Obersoldaten.


Which are like cursed, you love them, take care of them but you know they wont last longer without getting oneshooted
7 Feb 2016, 17:51 PM
#20
avatar of Hans G. Schultz

Posts: 875 | Subs: 2



NO

Seriously. We don't want more übermenschen. We already have the Obersoldaten.

Obersoldaten aren't really a problem. They're amazing anti infantry, so just get about any light vehicle to counter them. Same goes with Knight's Cross Holders, except maybe a medium tank instead (due to panzerfaust)
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