Stugs - Current Status
Posts: 44
However, I am also aware that it has no place in the current meta, and when push comes to shove its an addition, not a necessity. I've seen it myself when I go through an entire game never even considering touching the stug.
This is not a post suggesting some change to what is currently one of the least broken factions to play. Rather, it's a post trying to get a feel for what the current situation for tech 2 and 3 vehicles is, and why it tends to leave the stug out of the loop.
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It's by far Germany's best answer to a vehicle heavy allied player.
Everyone who skips the stug does so at their own peril.
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So I'm going to have to disagree.
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What exactly are the Stug's stats compared to Pak 40? I know it has less range, but how does it's damage and penetration stand up?
Actually, the damage is entirely equal. The Pak 40's penetration is superior by 20/15/10 and has 10 more range. The Pak 40's practical fire-rate tends to be a bit higher.
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Actually, the damage is entirely equal. The Pak 40's penetration is superior by 20/15/10 and has 10 more range. The Pak 40's practical fire-rate tends to be a bit higher.
When you say practical fire-rate, what exactly do you mean?
Also, doesn't the Stug get a bunch of RoF upgrades from veteran levels?
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When you say practical fire-rate, what exactly do you mean?
Also, doesn't the Stug get a bunch of RoF upgrades from veteran levels?
Just mean the actual rate of rounds fired, as the actual thing broken down is a bit complex in total. Point is, in terms of how many rounds they'll be able to shoot at a still target in range in a given amount of time, the Pak 40 will probably be a bit more.
The StuG G's reload bonuses from vet are alike to the Pak 40s (Both gain 0.7 and 0.9 multipliers, though the StuG G get the 0.9 from vet 2 instead of vet 3). The differences from there are that the Pak 40 gains 1.3 penetration and 1.3 rotation, while the StuG G gets 1.2 rotation, speed and (de)acceleration.
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But thats about it. otherwise build a pair, and lelele at just about any armor.
the DPS is insanely good, and it vets nice as a result. speaking of vet, its vet 1 is very nice, even in its nerfed state. Its easily among the best tank destroyers in the game, and for an amazing cost. A pair(ive seen more...a literal blob of 4,5 stugs...some people really live the stug life) given good firing ranges can take on just about anything cost effectively.
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It's a good unit. However it suffers from the retarded pathing more than other units since it has no turret
Brummbarr
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In team games with OKW it is kind of the only vehicle that the Ostheer has that isn't matched or outclassed in terms of cost effectiveness. (The cost AND timing of the JP4 really kills off much of its utility.) OKWs P4 and Panther are superior, and the KT and Tiger fill mostly the same function, with the KT being absolutely ridiculous against infantry. Ostheer has to pick a doctrine to get a Puma, and they have no Luchs. While OKW has to pick a doctrine for Ostwinds, the Luchs has much better timing. Plus there's Schwerer for AA.
Also,
Brummbarr
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