something has to be done with retreat points.
Posts: 174
Posts: 615
Posts: 2307 | Subs: 4
Posts: 320
Posts: 609
Posts: 279
Posts: 1276
Posts: 446 | Subs: 2
would promote soft retreat
would actually see hts in late game
would balance by homogenization
Posts: 174
what really bothers me is that it is next to impossible for me to kill an entire okw squad in the early-mid game because he doesn't even have to think twice about retreating his squad because:
A) it breaks any suppression (not a problem)
and
B) those same units can return to that same battle very quickly, fully populated.
It makes the one one with the FRP nonpunishable for their mistakes. wheras if SU or Ost make that same mistake, they lost that unit for 3+ minutes.
Posts: 27
Posts: 13496 | Subs: 1
Posts: 4630 | Subs: 2
They are horrbile. Blobs after blobs, wave after waves.
I just blobbed straight into HMG, but no worries. Just fast retreat and I'll be here again in 20secs.
Posts: 2636 | Subs: 17
I fear that this change would greatly inconvenience OKW the most, though, since they lack the right suppression tools.
I would suggest to allow every faction to set a retreat point inside their own base sector...
+1
This would also help make shifting battles in teamgames a lot more fluent when teams decide to focus on different areas of the map.
However, perhaps we should first try out one change at a time?
if they did remove all forward retreat points the major would need to be buffed/reworked.
The Major already provides non-doctrinal recon (which is great) and non-doctrinal artillery (which currently sucks). The only thing that would have to get reworked is the vet3 bonus (locking down territory).
All other forward retreat points can, of course, still keep acting as forward reinforcement points, and can retain their other perks (healing, coordinated smoke barrage, garrison bonus).
Posts: 3602 | Subs: 1
Posts: 4630 | Subs: 2
Can't see how you can remove it from OKW, the truck is there for a reason.
So? It still can be forward reinforce and healing.
Posts: 1124
Posts: 254
So I agree remove them or give every faction a FRP.
Indeed OKW has probably some issues after that due to no supression units in stock.
Posts: 558 | Subs: 1
Posts: 4630 | Subs: 2
I mean, when was the last time you saw 50cal?
And with buffed Volks + 100% income OKW is not so hopeless anymore.
Posts: 2636 | Subs: 17
Keep in mind that USF also lack of suppression.
Yes. USF also has some trouble holding on to territory. However, they do have fighting positions.
I mean, when was the last time you saw 50cal?
Try to think ahead.
No FRP means that the Major loses their FRP. This automatically makes fast-teching into Major a bit less desirable. This could create some breathing room for Captain & Lieutenant builds (in doctrines other than the CalliOP doctrine that is...)
Hopefully this will enable/motivate USF to do more combined-arms tactics rather than smoke-and-flank tactics. I would be very excited to play as and against USF in such a setting.
And with buffed Volks + 100% income OKW is not so hopeless anymore.
I used to think so as well. But even with those buffs, I am still not sure whether OKW can field a convincing answer to MG spam.
Livestreams
12 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.653231.739+13
- 2.839223.790+2
- 3.35057.860+15
- 4.592234.717-1
- 5.278108.720+29
- 6.306114.729+2
- 7.645.928+5
- 8.922406.694+1
- 9.1121623.643+2
- 10.265138.658+2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
0 post in the last week
28 posts in the last month
Welcome our newest member, caraejoyce
Most online: 2043 users on 29 Oct 2023, 01:04 AM