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USF light vehicle abuse disheartening new/average players

10 Jan 2016, 20:28 PM
#21
avatar of Grim

Posts: 1096

could someone please explain to me, in simple terms, just how the USF are able to abuse a faction which has the most potent AT on their base infantry and a more than sufficient AT gun that seems to go invisible anywhere. Oh, and mines.

With the stuart of all things.
10 Jan 2016, 20:31 PM
#22
avatar of Katitof

Posts: 17914 | Subs: 8

" faction which has the most potent AT on their base infantry "

Hmm...

You've misspelled OKW in the title and in the post.

You've also misspelled "Luchs".
10 Jan 2016, 20:55 PM
#23
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

"abuse"
10 Jan 2016, 21:18 PM
#24
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post10 Jan 2016, 20:31 PMKatitof
" faction which has the most potent AT on their base infantry "

Hmm...

You've misspelled OKW in the title and in the post.

You've also misspelled "Luchs".


Grim is agreeing with you lol
10 Jan 2016, 22:06 PM
#25
avatar of MarkedRaptor

Posts: 320

How'd you get a stuart out at 5 minutes?

One neat thing I liked about USF is by seeing what they got (Cap, LT) you can predict what they are going to build.
11 Jan 2016, 15:48 PM
#26
avatar of strafniki

Posts: 558 | Subs: 1

omg

play
er
card
pls


can you actually post something useful? just a SINGLE time? i only read crap coming out of your keyboard..
11 Jan 2016, 16:03 PM
#27
avatar of DonnieChan

Posts: 2272 | Subs: 1



can you actually post something useful? just a SINGLE time? i only read crap coming out of your keyboard..


99% of the balance forum is crying about being outplayed

in what way is that useful?
11 Jan 2016, 16:23 PM
#28
avatar of Kozokus

Posts: 301



can you actually post something useful? just a SINGLE time? i only read crap coming out of your keyboard..


He is rude but he is right.
Watching countless thread about a "badstorybro" and a call for balance from outplayed people is an exhausting experience. The OP subject has been threated a million times before and the "research" button not exploited enough.

If you can go through his harsh words you can see that his analysis are very often justified.

My favourite section of this forum is by far the "guides" and "state office" unfortunatly the most stuffed is the "balance" one.

Kozo.
11 Jan 2016, 16:27 PM
#29
avatar of Frost

Posts: 1024 | Subs: 1

Stuart is a problem because it has good stun abilities which could be op on some open maps with double M1's support (as Jesulin show last week) but AI of Stuart is as good as it should be and its really exemplar how T-70 and Luchs should looks.
But the bigger problem is M20 and his ability to plant non doctrinal Riegels which is bs as duck, got zook on crew and can easily deal with 222 with little support (or even not with good micro), has immediately critical repairs, good speed and accelerate, even good survivability so it can deal with single shreks and grens so it's perfect vehicle to harras and counter harras and has good damage to infantry and its good counter to snipers (but you have to know when drive through the lines and get the victim). Its a bit universal vehicles and in most cases its payoff by more than 2x because it's not only killing but as I said, its protecting your resources. VindicareX took several points about light vehicles but actually, there were not top players to discuss with and topic has gonnr
11 Jan 2016, 18:23 PM
#30
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

How'd you get a stuart out at 5 minutes?


Requires at least 2v2+ and another USF player. Cache + Mechanized withdraw ability would make you able to get a Stuart by 5mins if you also use the Captain ability of supervise.
11 Jan 2016, 18:27 PM
#31
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3



99% of the balance forum is crying about being outplayed

in what way is that useful?


There is also difference between fun and no fun to play against, and thats the feeling people get when playing against light vehicles, mainly from usf. Rank doesnt really matter in that topic.
11 Jan 2016, 19:10 PM
#32
avatar of DonnieChan

Posts: 2272 | Subs: 1

jump backJump back to quoted post11 Jan 2016, 18:27 PMSirlami


There is also difference between fun and no fun to play against, and thats the feeling people get when playing against light vehicles, mainly from usf. Rank doesnt really matter in that topic.


snipers
bofors
mortar pit
churchills
typhoons
that stupid stun/smoke ability from the brits

are much much worse
12 Jan 2016, 08:45 AM
#33
avatar of AnimalMother

Posts: 39

jump backJump back to quoted post10 Jan 2016, 11:49 AMNEVEC
OKW don't have panzershreks and cloaking at gun in T0, idk how okw counters it.
hahahahaha
12 Jan 2016, 08:50 AM
#34
avatar of Katitof

Posts: 17914 | Subs: 8

hahahahaha

You need to L2P at sarcasm :snfBarton:
12 Jan 2016, 09:13 AM
#35
avatar of JohnnyB

Posts: 2396 | Subs: 1

I don't feel Stuart is OP. He is just fulfilling its role properly. That is the mistake that many allied biased players did when posting here about how OP is this or that OKW unit. Some of them were not OP, they were just fulfilling thier role as they should, according to their intended role. As Stuart does now for americans.

In order to undersand better what I just said, let me give you an example of a unit that doesn't perform properly: the ostwind. You would expect that unit to have good effect against infantry. Well wrong. It hasn't. So it's kinda' broken.

Don't nerf stuart just for fulfilling its role as it should.
12 Jan 2016, 09:31 AM
#36
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

lol if i feel depressed and wanna have a laugh then i open this thread Kappa
12 Jan 2016, 13:09 PM
#37
avatar of Jespe

Posts: 190

jump backJump back to quoted post11 Jan 2016, 18:27 PMSirlami


There is also difference between fun and no fun to play against, and thats the feeling people get when playing against light vehicles, mainly from usf. Rank doesnt really matter in that topic.


Well that "no fun" teached me quite fast to:
- Predict enemy fuel consumption/usage
- Predict enemy fuel income
- If i don't have a clue of enemy fuel income/usage i'll build pak asap
- Mine, first 50 munition should go to mine. preferably on road near enemy base.
- 2 grens can push light vehicles to retreat, as pak and 1 gren can kill a light vehicle with ease.
- When in doubt build some more mines.
12 Jan 2016, 13:14 PM
#38
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post12 Jan 2016, 13:09 PMJespe


Well that "no fun" teached me quite fast to:
- Predict enemy fuel consumption/usage
- Predict enemy fuel income
- If i don't have a clue of enemy fuel income/usage i'll build pak asap
- Mine, first 50 munition should go to mine. preferably on road near enemy base.
- 2 grens can push light vehicles to retreat, as pak and 1 gren can kill a light vehicle with ease.
- When in doubt build some more mines.

You leveled up and unlocked "Anticipation" skill :thumbsup:
12 Jan 2016, 14:06 PM
#39
avatar of A big guy 4u

Posts: 168

Implying the Panzer II is not also as good.

Panzer II has better RoF and scales better, so no.

Also you're implying Axis doesn't have the best AT.
12 Jan 2016, 14:33 PM
#40
avatar of EtherealDragon

Posts: 1890 | Subs: 1

*Looks at OP's post count* *moves along*

Dat troll thread
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