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Would someone help doing a quick test on War Spoils?

27 Jan 2016, 06:47 AM
#1
avatar of ausownage

Posts: 117

Hey there,

So, I have 3x 5% (stacked - 15%) faster reload times for the Cromwell MkIV.

However, I did a test with the one WS, then added a 2nd/3rd - and noticed with each test there was ZERO change in reload time/amount of shells fired over a period of time.

The WS made no difference of any kind.

Yet, I've confirmed a few of my other WS are working - so, I'm not sure what's going on here.

If someone could test even 5% cromwell reload that would be much appreciated.
1 of 4 Relic postsRelic 27 Jan 2016, 17:59 PM
#2
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

Sorry, Which Unit and Which Intel Bulletin are you using? Thanks
27 Jan 2016, 22:43 PM
#3
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

I think it's the British "Veteran Training: Tank" (veteran_tank_crom in the Attribute Editor). That's basically a copy of the P4/T-34/Panther/Sherman veteran bulletins with the unit type changed, so there's no reason for it not to work.

For how long did you let it fire? The differences will not be very big, and there is some RNG involved. Reload time is between 5,6 and 6 seconds, aim time is 0,125 seconds. Here are some calculations:

Vanilla: 5,8+0,125 = 5,925 sec per shot (~10,13 shots per min)
One bulletin: 5,8*0,95+0,125 = 5,635 sec per shot (~10,65 shots per min)
Two bulletins: 5,8*0,95**2+0,125 = 5,3595 sec per shot (~11,20 shots per min)
Three bulletins: 5,8*0,95**3+0,125 = 5,097775 sec per shot (~11,77 shots per min)

So you have one shot more per minute - with a normalized reload time. It's probably possible and not that unlikely to get 11 shots in a minute with every variant.
2 of 4 Relic postsRelic 28 Jan 2016, 00:23 AM
#4
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

It was never the intended design have intel Bulletins Stack. Stacking Intel Bulletins are going to be changing (Sorry no ETA).

Thanks
28 Jan 2016, 01:47 AM
#5
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

It was never the intended design have intel Bulletins Stack. Stacking Intel Bulletins are going to be changing (Sorry no ETA).

Thanks


so are they getting totally redesigned so they do something without stacking or just so that they're back to being worthless? also, for being not stacking however was changing the values did a VERY through job of stacking.
3 of 4 Relic postsRelic 28 Jan 2016, 01:58 AM
#6
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



so are they getting totally redesigned so they do something without stacking or just so that they're back to being worthless? also, for being not stacking however was changing the values did a VERY through job of stacking.


I can't talk about what's being done. I can only confirm that Stacking Intel Bulletins will be going away.
28 Jan 2016, 03:01 AM
#7
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



I can't talk about what's being done. I can only confirm that Stacking Intel Bulletins will be going away.


I'm not sure if :D or D:

Believe #Warspoils2016
28 Jan 2016, 05:20 AM
#8
avatar of Captain QQ

Posts: 365



I can't talk about what's being done. I can only confirm that Stacking Intel Bulletins will be going away.


No offense, but you guys damn well better implement an exchange of some sort before you completely nuke it. I've been playing since beta and Have yet to get all the bulls. But in some cases I have 7 of others.
28 Jan 2016, 08:00 AM
#9
avatar of Australian Magic

Posts: 4630 | Subs: 2

It was never the intended design have intel Bulletins Stack. Stacking Intel Bulletins are going to be changing (Sorry no ETA).

Thanks


Stacking bulletins is really cool and it gives some depth

28 Jan 2016, 09:50 AM
#10
avatar of Cruzz

Posts: 1221 | Subs: 41

It was never the intended design have intel Bulletins Stack. Stacking Intel Bulletins are going to be changing (Sorry no ETA).

Thanks


So of all the issues you could be fixing, you're going to fix a non issue?

And the fix for this non-issue, which would literally take 5 seconds (search through upgrade/intel_bulletins, replace exclusive: false with exclusive: true), has no ETA?

I really don't get Relic's priorities.
28 Jan 2016, 10:00 AM
#11
avatar of MoerserKarL
Donator 22

Posts: 1108



I can't talk about what's being done. I can only confirm that Stacking Intel Bulletins will be going away.


my triple schreck bulletin combo for okw


nooooooooooooooo :*(
28 Jan 2016, 10:04 AM
#12
avatar of Captain QQ

Posts: 365



my triple schreck bulletin combo for okw


nooooooooooooooo :*(


muh triple t34 ram range
28 Jan 2016, 10:05 AM
#13
avatar of Obersoldat

Posts: 393

95% of the bulletins I have are already useless, not able to stack the usefull bulletins will mean I have even less choice :guyokay:
28 Jan 2016, 10:36 AM
#14
avatar of niutudis

Posts: 276

I wonder if this change in the warspoils system will be another step towards f2p.
28 Jan 2016, 10:45 AM
#15
avatar of Captain QQ

Posts: 365

I wonder if this change in the warspoils system will be another step towards f2p.


Pretty sure they tried it in China a few years ago. don't know/ cant be arsed to check if its still around
28 Jan 2016, 10:50 AM
#16
avatar of niutudis

Posts: 276



Pretty sure they tried it in China a few years ago. don't know/ cant be arsed to check if its still around

You mean Coh:online , I think... It was fun but unbalanced and didn´t last for long.

edit : dat unintended yet fitting smiley :rolleyes:
28 Jan 2016, 11:16 AM
#17
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

What am i supposed to do with my 10 elephant rotation bulletins if relic is going to "fix" the stacking?? :romeoPls: :snfQuinn:
28 Jan 2016, 11:20 AM
#18
avatar of ruzen
Patrion 15

Posts: 243



I can't talk about what's being done. I can only confirm that Stacking Intel Bulletins will be going away.


28 Jan 2016, 11:21 AM
#19
avatar of Captain QQ

Posts: 365


It was fun but unbalanced


Sasuga Relic
28 Jan 2016, 16:10 PM
#20
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post28 Jan 2016, 09:50 AMCruzz
So of all the issues you could be fixing, you're going to fix a non issue?


While it might be trivial, there were unintended side-effects that actually did have in-game consequences. The worst I can think of right now is OKW's 270 armour Panzer IV's.
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