

NOTICE: I have nothing against the post-patch elite troops doctrine, and I still find it a good doctrine.
Have a good day
~Karbinder
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I'm against troop training on principle. Veterancy is in the game to reward you for squad preservation, troop training allows you to buy your way past good playing.
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The best way to re-implement Troop Training, in my opinion, would be to make it a timed ability with a set cost. During this time, all units under the player's control would gain faster experience through normal methods which is combat. The increased rate could be from 15-20%. High enough that its noticeable, but low enough that it would actually not enough to scare opponents of from fighting in fear of creating an army of Vet 3 units.
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And that's why they removed it, correct?
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The best way to re-implement Troop Training, in my opinion, would be to make it a timed ability with a set cost. During this time, all units under the player's control would gain faster experience through normal methods which is combat. The increased rate could be from 15-20%. High enough that its noticeable, but low enough that it would actually not enough to scare opponents of from fighting in fear of creating an army of Vet 3 units.
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Regardless of what ppl think about troop training relic had no right to remove it , some ppl actually paid for the doctrine just to get that ability.Relic had full rights to remove it. In a way, it helped balance some games since it prevented Ostheer players to get full vetted infantry tearing up infantry at certain points of matches. Also, the Veteran riflemen were being taken out so to leave it would be in the favor of the axis.
they should definitely put it back in the game .
ps : since i stopped using elite troops i got so much better at this game .
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I came up with a replacement. The replacement is a (300 MP, 8 Population) 3 man squad which consists of the same model as the Arty Field Officer armed with a Luger 9 mm (90 MP to reinforce), and 2 Panzer grenadiers armed with g43's (85 MP to reinforce). They have a 1 CP requirement to deploy, and there can only be 1 officer squad on the field at a time. There can either only have 1 per game, or has something like a 5 minute deployment regeneration time. The squad has the troop training ability, but it now costs 110 MP and 30 fuel to reduce the chances of people over-using the ability. It also has the Force Retreat ability that the sturm officer has. The squad can only use the troop training & force retreat abilities when the officer is alive. If the officer dies, all units near it will retreat (Also like the sturm officer).Unit that is Sturm Offizier clone plus troop training would be a no, as it combine two abilities into one. In a way the Troop Training thing is moot since you can use the unit just like any officer squad to go cap points and force retreat, so you can totally ignore Troop Training. Hell you might have a better chance getting the unit into the game if it was simply a straight up Sturm Offizier clone.
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Relic had full rights to remove it. In a way, it helped balance some games since it prevented Ostheer players to get full vetted infantry tearing up infantry at certain points of matches. Also, the Veteran riflemen were being taken out so to leave it would be in the favor of the axis.
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Times have changed. I remember the days when Soviet Industry was so powerful that people bought that commander just to get an early T-34. They changed that commander at some point to that it was useless and until recently, Soviet Industry was hardly used other than just trolling the enemy team with a late KV-2.
From a balance point of view u have a point , from an ethical point of view it's wrong to remove troop training .
They changed a product which ppl paid for.
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