[FOR RELIC] Epic Intel Bulletins
Posts: 243
Posts: 22
1cp: Eselschrek: Faust wielding donkey. 1 sec reload time - autofirering for free. 95 range. Cost: 240mp (that should teach those pesky conscripts!)
2cp: Replace all dead troops with Nazi-Moon-Grenadiers. For the rest of the game. Having quadroble HP, half recieved accuracy and they are incredible bad at hitting anything - but does it matter? As long as you have enough, it will Work.
5cp: HE 262 will disable all Allied callins by destroying them on their way to the battlefield. Including planes, arty and resources.. Everything! Commanders are useless! German technology!
10cp: Field the enormous maus! Both inpenetrable from back and front! No inferior Allied tank is a match to this monster! (oh, and of course the Guys standing on top will be dual LMG wielding obers)
17cp: Contragulations! Nazi moon reinforcements will grant you the autowin with the "götterdämmerung"! Well played general!
Posts: 2115 | Subs: 1
Posts: 8154 | Subs: 2
While i think your bulletins are a tad strong, i think they are not in the level of faster dispatching a Jagdtiger.
PD: move to lobby
Posts: 3103 | Subs: 1
1cp: Eselschrek: Faust wielding donkey. 1 sec reload time - autofirering for free. 95 range. Cost: 240mp (that should teach those pesky conscripts!)
Let me supplement you
Posts: 823 | Subs: 3
Posts: 498
Posts: 875 | Subs: 2
+155% Range of Jagdtiger
-99% Reload time of Jagdtiger
+20% Movement/Acceleration speed of Jagdtiger
Jadgtiger main gun provides suppression to infantry
+9001% Armor Penetration of Jagdtiger
Now better than +10% movement speed of Jagdtiger.
Posts: 875 | Subs: 2
Pff, filthy peasant bulletins, you can't beat my triple 222 upgrade bulletins! Hah!
Two Two Won
+1853% Armor penetration for the 221 scout car's MG34
Posts: 1273
-50% Unhappiness from number of population halved.
Unlocks War Elephant
+100% On unlocking Nuclear armament.
Posts: 875 | Subs: 2
Gandhi
-50% Unhappiness from number of population halved.
Unlocks War Elephant
+100% On unlocking Nuclear armament.
I.R.S.
-100% currency in bank account
+19248% Mg42 fire rate
+8193% Mg42 suppression
-99.99% Received accuracy for Mg42 weapon team
Posts: 875 | Subs: 2
Posts: 245
Posts: 875 | Subs: 2
Do we really need overpowered bulletins? some are pretty good as is and it doesn't really add anything good to gameplay, for example as usf I can stack 30% veterancy gained on rifleman or make my volks shrecks cost about 20 less muni, we need less of this if anything. But probably troll post anyway Kappa/
The answer is yes.
Posts: 1216
Posts: 1021 | Subs: 1
in phase 2 relic should sell those bulletins for 100€/$ each to make coh 2 #esportsready
Posts: 449
-5% reload to dispatch King Tiger ability.
Dead Center-er
+10% accuracy to German sniper incendiary shot.
Posts: 875 | Subs: 2
Railway artillery is replaced by one heavy shell from the schwerer gustav
Posts: 2885
As for the idea to add better bulletins to automatch I'm for it but only if these will be automaticly available to everyone and in huge numbers, so we can get a cool way to customise our army without grinding or farming the warspoils.
Posts: 875 | Subs: 2
I dont know if the opening post has been edited or not but right now it clearly states that these bulletins wouldn't be available to players, just to relic devs who know nothing about coh2. And they wont play either way so there is no issue here.
As for the idea to add better bulletins to automatch I'm for it but only if these will be automaticly available to everyone and in huge numbers, so we can get a cool way to customise our army without grinding or farming the warspoils.
Honestly, I wouldn't understand why any normal player would be given access to this, so the only people I would see even getting close to this, would be relic themselves.
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