Hello, and welcome to my thread! I know I made a thread about this awhile ago, and it never really went anywhere, so I'm making a newer, more improved version of it. I hope you will enjoy reading though this commander suggestion, and I will try to explain it the best I can in both the main post, and the discussion section bellow. The commander I am going to be suggesting is going to involve improving the stats of friendly units, while degrading the stats of the enemy's.
Commander Name:
Terror Doctrine
Commander Portrait:
Commander Description:
Destabilize the enemy's will to fight though weapons of terror, and propaganda, while officers support and inspire your troops to fight harder. Dispatching elite Knight's Cross recipients and a fearsome Tiger Tank to break the enemy's morale. Finish them off by utilizing the superior firepower of the Schwerer Gustav to destroy all who oppose you.
Commander Abilities:
- (1 CP) Sturm Officer
- (7 CP) Zeal
- (7 CP) Knight's Cross Holders
- (12 CP) Railway Artillery (Updated version: https://www.coh2.org/topic/48788/ostheer-railway-artillery)
- (13 CP) Tiger Tank
IMPORTANT NOTE: The changes I intend to make to railway artillery will not only be in effect for this commander, but the other 2 commanders that include it as well! (Osttruppen Doctrine, and the Festung Armor Doctrine)
Information about new units/abilities:
Zeal:
Costs
60 Second duration time
180 Seconds to recharge
Zeal provides different benefits depending on the amount of squad members an infantry squad has. The lower the number, the stronger the buff. Doesn't apply to team weapons, snipers, or the Sturm Officer.
3 Squad Members (Doesn't Apply to Knight's Cross Holders):
+15% Weapon Accuracy
-15% Received Accuracy
-15% Received Suppression
-50% Freeze Rate
2 Squad Members:
+30% Weapon Accuracy
-30% Received Accuracy
-30% Received Suppression
-75% Freeze Rate
1 Squad Member:
+50% Weapon Accuracy
-50% Received Accuracy
-75% Received Suppression
Immune to Freezing Effects
Original Zeal (From Company of Heroes 1):
http://companyofheroes.wikia.com/wiki/Zeal
Knight's Cross Holders:
- 3 Man Squad
- Squad costs 420 manpower
- Model reinforcement cost is
9070 manpower
- Model health is 82 instead of 80
Original Knight's Cross Holders (From Company of Heroes 1):
http://companyofheroes.wikia.com/wiki/Knight%27s_Cross_Holders
New Bulletins to be released alongside this doctrine & railway artillery rework:
Teutonic Knights (Rare)
Knight's Cross Holders move 3% faster, and are 2% harder to hit.
More Mash, Less Potatoes (Rare)
Knight's Cross Holders' 'Assault' ability costs 5% less.
More Awards? (Rare)
Knight's Cross Holders earn veterancy 5% faster.
Conclusion:
Overall my intention of this commander is to give the Wehrmacht Ostheer some more flavor and firepower. This commander is never necessary similar to how most commanders aren't (except if you're playing as soviets), but in my opinion, it would be a good addition to the commander roster for the next patch. I picked the abilities so that they would go along with the actual role of the commander (superior firepower and, of coarse, terror), which would, in-turn, avoid the same fate as the blitzkrieg doctrine (Which should really get different abilities). Thank you for reading this thread, and I hope you enjoyed reading it.
Note: I won't be adding a poll mostly because people enter their answers in before they've discussed and given this enough time to be in a more 'final' state.
The New Preview Mod for the Doctrine:
http://steamcommunity.com/sharedfiles/filedetails/?id=685321769
~Karbinder