@ZombiFrancis Nice solution so SU get both (originaly doctrinal call-in) elite infantry Guards (for soft AT + long range) from T1 + Shocks (for hard AI) from doctrine sound fair and balanced. But can you explain to me how this change the situation with Penals, who will use them?
Well, not really. So the changes that I made in that Tuning pack removed elite infantry accuracy while moving and at long range, and kept that soft AT behind the commanders that would've had Guards call-ins, and the DP-28s AND the grenades require teching to unlock. It's a bit different than a flat swap.
So there's still be no PTRS + Shocks. And they don't have that long range potential until they at least get DP-28s, and only if a Guards commander is chosen: PTRS. Also keep in mind this then leaves the Soviets with NO infantry unit that excels at range, except for the sniper. That alone has significant strategic implications to consider.
And like I said, this didn't change the role of Penals much. I increased their accuracy and while it made them competent like conscripts, they were still extremely situational. So I essentially treated them like Assault Grenadiers. On said urban maps where Penal Battalions perform effectively, a commander with Penals could be chosen to capitalize on that fact. Better a commander choice be situational than an entire faction's tech tier.
The problem here is two-fold. First: with the Penal Battalion unit itself, and Second: That unit being in Tier 1, leaving Tier 1 in a rather awkward spot for Soviets. Changing the role of Penals could potentially solve both aspects. A simply buffed Penal Battalion in the same role in T1 will only address half the problem.